Prize_Card
New Member
Hey everyone, Prize_Card here with another article coming your way.:biggrin: After looking through some of the scans for the upcoming set, I noticed some of the new fossil pokemon, so I decided to make a deck with them. The list is still rough so comments and suggestions are always welcome. Enjoy!
Author: Prize_Card
Date Created: 5/2/08
Name: TopsLock
Pokemon: 20
3 Kabuto MD
3 Kabutops MD
1 Kabutops PK
1 Omanyte MD
2 Omastar MD
3 Relicanth GE
2 Aerodactyle MD
2-2 Claydol
1 Omastar d (good tech, covers gg's weakness and a good lategame hitter.)
Trainers: 26
3 Rare candy
4 Dome Fossil
2 Celios
1 Fossil excavator
3 Holons fossil
3 Team Galactic's Wager
1 Old Amber
2 Helix Fossil
2 Steven's advice
1 Night maintenance
2 Warp point
Energy: 16
3 Double Rainbow energy
2 Scramble energy
7 Fighting energy
4 Water energy
~Spoilers~
Dome Fossil – HP50
Trainer
Poke-body: Rock Reaction
During your turn, when you attach a Fighting Energy from your hand to this Pokemon, search your deck for 1 Evolution card that Evolves from this Pokemon and play it on top of this Pokemon (this counts as Evolving this Pokemon). Shuffle your deck afterward. This Body doesn’t work if Energy is attached as an effect of an attack or a
Poke-power. This card can be put into play as a Colorless-type Basic Pokemon (if this card is Knocked Out, your opponent draws a prize). This card can’t be affected by Special Conditions and can’t retreat. The owner of this card can discard this card at any time during his or her turn (in this case it doesn’t count as a Knocked Out Pokemon).
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Kabuto LV.38 – Fighting – HP80
Stage 1 – Evolves from Dome Fossil
Poke-power: Primal Guidance
This Power can be used once during your turn. Flip a coin, if heads search your deck for 1 Dome Fossil, Helix Fossil, or Old Amber card and put it on your Bench. Shuffle your deck afterward. This Power can’t be used if this Pokemon is affected by a Special Condition.
[F] Shell Attack: 20 damage.
Weakness: Grass (+20)
Resistance: none
Retreat: 1
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Kabutops LV.56 – Fighting – HP120
Stage 2 – Evolves from Kabuto
Poke-body: Ancient Shell
As long as this Pokemon is your Active Pokemon, your opponent can’t play any Trainer cards from his or her hand.
[F][F][C] Chop Apart: 70 damage. This attack also does 10 damage to each of your opponent’s Benched Pokemon that already has damage counters on it.
Weakness: Grass (+30)
Resistance: none
Retreat: 2
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Helix Fossil – HP50
Trainer
Poke-body: Aqua Reaction
During your turn, when you attach a Water Energy from your hand to this Pokemon, search your deck for 1 Evolution card that Evolves from this Pokemon and play it on top of this Pokemon (this counts as Evolving this Pokemon). Shuffle your deck afterward. This Body doesn’t work if Energy is attached as an effect of an attack or a
Poke-power. This card can be put into play as a Colorless-type Basic Pokemon (if this card is Knocked Out, your opponent draws a prize). This card can’t be affected by Special Conditions and can’t retreat. The owner of this card can discard this card at any time during his or her turn (in this case it doesn’t count as a Knocked Out Pokemon).
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Omanyte LV.37 – Water – HP70
Stage 1 – Evolves from Helix Fossil
Poke-power: Awaken
This Power can be used once during your turn. Flip a coin, if heads search your discard pile for 1 Helix Fossil, Dome Fossil, or Old Amber card and put it on your Bench. This Power can’t be used if this Pokemon is affected by a Special Condition.
[W][C] Overwave: 20 damage. This attack also does 10 damage to 2 of your opponent’s Benched Pokemon.
