Tri-force [DP-On]

Discussion in 'Deck Help and Strategy' started by mewoxys666, Jul 20, 2008.

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  1. mewoxys666

    mewoxys666 New Member

    3 Uxie (2 MT, 1 LA)
    1 Uxie Lvl X
    3 Azelf(2 MT, 1 LA)
    1 Azelf Lvl X
    3 Mesprit (2 LA, 1 MT)
    1 Mesprit Lvl X
    2 Ralts
    1 Kirlia
    2 Gardevoir
    1 Gardevoir Lvl X

    4 Quick Ball
    4 Dusk Ball
    4 Roseanne's Research
    3 Premier Ball
    2 Warp Point
    2 Night Maintenence
    2 Snowpoint Stadium
    2 Energy Patch
    2 Rare Candy
    2 Bebe's Search
    1 Luxury Ball

    14 Psychic

    Uxie LV.55 – Psychic – HP70
    Basic Pokemon

    Poke-Power: Setup
    You can use this Power once during your turn, when you play this card from your hand onto your Bench. Draw cards from your deck until you have 7 cards in your hand.

    [C] Psychic Restore: 20 damage. You may return Uxie and all cards attached to it to the bottom of your deck in any order.

    Weakness: Psychic (+20)
    Resistance: none
    Retreat: 1

    Uxie LV.X – Psychic – HP90
    Level Up

    Poke-Power: Tradeoff
    You can use this Power once during your turn. Look at the top 2 cards from your deck, chose 1 of them, and put it in your hand. Then, return the remaining card to the bottom of your deck. This Power can't be used if this Pokemon is affected by a Special Condition or if you already used another Tradeoff Poke-Power on this turn.

    [C][C] Zen Blade: 60 damage. Uxie can't use Zen Blade during your next turn.

    Weakness: Psychic (x2)
    Resistance: none
    Retreat: 1

    Mesprit LV.55 – Psychic – HP70
    Basic Pokemon

    Poke-Power: Psychic Bind
    You can use this Power once during your turn, when you play this card from your hand onto your Bench. Your opponent can't use any Poke-Powers during your opponent's next turn.

    [P][P] Supernatural Power: 20 damage. If you and your opponent have the same number of cards in your hands, this attack does an additional 50 damage.

    Weakness: Psychic (+20)
    Resistance: none
    Retreat: 1

    Mesprit LV.X – Psychic – HP90
    Level Up

    [.] Healing Gaze: Remove 3 damage counters from each of your Benched Pokemon.
    [P][P] God Blast: 200 damage. Discard all Energy attached to Mesprit. If you don't have Uxie LV.X and Azelf LV.X in play, this attack fails.

    Weakness: Psychic (x2)
    Resistance: none
    Retreat: 1

    Azelf LV.55 – Psychic – HP70
    Basic Pokemon

    Poke-Power: Time Walk
    You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card.

    [P] Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn.

    Weakness: Psychic (+20)
    Resistance: none
    Retreat: 1

    Azelf LV.X – Psychic – HP90
    Level Up

    Poke-Body: Psychic Aura
    All of your Psychic Pokemon in play have no Weakness.

    [P] Deep Balance: Place a number of damage counters on 1 of your opponent's Pokemon equal to the number of Energy your opponent has in play.

    Weakness: Psychic (x2)
    Resistance: none
    Retreat: 1

    Shinx LV.6 - Lightning - HP50
    Basic Pokemon

    [C] Charge: Search your deck for 1 Lightning Energy card and attach it to Shinx. Shuffle your deck afterward.
    [LV.[C] Double Kick: Flip 2 coins, this attack does 20 damage times the number of heads.

    Weakness: Fighting (+10)
    Resistance: Steel (-20)
    Retreat: 1

    Luxray LV.51 – Lightning – HP120
    Stage 2 – Evolves from Luxio

    Poke-Body: Rivalry
    If your opponent has any Pokemon LV.X in play, all of this Pokemon's attacks do an additional 50 damage to any Active Pokemon.

