What are some good judge seminar topics?

Discussion in 'Professor Forum' started by bulbasnore, Jun 7, 2012.

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  1. bulbasnore

    bulbasnore Administrator Staff Member Trader Feedback Mod

    Ones we've seen at Worlds & USNats in the past have included:

    Solving He Said/She Said
    How to rule on Slow Play
    How to rewind a rewindable misplay

    What are some topics you've seen or would like to see in a judge seminar?
  2. PokePop

    PokePop Administrator

    How about time management?
  3. Big Daddy Snorlax

    Big Daddy Snorlax Administrator

    Using the Penalty Guidelines Effectively: Proper classification of the error - when an how to adjust the recommended penalty - how to apply penalties earned after the match ends (things discovered between matches)

  4. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    Perhaps a good way for judges to keep track of when either player has played their energy and supporter, and evolved for the turn? When confusion arises, players turn to the judge for the answer.
  5. EeveeLover

    EeveeLover Member Services Administrator

    How to interact with players, other Staff, and Volunteers.
  6. homeofmew

    homeofmew Active Member

    I personally think the supporter thing needs to be addressed since you discard them not and not set them next to the active pokemon. This can make it easy playing 2 supporters in 1 turn accidentally. Players are used to playing next to the active.
  7. bulbasnore

    bulbasnore Administrator Staff Member Trader Feedback Mod

    These are good topics. Please keep them coming in spite of the other post with the big announcement.
  8. raznprince

    raznprince New Member

    I would like to hear more about how to handle players who are spectating/scouting. I know some common sense applies, but I would like to know more about at what point should we become serious about assessing penalties should such an issue start to get out of hand.
  9. homeofmew

    homeofmew Active Member

    Something Else I ran into - random cuts - and how a cut needs to be random not like you can cut x number of cards. Of course this is hard to do a "random cut" and "not knowing the number you cut" when there's like 2-4 cards left in a person's deck. I think this needs to be an addressed topic.

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