Pokémon TCG: Sword and Shield—Brilliant Stars

Trick Room team idea.

Fox_Master51

New Member
I'm trying to get a Trick Room team together and have an idea of what Pokemon I wanna use. It's not really for competitive purposes but it is for Random Matchup and league play. I'm not stingy about EV's or IV's, but I will state what stats I'm gonna focus on.

Here is my prototype:

Cresselia
Type: Psychic
Nature: Bold
Item: Leftovers
EV focus: Def, SpDef, SpAtk
Ability: Levitate
Moves:
Trick Room
Psychic
Ice Beam
Moonlight

Dusknoir
Type: Ghost
Nature: Adamant
Item: Expert Belt
EV focus: Atk
Ability: Pressure
Moves:
Trick Room
Shadow Punch
Ice Punch
Brick Break

Conkeldurr
Type: Fighting
Nature: Brave
Item: Flame Orb
EV focus: Atk
Ability: Guts
Moves:
Mach Punch
Facade
Drain Punch
Protect

Rhyperior
Type: Ground / Rock
Nature: Sassy
Item: Choice Band
EV focus: Atk, SpDef
Ability: Solid Rock
Moves:
Rock Slide
Earthquake
Megahorn
Ice Punch / Fang

Heatmor
Type: Fire
Nature: Brave
Item: Wide Lens
EV focus: SpAtk, Atk
Ability: Flash Fire
Moves:
Fire Blast
Focus Blast
Sucker Punch
Protect

Eelektross
Type: Electric
Nature: Quiet
Item: Life Orb
EV focus: Atk, SpAtk
Ability: Levitate
Moves:
Volt Switch
Flamethrower
Brick Break
Wild Charge

Not your typical Trick Room team. I always have at least 2 Pokemon with Trick Room. Some Pokemon have the Move Protect for Double Battles. I deemed Rhyperior and Heatmor as suitable candidates given their already low Speed. Cresselia and Dusknoir obviously my TR's of choice. Eelektross seemed like a good options because it can hold its own even without Trick Room.

Cresselia is your starting tank, while Dusknoir takes a more direct approach.

Rhyperior and Conkeldurr hit like trucks. Plain and simple.

Heatmor is your Sucker Punch user with considerable attacking stats to "Blast" away your opponent.

Eelektross is just a good ol' all-around attacker with, technically, no weakness.
 
Eeleektross is a greatTtrick Roomer in my opinion. One of those Pokemon that gets out there on the field in first slot that if built right- it can stick around a bit. It can also set up with Coil, the move to boost attack and accuracy and defense. The trick with the Eel is to get him to Coil, but be built to survive a turn or so to set up. Leftovers works well to assist with gaining some health back, but be mind full to use Coil at the right times.

Fairly casual team, nice for fun and has a bit of a touch to play semi competitive. Glad to see a few "not the norm" Pokemon on your team.
 
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