    [C][C] Plasma: 40 damage. Attach 1 Lightning Energy card from your discard pile to Luxray.
    [L][L][C] Shock Bolt: 100 damage. Discard all Lightning Energy attached to Luxray.

    Weakness: Fighting (+30)
    Resistance: Steel (-20)
    Retreat: 0

    Energy Patch – Trainer

    Flip a coin, if heads attach 1 Basic Energy card from your discard pile to one of your Pokemon.

    Snowpoint Temple– Stadium

    Each player's Unevolved Pokemon has its maximum HP increased by 20.

    A Stadium can only be put into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.

    Ok. So, now that all translations are up, bout time for explanation:

    Mesprit: Obviously the nuke for the deck against the big HP Pokes, like Empo, Torterra, Blissey, etc. Also Prevents Powers for one turn, always nice, now on the flip MT side Mesprit, it gives all elves free retreat, a LETHAL part of getting the possible T2 all elves Lvl X set-up. Lvl X is also able to heal all benched for 3 damage for free. Amazingly anti-spread. Or at least stall it.

    Azelf: Broken as they come. Allows you to walk through your Prizes, and even scoop and replace a Prized Poke for an unneeded card, allowing more quick access to your power houses A.K.A the X's. Also able to 20 for one and hold the opponent down. Very nice. Now again on the flipside MT version, he makes all opponent's basic's attack's cost one :colorless extra, making Phione, use 2 :colorless to evolve their benched. OUCH!!! His attack also disables the opponent's Special Energy cards. Nasty little bugger huh? Only get's better with Lvl X. His Body protects all Psychic Pokes on your side from their universal weakness. Beautiful. Also, his attack snipes, with a count of how many energies your opponent has. And with multi count energy going away, that means an abundance of energy on the opponents Pokes, which means more damage. =)

    Uxie: The least impressive, yet still awesome of the 3 elves. The new LA basic allows once it is played, to draw a whopping possible 7 cards. Also speeds up that whole possible Lvl X spread for T2. It's attack is good for falling back on, say if it or the Lvl X are about to faint. It deals 20, then shuffles it back into the deck with it's energies. MT version, is so much better. If it is hit with an attack, that Pokemon can't use that same attack next turn, making it possible for Uxie to be an awesome stall wall, and it's attack says if you have Azelf and Mesprit out, it's 30 damage with auto sleep. NANI!? Now onto Lvl X, who's Power allows you to look at the top two cards, choose one, take it, and the other goes to deck's bottom. Nice for more search power. It's attack isn't so impressive, 2 :colorless for 60 and unable to use that attack next turn. Mediocre at best.

    Luxray: This card may have baffled some viewers. It's a specific counter pick to Mewtwo Lvl X, whom completely eats this deck alive seeing as un-evolved Pokemon cannot attack or throw effects it's way. Luxray's Body will kick in allowing him to do 50 extra on his attack to all actives, if your opponent is bold enough to play one Lvl X. His top attack allows him to grab his lost lightnings for another possible attack, but you shouldn't need to use him more than once, play this deck right and you can weave right around Mewtwo by killing it early, no big deal. Plus it boasts a free retreat cost for a 120 HP Stage 2. Not bad at all, and it also scares Empo Lvl X away too. Which is nice always. =p

    Energy Patch: Just allows a possible consecutive God Blast from Mesprit Lvl X. Hit the heads, scoop a used Psychic, throw one down from the hand, and go for another free prize.

    Snowpoint Temple: A must for any deck who uses basics as much as this. Gives all Lvl X's and basic's an extra 20HP to boot, which keeps someone around longer for sure, and makes Mesprit Lvl X's healing all the more effective.