Weakness: Grass (+20)
Resistance: none
Retreat: 1
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Omastar LV.53 – Water – HP110
Stage 2 – Evolves from Omanyte
Poke-power: Ancient Spiral
This Power can be used once, when you play this card from your hand to Evolve a Pokemon. De-evolve each of your opponent’s Benched Evolved Pokemon by 1 stage. The Pokemon cards that are removed from De-evolving are returned to your opponent’s hand. This Power can’t be used if you already used an Ancient Spiral Poke-power during your turn.
[W][C] Reject: 40 damage. Switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
Weakness: Grass (+30)
Resistance: none
Retreat: 1
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Old Amber – HP50
Trainer
Poke-body: Hard Amber
As long as this Pokemon is on your Bench, it takes no damage from attacks.
This card can be put into play as a Colorless-type Basic Pokemon (if this card is Knocked Out, your opponent draws a prize). This card can’t be affected by Special Conditions and can’t retreat. The owner of this card can discard this card at any time during his or her turn (in this case it doesn’t count as a Knocked Out Pokemon).
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Aerodactyl LV.44 – Colorless – HP80
Stage 1 – Evolves from Old Amber
Poke-body: Ancient Claw
Whenever one of your opponent’s Pokemon uses a
Poke-powers, after the effect resolves, place 2 damage counters on that Pokemon.
[C][C] Supersonic: 30 damage. Flip a coin, if heads the Defending Pokemon is now Confused.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1
~Card Review~
Now lets take a look at the cards!
Pokemon
Kabuto: His power is very useful to get more fossils on the bench to evolve, he also evolves into your main attacker.
Kabutops MD: The main attacker in the deck, its body is extremely helpful and locks your opponent from playing trainers which basicly stops them from doing anything. Its attack is also helpful for spreading dmg, and it hits for a nice amount
Kabutops PK: This kabutops is used merely as a tech because of his attacks. His body is
also some what useful.
Omanyte: His power is useful to get more fossils on the bench, and it evolves into omastar.
Omastar: His power is very useful after spreading damage with kabutops and Aerodactyl, It can get multiple knock outs for you, and can turn the tables in the result of the game, also combos nicely with TGW.
Aerodactyl: His body is very helpful spreading dmg, and it stacks. It also sets up Omastar's power and Kabutops attack.
Relicanth : This is the starter in the deck. Not only does it grab your fossils, but it can grab any trainer with fossil in its name, so that means it can grab holon's fossil and fossil
Claydol: The enabler.. From the suggestions of other people I added in claydol Because I was lacking draw.
Trainers
Rare candy: It helps you get t2 TopsLock which is basicly the point of the deck.
Dome Fossil: Its body is very helpful in getting your evolutions out, and it evolves into the main attacker.
Fossil Excavator: Gets all the pokemon you need in your deck.
Celios Network: I added these in to get claydol, and my evolutions.
Holons fossil : Very helpful, if you flip heads it helps you set up all your pokemon.
Team Galactic's Wager: This is self Explanatory, but it does combo very nicely with omastars power; for example, when you use it send all there evolutions in there hand, then wager them all into there deck.
Old Amber: Evolves into the dmg spreader, also nice because it cant get donked on the bench.
Helix Fossil: It's power helps it get its evolution out faster, and it evolves into omastar.
Steven's advice: Awesome draw cards in a lot of situations, and helps you get set-up.
Night maintenance : This is mainly for energy and when your about to deck out. It's also good when you run out of fossil excavators too.
Warp point: This combos very nicely in the deck, you can send there active to the bench then evolve to omastar, and it gets rid of cess crystal.
~Strategy~
Alright so the strategy with this deck is not to complex.. What you basicly want to do is start out with a relicanth and start setting up all your pokemon on your bench. When you get a kabutops out turn 2-4 you bring him active to lock your opponent from playing trainers.. While donking all of there pokemon, if there still able to get a set up, start setting up an Aerodactyle or 2 to spread dmg. If the game still continues whip out your omastar and give them a surprising deevolution. After that point the deck is self explanatory although there are some different ways to play it.
~Possible Techs~
Some techs I was thinking of
Omastar D (Psychic against GG, its attack is decent)
Zapados MD (Spreads dmg for kabutops)
Super Scoop Up (Pick up omastar, use him again.)
