Discussion in 'Cards: Strategy and Rulings Discussion' started by hectagonman, Nov 11, 2007.

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  1. hectagonman

    hectagonman New Member

    I took one look at every single one of these and thought to myself "Omg! These are amazing!" They have so much potential. Does anyone else think these are amazing.

    BTW Mothim is terrible.
  2. mrdraz07

    mrdraz07 New Member

    Mothim isn't that bad...possibility for t3 110 is pretty good. It also kinda sucks that the Burmys only have 40 HP. I'm gonna test it pretty soon (hopefully).
  3. vanderbilt_grad

    vanderbilt_grad New Member

    That's potential t2 110 ... all the Burmy's have energy acceleration.
  4. Chromecatz

    Chromecatz New Member

    i LOVE the fact the that the basics have built in energy accel
  5. mrdraz07

    mrdraz07 New Member

    You have to use mothim's attack to do 110 and that's not possible on turn 1 unless you RC going second.
  6. Magnechu

    Magnechu Active Member

    Mothim doing 70 for 2 is QUITE good.
  7. Ardoptres

    Ardoptres New Member

    Sandy is broken with Burmy. T1 20, T2 attach energy from discard pile and hand, 70.

    So T2 90. <3
  8. mrdraz07

    mrdraz07 New Member

    And part of that damage is fighting, so with strength charm or pluspower that KOs Blissey :biggrin:
  9. hectagonman

    hectagonman New Member

    Exactly all of these points are why these cards are amazing. Trash Cloak+ Buffer Piece. Woohoo!
  10. Let Fire Fall

    Let Fire Fall New Member

    and a 40 hp basic....
  11. empoleonperson

    empoleonperson Active Member

    buffer piece!!!!^
  12. skarmory777

    skarmory777 New Member

    Wormadams good. Trash cloak is terrible. love burmy's power.
  13. SPARTA

    SPARTA New Member

    40 hp is a bit of a risk with playing it. Lucario probably won't see much play due to Gardevior, but if anything turns me off playing it, it will be the basics hp.
  14. hectagonman

    hectagonman New Member

    How is Trash Cloak terrible?
  15. Blaziken 1111

    Blaziken 1111 Active Member

    trash cloak is the best if any of them are good.
  16. hectagonman

    hectagonman New Member

    That's going to far. I've tested Plant Cloak and it's better than Kricketune.
  17. Rai

    Rai <a href="http://pokegym.net/forums/showpost.php?p=

    Recovery power is questionable at times with the worms, as is the basic's HP, but they're excellent early game attackers. Wormadam Trash is simply the best staller in the format (Buffer Piece + some Special Metals grabbed via Burmy's power, YIKES), Wormadam Sand is among the easiest high amount of damage in the format (Already stated why), and Wormadam Plant is rediculously disruptive (high HP + Almost always auto-confuse is crazy) Only problem is that all of their attacks need 3 energy, and when recovering after a knock out, you might get stuck having to use a Burmy attach power, then attach something from hand before the opponent kills you. :/

    Got ideas for how to close matches started with Worm rushes? It'd likely want to use Grass/Fighting/Metal/Colorless energy. It'd likely want to attack with 1 (or maybe 2) energy. Hm. What is there...
  18. vanderbilt_grad

    vanderbilt_grad New Member

    You can use the Bury's power and then evolve on the same turn. Provided that you are able to bench him one turn before a KO it should be golden most of the time.

    Plant Cloak is the one that really catches my eye. It's a nice early game attacker. Later on if you can stick a Burmy or two on the bench you can just grab energy from the discard with them and then use something like Sceptile to move it around or combo with Venasaur CG for high damage output without moving it.
  19. DreamChaser AJ

    DreamChaser AJ New Member

    I like the Wormadams as well, but keep in mind:
    You can only use Burmy's power when active
    Trash Burmy can only get basic metals
    Powers and bodies can (and will) be turned off.

    But DRE works just fine with Sand Wormadam!
  20. rerisenphoenix

    rerisenphoenix New Member

    Mothim is AWESOME! What you guys don't realize is his attack is ANY damage done to the defending pokemon next turn by an attack is increased by 40. This means it doesn't have to be damage done by Mothim, it could be any of your Pokemon.

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