    All in all, these buggers are awesome!!!! The synergy is sick, the power is no where near lacking, the disruption is fantastic, and it can OHKO Torterra AND it's lethal Lvl X buddy. Even Empo gets one shotted by good ol' Mesprit. And for two only. Once again, Mesprit is the nuke, Uxie enables search abilities, and Azelf protects and even battles well too with that nice snipe attack. Any ideas or possible changes are welcome, this is such a rediculously long post someone humor me.
    Last edited: Jul 21, 2008
  2. ashinto

    ashinto New Member

    nice deck, love the name, and it will work, i would just add 1-2 multi nrgy, but idk wut to take out, u decide.
  3. PokePockets

    PokePockets New Member

    -1 Azelf
    +1 Azelf Lv.X
    -1 Mespirit
    +1 Mespirit Lv.X
    -1 Uxie
    +1 Uxie Lv.X

    The deck is just much better when you run 2 of each Lv.X
  4. mewoxys666

    mewoxys666 New Member

    Now where I would agree 2 Lvl X's of each would probably be better, that cuts down the number of available basics, which leads to an even more possible encounter with a Shinx or Baltoy start, which is basically a loss for me. Multi would be nice, allowing access to Claydol's attack for possible type advantage Fighting damage. Nice call. I am really tight on deck space though, any other suggestions?
    Last edited: Jul 21, 2008
  5. ShinySwampert

    ShinySwampert New Member

    In any other situation, I'd say 2-2 Lv. X, but actually, I like your idea, playing 3-1 Basic Lv. X lines. If one of your Lv.X's gets prized, so what? Azelf can get it for you (not to mention that 6 Lv. X's would probably cost you a fortune).

    With maxed out Roseanne's, Bebe's, Great Balls, Premier Balls, and a Luxury Ball or two, you shouldn't have any problems getting all of your Lv. X's.
  6. mewoxys666

    mewoxys666 New Member

    Maxed out Roseanne's is quite an intimidating call, seeing as you cannot play mulitple right away, and I don't believe you're able to search out the Lvl X's with Roseanne's correct? I do agree perhaps, with Bebe's and Great Ball, Luxury Ball, not quite sure but doesn't it allow you to search your deck for one Pokemon? The acceleration already placed in here simply makes for quick multi play searching cards, aka Dusk, Quick, and Premier Ball are for fetching out my Elves, and letting them get played, and Call Energy only furthers the searching, thinning my deck out leaving only what I want in there, aka the level X's or Maybe Luxray if he's un-needed. Also, the main reason I run 3-1 Lvl X is so I don't have more than one prized per game, or so I shouldn't at least, and the 2-2 line promises, a very possible 2 Lvl X's in the prizes. Not a good scenario at all. Also allows me to run the MT AND LA versions of the elves, allowing much field control, variation, and disruption and in many cases, chances of locking my opponent down for multiple turns. Still open to ideas, so keep them coming please. =)
  7. dragonite1234

    dragonite1234 New Member

    love the Luxray tech :)
    only advice woauld be to try making the fairy lines 2-2
  8. ShinySwampert

    ShinySwampert New Member

    Roseanne is almost always useful, especially early in the game. Remember it can get 2 elves, or 2 energy, or one of each. Also remember that Call Energy doesn't let you use the "when you play this played from your hand" Poke-powers, like Time Walk. You can't search Lv. X's with Roseanne, but Bebe/Premier Ball can.

    I agree with running the MT elves, especially Azelf. With Azelf in play, Mewtwo's attacks will cost 1 more. 3-1 Lv. X seems best to me too.

    If you don't use a non-Basic attacker, Mewtwo will destroy you. Instead of Luxray, (whom Mewtwo Lv. X would OHKO anyway,) maybe you could drop the Claydol line (*GASP* I know, that's taboo,) and run Gardevoir and Gardevoir Lv. X? Think about it. Telepassing will make it easier to get your elven Lv. X's out, and it's the best Lv. X out right now. Not to mention the fact that with Azelf Lv.X's power, Gardie has no weakness. Psychic Lock is disruption at it's best, and it OHKO's the nemesis of the elves, Mewtwo Lv. X. Toss in the +:colorless energy cost for his attacks thanks to Azelf MT and it's GG Mewtwo Lv.X. Nothing need be said about Bring Down. It's faster than Psychic Lock, and very deadly; the only downside is the comparatively low HP of the elves, but Snowpoint Stadium fixes that to some degree.

    Think about Gardevoir, and seriously, I know I'm breaking the "every deck needs Claydol" rule, but I think you should try it. If it doesn't work, scrap my idea.

