It is this not knowing the reason why, I belive, that most people are having an issue with.
Actually, most people don't know/care about the issue.
Think about it: most people don't play Pokemon. Okay, okay, now to be serious, even amongst Pokemon Players, newer players probably don't care much, and of experienced players, ask yourself this: if you rarely Top 8, and there are a lot of players like that out there, or you aren't in an area with large turnouts, then this doesn't really affect you, does it? If you regularly Top 4, then really it doesn't affect you much either. It is only the "almost" crowd that fills the 5th-8th place slots that really has a "reason" to be worried.
Oh, and this isn't about the best player. Again, taken to its extreme, everyone would have to play Pokemon to figure out the best player, have the same time and card resources, etc. Stepping back from this extreme, realistically if you want "fair" tournaments where luck is utterly, utterly minimized, you want Round Robin play with best two of three. Think about that: you gotta face everyone else, and twice. So two bad hands, and no one can complain that "I only lost because I had the bad luck of facing my auto-loss".
Top 20%? So what. At the BR I went to, I almost ran Infernape because at the time it was the only "real" deck I could assemble (it was a last minute kind of thing). A nice friend with a lucky pack pull gave me just what I was missing to run my true deck choice. It went five rounds before Top Cut, and I faced Empoleon based decks four of the five rounds. How much of the metagame itself is luck about what people play? Years ago, when the game was dominated by few decks, I'd point out that if everyone played an Archetype, that Archetype was going to win. If one person runs a counter deck, that person has a huge likelihood of winning. But if there is a better player who builds a better deck but everyone happens to play his worst match-up, his odds of winning are low. Even in a Round Robin, best two of three event, he probably won't win the tournament even though he deserved to, and it'd be because people chose to run the same thing. I don't think its fair to call the whims of a few a "skill factor". Yes, there is adjusting to the metagame, but we've repeatedly seen people play decks just because said deck was popular, even if it was expensive to build. Doesn't matter if it was the best deck or not.
What this rambling is about is this: Top 20% doesn't guarantee the best player wins. It is real life, so there are going to be things that mess it all up. Even taking that into account, Top 20% cut just gives people in a larger venue the ability to win with a poorer deck.
What?
Think about it this way: maybe some of the losses really are a player's own fault? If another deck beats your deck hands down no questions asked, maybe you haven't made a good deck? Maybe you aren't taking your Weakness or some other aspect serious enough? Maybe your deck doesn't set up well enough, so your "well everyone loses sometimes" loss is really because you aren't running enough Basic Pokemon to avoid an easy first/second turn KO.
There are just so many reasons that I think its pretty silly whining about maximum top cuts of 4 for City Championships. Be glad you have a shot at all: I remember when YGO was
single elimination, and when Pokemon
didn't even have Cities. After hearing all the excuses for losses I am beginning to wonder if TPC shouldn't just give it to whomever goes X-0 even if that makes the tournaments single elimination. After all, how much different is X-1 and X-2?Using top 20%, a single player difference can keep both out of top cut.
After reading this, I almost hope they decide to have nothing for the 2008/09 season. I mean, a lot of people don't have the time or energy to stay for ginourmous tournaments. Some have lives, or at least jobs, they have to do.