What deck for Regionals (Magdol or G&G)

Discussion in 'Deck Help and Strategy' started by BloodDraek, Mar 23, 2008.

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  1. BloodDraek

    BloodDraek New Member


    pokemon 17

    3 pachirisu GE
    1 tauros CG
    3-3 Claydol
    3-3-1 Mag Lv.X

    energy 16

    12 fire
    4 scramble

    trainers 27

    4 celio's
    4 TGW
    2 warp points
    3 NM
    2 copycat
    3 POV
    2 TVR
    3 Roseanne's
    1 windstorm
    1 steven's advice
    1 Strength charm
    1 castaway


    pokemon 23

    4-2-3-1 Gardy x (ralts SW)
    2 Gallade
    1-1 Claydol
    1-0-1 Dusknoir
    4-3 Furret

    energy 15

    4 DRE
    1 Scramble
    1 Cyclone
    8 Psychic energy
    1 fighting

    trainers 22

    4 celio's
    4 TGW
    2 NM
    4 RC
    3 POV
    2 Roseanne's
    1 steven's advice
    1 Strength charm
    1 castaway

    Note: this is my first G&G so I need help with it. However I use 3 gardy because Psy Lock is awesome and I can just keep using TGW to disrupt while stopping their cosmic power.

    These are the 2 Decks I am considering for Regionals I want to know what would be the best tp play in an unpredictable meta-game and help on the deck that I will use. This is not a poll, post why you think I should choose the deck you think I should chose.
    Last edited: Mar 24, 2008
  2. furrymuskrat03

    furrymuskrat03 New Member

    i think G and G because magmortar will probably be countered at Reg's. i think for G and G, -1 Furret(i think 4-2 is the best way) +1 roseannes. also, i dont think cyclone will work too well so maybe -1 cyclone +1 fighting and probably -1 dre for +1 scramble. Hope this helps,
  3. Kenshin's Garde

    Kenshin's Garde New Member

    by decks that lose to gfg. =/ i don't think any wants to lose to the most used deck in the format, but who knows? losing is fun sometimes. :thumb:
  4. Prize_Card

    Prize_Card New Member

    Both of your decks look pretty good! for the mag I would take out a 1-1 line of claydol, take out 2 tvr take out 1 tgw, then 1 copy cat, then add 1 stevens advice, 2 windstorm, 1 strength charm, 2 more fires.

    For the GG I would take out 1 tgw, take out 1 psychic energy, 1 castaway (you can use your opponents and against mirror match it helps them a lot.) for 1 stevens advice 1 fighting energy 1psychic energy.

    All around the GG would probaly be your best option as it beats mag and almost every other deck in the format beside it struggles against mirror match and bannete, good luck!
  5. Moonstep

    Moonstep New Member

    I say G&G because it doesn't have too many weak points. Trainer line:
    4 Celio
    2 ROseanne
    3 TGW
    3 POV
    4 Rare Candy
    2 NM
    1 Steven's Advice
    = 19

    I think you should play a 2-2 Claydol foer more consistency. Also + 1 FIghting. Test it on Saturday if you choose it vs. Houndoom. Hehe.
  6. crazy trader

    crazy trader New Member


    i would go with gg its basically a auto win up against mag your other deck if played right and has a really good chance up against just everything else played, wouldn't worry about the answer bannett mag blissey or even mirror match. check out my list
  7. Chu51595

    Chu51595 New Member

    If your noob at GG, go Mag. Dude GG isn't an auto win against Mag.

    Seriously, don't run this Magdol, just run the TRUK instead and you'll be fine.

    I bet there will be much more Banette then Gatr or Hurricane in reigonals, and honestly more people will think about teching vs GG then vs Mag.
  8. BloodDraek

    BloodDraek New Member

    you have a point that more G&G will be countered than mortar but TRUK is not reliable enough. My friend Alex used it at NJ states and barely made top cut, Dusknoir kills truk because it needs the bench space. But Magdol barely needs bench space. So I won't play TRUK
  9. Ajax

    Ajax New Member

    maybe put a 1-0-1 or 2-1-2 line of togekiss in your magdol deck, as it helps insanely early game, turn 2 for 100 damage is amazing, or just snipe. also GG will be countered more than mag, but just my opinion.
  10. Spirit Of Mew

    Spirit Of Mew New Member

    I would say GG but dusknoir is not going to do you much good considering as soon as it comes out people are ready for it. Try a line of Gyrados or something to counter Mag,
  11. BloodDraek

    BloodDraek New Member

    If I keen eye the duskull/dusknoir/candy to my hand and wait for the right moment to strike they won't be ready for it. But I will take Gyra D into consideration
  12. o-ren-itachi

    o-ren-itachi New Member

    jason,, use magmortar. with ANYTHING. dont make the same mistake i did using GAG. i will hunt yiu down if you do.

    and for magdol
    - 1 TGW
    - 3 pov
    -1 NM

    + 2 TVR
    +1 castaway
    +1 STrength charm
    +1 stevens
  13. B_B_C

    B_B_C New Member

    Dont lisen to sam the only reason why he lost becuase he lied.
  14. garchompx12

    garchompx12 New Member

    yo jason,

    in magdol you need felicitys. keep in TGW because they ensure that you dont deck out. also strength charm isnt needed in here because you will have leftover damage on your opponents poke from bazooka. also, thanx for usin my GG tech:thumb: problem is, FJ stole the dusknoir tech too:nonono:

    for GnG, for lots of testing, you need a tech against gatr, not just dusknoir. try out a 1-0-1 gatr MT
    or 1-1 dugtrio CG against that

    looks good:thumb:
  15. BloodDraek

    BloodDraek New Member

    hey, noir won't be any use to FJ if he doesn't know how to use it.

    I am really debating between Magdol/G&G. I might just playtest this week to see which one I'm better with.
  16. Blaziken 1111

    Blaziken 1111 Active Member

    Umm how is that. There is nothing to get the cards back that you discarded and it will refresh your hand too much because you want to be able to keep using dol.
  17. Muscovy Level X

    Muscovy Level X New Member

    Gardilade is probably best. Try taking out the Claydol (the deck doesn't realy need it), and adding 2 quick balls. :pokeball:
  18. BloodDraek

    BloodDraek New Member

    I am sorry to reject your help but Claydol is 10 times better than 2 quick balls.
  19. Ajax

    Ajax New Member

    what about the kiss?
  20. B_B_C

    B_B_C New Member

    yeah Kiss is almost a must in all decks that play maggytar.
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