telekinisis smackdown! great rogue!

Discussion in 'Deck Help and Strategy' started by Garchomper, May 30, 2008.

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  1. Garchomper

    Garchomper New Member

    :thumb::thumb:Here's my newest deck. It's a pretty playable rogue.

    Pokemon:

    2-2 Grumpig CG
    4-4 hypno GE
    2 Mew SW
    1 Mewtwo MD
    2 pachirisu GE
    1 mawile CG
    1-1 claydol

    - 20 pokemon
    -------------------------------

    trainers:

    2 Bebe's
    2 PETM
    3 steven's advice
    3 windstorm
    1 cessation
    1 holon circle
    4 quick ball
    3 master ball
    2 great ball
    1 dusk ball
    3 night maintenance
    1 castaway

    - 26 trainers
    -------------------------------

    energy:

    14 psychic

    - 14 energy
    ----------------------------------

    strategy:

    Start with mawile or pachi and start to get pokemon out, either by using mining and then using the trainers you got or using call for family and continue on from there. using hypno to damage and stall until i get grumpig out, and then start hitting with that for up to 110. claydol is draw power and likewise with Mew. Mewtwo is a late-game attacker.

    i want to add in 3 pluspower, 2 energy search and 1 roseannes.
    what should i take out for those?
    any other advice is greatly appreiciated!
     
  2. charchar

    charchar New Member

    2-2 claydol. play 4 bebes.
     
  3. Garchomper

    Garchomper New Member

    OK! *fixes* anything else?:thumb:
     
  4. Alazor

    Alazor Active Member

    "OK! *fixes* anything else?"

    Play 3 Warp Point, they help a lot in any game situation and when you get the wrong starter.
    I'd get rid of 2 Quick Ball and add in Prof. Birch or Copycat for quick recovery against Team Glactic's Wager.
     
  5. Pajamas

    Pajamas <a href="http://pokegym.net/forums/showpost.php?p=

    Since you have so many basics, you only start out with Pachi or Mawile about 38% of the time. You could bump that up to 55% if you dropped 1-1 Hypno for two more of your starters. Since you're running three Night Maintenance, you don't really need 4-4 Hypno anyway, so I'd recommend dropping 1-1 for something. Also, I don't see much sense in adding Energy Search to a deck that only runs one type of energy, unless I'm missing something.
     
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