Pokemon (18) 4 Ralts 2 Kirlia 3 Gallade 2 Gardevoir 1 Gardevoir lv X 1 Sneasel 1 Weavile 4 Absol Trainers (26) 2 Great Ball 2 Night Maintenance 4 Rare Candy 2 Windstorm 2 Warp Point 2 Castaway 3 Celio's 2 Roseanne’s Research 3 Team Galactic Mars 2 Team Galactic’s Wager 1 Cessation Crystal 1 Strength Charm Energy (16) 6 Psychic 2 Fighting 1 Darkness (basic) 4 Darkness (special) 3 DRE Absol is the ideal opener, cutting my opponent’s hand down to size as I set up on the bench. Absol can also be useful later in the game, either cutting hand size then too or doing 50 with a special darkness energy ... which can 1HKO many basics T1 or T2. If you get the Strength Charm then you can KO 60 HP basics. That's huge IMHO. In my first CC I ran Stantler but while I was setting up with him I felt like I was giving my opponent's too much time to set up themselves. Not a huge deal against some decks, but it was a real problem against the faster ones. Gallade is the main attacker. I focus more on his second attack than his first. Against fighting resistant foes I can resort to his first attack or my tech Weavile to change his type to Darkness. Weavile also allows him to use the Special Darkness energies for even more damage. Gardevoir is AMAZING. Telepass is one of the best powers ever! It adds so much speed and consistency to the deck that it’s just amazing. I’ve found both the normal one’s attack and the level x’s attacks to be useful at various times. Against BlissCatty for instance I was able to use Bring Down to take out the Delcatties. Teleportation is super useful and combos well with both Absol and the decks other attackers. Weavile is the deck’s main tech. His ability to change the attacker’s type & let them use special darkness energy is just amazing in some matchups. His own water type can actually come in handy too as can his energy acceleration, though all things considered I like him on the bench better. Note: this is a fourth draft of the deck. In my first CC I ran 4 DRE, 4 Stantler, & 4 Windstorm ... and while the speed of the DRE and candy was useful I found myself making more than one misplay where I forgot to turn over an extra prize card for the KO and I just didn't seem to need all the candy. So now it’s just 3 DRE & 2 Windstorm. I've really liked the Warp Points since I've added them.