Team USSPCR's Jump Buff

Discussion in 'Deck Help and Strategy' started by Dr. Mason, Aug 3, 2008.

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  1. Dr. Mason

    Dr. Mason New Member

    Pokemon 22
    2-2 Claydol
    3-3 Ledian LA
    3-2-3 Jumpluff SW
    2-2 Shaymin Lv X IFDS

    Trainers/Supporters/Stadiums 23
    3 Bebe's Search
    4 Roseanne's Ressearch
    2 Premier Ball
    4 PlusPower
    4 Buck's Training
    2 Cynthia's Feelings
    3 Rare Candy
    2 Warp Point

    Energy 14
    14 Grass Energy

    One my many alpha builds for the Jump Buff deck.

    Ledyba LV.12 – Grass – HP50
    Basic Pokemon

    [C] Supersonic: Flip a coin, if heads the Defending Pokemon is now Confused.
    [G][C] Double Edge: 30 damage. Ledyba does 10 damage to itself.

    Weakness: Fire (+10)
    Resistance: Fighting (-20)
    Retreat: 1


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    Ledian LV.39 – Grass – HP80
    Stage 1 – Evolves from Ledyba

    [C] Comet Punch: Flip 4 coins, this attack does 20 damage times the number of heads.
    [G][G] Baton Pass: 50 damage. You may switch Ledian with one of your Benched Pokemon. If you do, choose any number of Energy attached to Ledian and attach them to the new Active Pokemon.

    Weakness: Fire (+20)
    Resistance: Fighting (-20)
    Retreat: 1
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    Shaymin LV.44 – Grass – HP80
    Basic Pokemon

    [.] Energy Blow: Does 10 damage + an additional 10 damage for every Energy attached to Shaymin.
    [G][C][C] Aromatherapy: 40 damage. Remove 2 damage counters from each of your Pokemon.

    Weakness: Fire (+20)
    Resistance: Water (-20)
    Retreat: 1

    Shaymin LV.X – Grass – HP100
    Level Up

    Poke-Body: Sense of Gratitude
    Each of your Grass-type Pokemon in play (excluding any Shaymin) has its maximum HP increased by 40. This Body stops working if you already have another Sense of Gratitude Poke-Body in effect.

    [G][C][C] Seed Flare: 40 damage. You may choose any number of Grass Energy in your hand and attach them to your Pokemon in any way you like. If you do, this attack does an additional 20 damage for each Energy card you attach.

    Weakness: Fire (x2)
    Resistance: Water (-20)
    Retreat: 1


    The strategy is simple. Get out your Shaymin and Jumpluff. Baton Pass to Jumpuff as a buffer, now with 130 HP, and see if your opponent can even hit you. 50 isnt the best, pluspowers and buck's are in. still, it should be a hard poke to kill.
     
  2. PokePockets

    PokePockets New Member

    Very nice list, however once IFDS comes out (the Shaymin's) you will get torched by MagRan unless you add in some Bubble Coat or some other way to disrupt your opponent.

    Other than that, very nice list.
     
  3. Dr. Mason

    Dr. Mason New Member

    Magmortar will only do more damage than they normally wood, but he still has to win the coin flip to even hit. Unless they level up I can probably kill a Magmortar in two turns. Bubble Coat might still be order though if I cna find a way to fit it. It's a tight list.
     
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