~Thanks~
On an ending note, thanks everyone for checking out my article, comments and suggestions are always welcome.. Remember this is a rough draft so comment on the deck!! Talk to you guys later.
Author: Prize_Card
Date Created: 5/2/08
Name: TopsLock
Pokemon: 20
3 Kabuto MD
3 Kabutops MD
1 Kabutops PK
1 Omanyte MD
2 Omastar MD
3 Relicanth GE
2 Aerodactyle MD
2-2 Claydol
1 Omastar d (good tech, covers gg's weakness and a good lategame hitter.)
Trainers: 26
3 Rare candy
4 Dome Fossil
2 Celios
1 Fossil excavator
3 Holons fossil
3 Team Galactic's Wager
1 Old Amber
2 Helix Fossil
2 Steven's advice
1 Night maintenance
2 Warp point
Energy: 16
3 Double Rainbow energy
2 Scramble energy
7 Fighting energy
4 Water energy
~Spoilers~
Dome Fossil – HP50
Trainer
Poke-body: Rock Reaction
During your turn, when you attach a Fighting Energy from your hand to this Pokemon, search your deck for 1 Evolution card that Evolves from this Pokemon and play it on top of this Pokemon (this counts as Evolving this Pokemon). Shuffle your deck afterward. This Body doesn’t work if Energy is attached as an effect of an attack or a
Poke-power. This card can be put into play as a Colorless-type Basic Pokemon (if this card is Knocked Out, your opponent draws a prize). This card can’t be affected by Special Conditions and can’t retreat. The owner of this card can discard this card at any time during his or her turn (in this case it doesn’t count as a Knocked Out Pokemon).
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Kabuto LV.38 – Fighting – HP80
Stage 1 – Evolves from Dome Fossil
Poke-power: Primal Guidance
This Power can be used once during your turn. Flip a coin, if heads search your deck for 1 Dome Fossil, Helix Fossil, or Old Amber card and put it on your Bench. Shuffle your deck afterward. This Power can’t be used if this Pokemon is affected by a Special Condition.
[F] Shell Attack: 20 damage.
Weakness: Grass (+20)
Resistance: none
Retreat: 1
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Kabutops LV.56 – Fighting – HP120
Stage 2 – Evolves from Kabuto
Poke-body: Ancient Shell
As long as this Pokemon is your Active Pokemon, your opponent can’t play any Trainer cards from his or her hand.
[F][F][C] Chop Apart: 70 damage. This attack also does 10 damage to each of your opponent’s Benched Pokemon that already has damage counters on it.
Weakness: Grass (+30)
Resistance: none
Retreat: 2
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Helix Fossil – HP50
Trainer
Poke-body: Aqua Reaction
During your turn, when you attach a Water Energy from your hand to this Pokemon, search your deck for 1 Evolution card that Evolves from this Pokemon and play it on top of this Pokemon (this counts as Evolving this Pokemon). Shuffle your deck afterward. This Body doesn’t work if Energy is attached as an effect of an attack or a
Poke-power. This card can be put into play as a Colorless-type Basic Pokemon (if this card is Knocked Out, your opponent draws a prize). This card can’t be affected by Special Conditions and can’t retreat. The owner of this card can discard this card at any time during his or her turn (in this case it doesn’t count as a Knocked Out Pokemon).
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Omanyte LV.37 – Water – HP70
Stage 1 – Evolves from Helix Fossil
Poke-power: Awaken
This Power can be used once during your turn. Flip a coin, if heads search your discard pile for 1 Helix Fossil, Dome Fossil, or Old Amber card and put it on your Bench. This Power can’t be used if this Pokemon is affected by a Special Condition.
[W][C] Overwave: 20 damage. This attack also does 10 damage to 2 of your opponent’s Benched Pokemon.
Weakness: Grass (+20)
Resistance: none
Retreat: 1
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Omastar LV.53 – Water – HP110
Stage 2 – Evolves from Omanyte
Poke-power: Ancient Spiral
This Power can be used once, when you play this card from your hand to Evolve a Pokemon. De-evolve each of your opponent’s Benched Evolved Pokemon by 1 stage. The Pokemon cards that are removed from De-evolving are returned to your opponent’s hand. This Power can’t be used if you already used an Ancient Spiral Poke-power during your turn.
