Hey, this is my deck I'm running for regionals. Don't put it down just yet. It has proved well. Its main idea is to get out quick damage while also managing your bench. This deck works even without the correct set up. This is a rough deck so I am open to help. Thank you! The List: Victreebel x3 TM Weepinbell x3 TM Bellsprout x3 TM Jumpluff x2 HGSS Skiploom x2 HGSS Hoppip x2 HGSS Sunflora x2 HGSS Sunkern x2 HGSS Spiritomb x2 AR Uxie x2 LA Vileplume x2 UD Gloom x2 UD Oddish x2 UD Total= 29 Woah! This is a lot of pokemon but keep readin':thumb: Trainers: 3 Bebe's search 2 Looker's Invsetigation 2 Judge 2 Copycat 3 PKMN Collector 3 BTS Total: 15 Energy: 4 warp energy 12 grass energy Total:16 This deck focuses mainly on getting jumpluff out fast. After, you start setting up using your supporters and sunflora's. Also, Get Vileplume out for its pokebody which will stop the use of all trainers so your opponent might have some trouble as you continue on with ease. Power up Victreebel so If all the Jumpluffs on the field are KOed, you can come up and wreak havoc as you either prepare for more jumpluffs, or as you take out their pokemon. This deck had the most trouble with Dialga G, its pokebody made Vileplume's useless. If this happens, don't panic, your opponent will be able to set up easier but keep moving on and try you best to power through it. You can also throw in some Yanmega Prime. This will counter Umbreon if Jumpluff doesn't. Thanks for reading!