    Here's a list.

    21 Pokemon
    3 Gardevoir
    1 Gardevoir Lv. X
    2 Kirlia
    3 Ralts
    3 Azelf (2 MT 1 LA)
    1 Azelf Lv. X
    3 Mesprit (2 LA 1 MT)
    1 Mesprit Lv. X
    3 Uxie (2 LA 1 MT)* (Isn't the prospect of drawing up to seven cards better if you're playing a lot of trainers?)
    1 Uxie Lv. X

    Trainers 26

    4 Great Ball
    4 Premier Ball
    1 Luxury Ball
    2 Rare Candy
    2 Night Maintenence
    4 Bebe's Search
    4 Roseanne's Research
    2 Team Galactic Wager
    2 Snowpoint Stadium

    I don't think Warp point would be a necessity with Mesprit Lv. X's power and Gardie Lv. X's powers allowing free retreat and escaping special conditions, but if you like, you could squeeze one in there. Energy Patch for 2 consecutive God Blasts is a good choice, but I can't seem to find a space for it.

    14 Psychic Energy

    Psychic Lock is the most expensive attack you have, so this should be enough. I don't think Call Energy is best for this deck, with all the "when played from your hand" powers, but if you think they're needed, go ahead and use 10 Psychic and 4 Call.
    Last edited: Jul 21, 2008
  9. Magic_Umbreon

    Magic_Umbreon Researching Tower Scientist, Retired

    No point using more than 1 Gardevoir, as the extra Telepass are redundant.

    Your pixies line is best like this:

    3 Azelf LA
    1 Azelf LvX
    2 Mesprit LA
    1 Mesprit MT
    1 Mesprit LvX
    2 Uxie LA
    2 Uxie LvX

    In that build, you always use call energy for the Mesprit MT and an Azelf (or Uxie if you start with one of those). That way, you still have the LA pixies available to drop and use the powers, but you get a fast setup. With Mesprit MT you can start shuffling about and levelling up asap and benefit from Uxie and Azelf's LvX cards.

    4 Roseanne's research is an absolute must, particularly with the energy line in your deck. Garunteed access to Mesprit and Uxie drops is good throughout the game and particular early game. For me, it is the reason to consider the lake pixies, so running less than 4 roseanne's research kind of contradicts the whole strategy.
  10. ShinySwampert

    ShinySwampert New Member

    Hmm... Forgot that Telepass doesn't stack. Don't know how...:nonono:

    Just one Gardevoir though? I know it's not the main attacker, but wouldn't a 2-1-2-1 Gardevoir/ Lv.X be nicer, if not unnecessary? (That would make room for the Energy Patches.)

    Why 2 Uxie LA? You don't like Mind-Off?

    No Downer Material!? :eek: But it makes Giga-Burn a 4 energy attack?

    I'd prefer to have 2 MT Azelf and search the Time-Walker with Roseanne. MT Azelf cripples all starters, even the IFDS Sableye (not really, but it at least gives it's attack a cost).
    Last edited: Jul 21, 2008
  11. The_Lurb

    The_Lurb New Member

    Such a better name then AMU and that I thank you for. Anyway on to the deck I would suggest making the Uxie and Azelf lines 2-2 but the Mesprit line could stay 3-1 since Mesprit Lv.x is only used occasionally and can be easily recycled plus the regular Mesprits are really good. I'd take the Luxray line out for two more Roseanne's and the Candys for another Night Maintenance and Snowpoint Stadium.
  12. mewoxys666

    mewoxys666 New Member

    Very accurate observations everyone. Kudos. Call energy does prevent my abilities.

    Shiny Swampert: Very awesome idea. Idk how I passed up that Garde Lvl X call! Garde Lvl X with no weakness+Psychic Lock =NOICE!!! Plus Mewtwo is also OHKO'd for the same energy cost, but with some disruption involved. Excellent choice Swampert.