[W][C] Reject: 40 damage. Switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
Weakness: Grass (+30)
Resistance: none
Retreat: 1
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Old Amber – HP50
Trainer
Poke-body: Hard Amber
As long as this Pokemon is on your Bench, it takes no damage from attacks.
This card can be put into play as a Colorless-type Basic Pokemon (if this card is Knocked Out, your opponent draws a prize). This card can’t be affected by Special Conditions and can’t retreat. The owner of this card can discard this card at any time during his or her turn (in this case it doesn’t count as a Knocked Out Pokemon).
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Aerodactyl LV.44 – Colorless – HP80
Stage 1 – Evolves from Old Amber
Poke-body: Ancient Claw
Whenever one of your opponent’s Pokemon uses a
Poke-powers, after the effect resolves, place 2 damage counters on that Pokemon.
[C][C] Supersonic: 30 damage. Flip a coin, if heads the Defending Pokemon is now Confused.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1
~Card Review~
Now lets take a look at the cards!
Pokemon
Kabuto: His power is very useful to get more fossils on the bench to evolve, he also evolves into your main attacker.
Kabutops MD: The main attacker in the deck, its body is extremely helpful and locks your opponent from playing trainers which basicly stops them from doing anything. Its attack is also helpful for spreading dmg, and it hits for a nice amount
Kabutops PK: This kabutops is used merely as a tech because of his attacks. His body is
also some what useful.
Omanyte: His power is useful to get more fossils on the bench, and it evolves into omastar.
Omastar: His power is very useful after spreading damage with kabutops and Aerodactyl, It can get multiple knock outs for you, and can turn the tables in the result of the game, also combos nicely with TGW.
Aerodactyl: His body is very helpful spreading dmg, and it stacks. It also sets up Omastar's power and Kabutops attack.
Relicanth : This is the starter in the deck. Not only does it grab your fossils, but it can grab any trainer with fossil in its name, so that means it can grab holon's fossil and fossil
Claydol: The enabler.. From the suggestions of other people I added in claydol Because I was lacking draw.
Trainers
Rare candy: It helps you get t2 TopsLock which is basicly the point of the deck.
Dome Fossil: Its body is very helpful in getting your evolutions out, and it evolves into the main attacker.
Fossil Excavator: Gets all the pokemon you need in your deck.
Celios Network: I added these in to get claydol, and my evolutions.
Holons fossil : Very helpful, if you flip heads it helps you set up all your pokemon.
Team Galactic's Wager: This is self Explanatory, but it does combo very nicely with omastars power; for example, when you use it send all there evolutions in there hand, then wager them all into there deck.
Old Amber: Evolves into the dmg spreader, also nice because it cant get donked on the bench.
Helix Fossil: It's power helps it get its evolution out faster, and it evolves into omastar.
Steven's advice: Awesome draw cards in a lot of situations, and helps you get set-up.
Night maintenance : This is mainly for energy and when your about to deck out. It's also good when you run out of fossil excavators too.
Warp point: This combos very nicely in the deck, you can send there active to the bench then evolve to omastar, and it gets rid of cess crystal.
~Strategy~
Alright so the strategy with this deck is not to complex.. What you basicly want to do is start out with a relicanth and start setting up all your pokemon on your bench. When you get a kabutops out turn 2-4 you bring him active to lock your opponent from playing trainers.. While donking all of there pokemon, if there still able to get a set up, start setting up an Aerodactyle or 2 to spread dmg. If the game still continues whip out your omastar and give them a surprising deevolution. After that point the deck is self explanatory although there are some different ways to play it.
~Possible Techs~
Some techs I was thinking of
Omastar D (Psychic against GG, its attack is decent)
Zapados MD (Spreads dmg for kabutops)
Super Scoop Up (Pick up omastar, use him again.)
~Thanks~
On an ending note, thanks everyone for checking out my article, comments and suggestions are always welcome.. Remember this is a rough draft so comment on the deck!! Talk to you guys later.
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