Which Eeveelutions in the deck?

Discussion in 'Cards: Strategy and Rulings Discussion' started by Professional Caliber, Jun 4, 2008.

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  1. I was wondering which versions of the Eeveelutions are mainly good for a eeveelutions deck?
  2. Regis_Neo

    Regis_Neo Moderator

    2 Leafeon (Holo)
    2 Leafeon Lv X
    1-2 Glaceon (Holo)
    1-2 Glaceon Lv X
    1 Espeon
    1 Umbreon

    Those are your main ones you'll be using. You can also tech in a random Flareon or Jolteon as well for specific metagame match-ups (Beedrill and Empoleon respectively). About the only one that isn't used is Vaporeon, because Glaceon is a Water type already and is more effective overall, in addition to having the Lv X form.
  3. The Phenom1993

    The Phenom1993 New Member

    Playing 2 umbreon and espeon would be quiet helpful.
    Espeon will be quiet helpful against GG
    If umbreon gets prized you will have another one ready in your deck.
  4. Thanks guys, also, which leafeon and gleaceon would most people use? I think there are 2 different ones in majestic dawn.
  5. supertyranitar

    supertyranitar New Member

    It really depends on the area, but more than likely, it'd look something like this:

    2 Leafeon Lv. X
    2 Leafeon (The Holo)
    1-2 Espeon (Depends on area, plus boosting HP is helpful)
    1 Umbreon
    1 Glaceon (The Holo)
    1 Glaceon Lv. X

    And then possibly even Vaporeon for stuff that spreads damage. Use Vap. to heal it off with it's first attack. Flare is nice against stuff like Beedrill, and Jolt is great against Empo. It really depends on the area, but this is sort of a standard sort of line-up.

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