    Magic Umbreon: The line you have there, interests me. Constant access to Uxie and Azelf could very well be a goal in itself, which makes me wonder, why you would run no MT Azelf, for possible forcing Phio to waste a second energy, and essentially a turn of powering another Poke, and Uxie MT, who is essentially the best starter of both versions of all the elves. Now, that in mind I do agree with your statement of 3 Garde being redundant, which is why I went 2-1-2-1 on the Garde line. I just do not like the concept of having more than one of the Lvl X's in here, it would be nothing more than wasted space, in which this deck is already tight on space.

    I have updated the list. I am liking this look alot more than the previous, please keep the feedback coming this is excellent. Thanks.
  13. Magic_Umbreon

    Magic_Umbreon Researching Tower Scientist, Retired

    It's not I don't "like" the MT pixies, but that the LA ones are so much better.
  14. mewoxys666

    mewoxys666 New Member

    Agreed, but they also only are better when their Powers go off when played from the hand. Which brings me to my next question for Shiny Swampert. Great Ball plays them straight to the bench, far as I remember. Why would I use it? It's the only reason I use Dusk instead. But I mean with MT elves in here I guess I could understand why... so essentially I guess I just answered my own question. =p
  15. ShinySwampert

    ShinySwampert New Member

    :D Thanks. :redface:

    The 2-1-2-1 Gardevoir Lv. X line allows Energy Patch too. Teleportation helps you level up, and still attack with your sprites. Great! And, as I told Magic Umbreon, Giga Burn costs :psychic::psychic::colorless:colorless if MT Azelf is in play.

    I don't like the idea of the 2-2 elf Lv.X lines either. If Time Walk didn't exist, I'd agree with them, but with Time Walk, 2 of each Lv. X becomes a waste of space and money.

    I will probably end up using this deck too, if you don't mind. ;)

    I actually didn't think about that. I guess you just shouldn't use Great Ball for the ones with the "play from hand" powers, and Roseanne for the others. That kinda sucks... maybe Quick or Dusk Ball is better?
    Last edited: Jul 21, 2008
  16. mewoxys666

    mewoxys666 New Member

    The_Lurb: Lolz. I try not to be lame like AMU as name and such. Try my best to be creative. Although sometimes I get lazy. But this one just stuck out. Lol. Um, tell me why 2-2 on Azelf and Uxie? It only makes things harder, as then I am attempting more than just what I require for access to synergy, I do not see reason to use 2-2. But perhaps you could shed some light.

    Shiny Swampert: Oh heck I don't mind. You only made some great comments and even made me change the deck entirely with a whole new view of potential. Feel free man, absolutely. And once again thank you for your help with this. I gotta add ya to the list of awesomeness that is Pokegym friends. =)

    Still open to some feedback from others, just back it up with reasons, sometimes I miss aspects that are in between the lines.
  17. ShinySwampert

    ShinySwampert New Member

    The game needs more creative players like yourself. Tri-Force is a great name for this deck: Azelf, Uxie and Mesprit, with Gardie at the center of it all. Disruption at it's best. I hope it's as good as it appears to be.

    I'll add you to my friends list as well.
  18. mewoxys666

    mewoxys666 New Member

    Heh heh. I try. I like to spice it up a bit get creative with names if not the deck itself. I have a deck aside this I am looking forward too as well. It's posted it's called Soul Frost. Anyone wanna give some ideas there go ahead and look.
  19. The_Lurb

    The_Lurb New Member

    Well 2-2 will generally gives you more consistency in getting the Xs out since your more likely to have them when you need them. t also gives oyu the chance to get more then one out at a time which is great with Uxie's power and attack since you can use two of the power and switch inbtween the two Xs so you can keep using Zen Blade. I guess with Azelf it's not a big deal to have 2-2 or 3-1 but give 2-2 a shot, see if you like it and if you don't switch back.
  20. ShinySwampert

    ShinySwampert New Member

    This isn't like Cresselia Lv. X, or even Palkia or Darkrai Lv. X. 1 of each Lv. X is enough.

    You can't stack Trade-off, and you'd be using Telepass anyway. Zen Blade is suckish, why would you want to keep using it turn after turn?

    There is no benefit from using 2 of any of the Lv.X, only a loss of synergy.
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