Yet another Gallade/Gardy deck - needs faster setup

Discussion in 'Deck Help and Strategy' started by Croatian_Nidoking, Jan 1, 2008.

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  1. Croatian_Nidoking

    Croatian_Nidoking New Member

    The main problem with my Gallade/Gardy deck is that it's too irregular, especially with regard to setup. At the Coral Springs Cities, I actually missed top cut with a slighty altered version of it (w/Shiftry ex CG, Basic Dark Energy, and Bebe's instead of Dusknoir, Holon WP, and Celio's), but at Miami Cities, I failed miserably with it. Please take a look and see what's wrong with it, and suggest any changes:

    "Lezginka.dec" (A brief explanation of the deck name here).


    4-2-3 Gallade SW line
    2-1 Gardy SW-Gardy Lvl. X
    1 Duskull CG
    1 Dusknoir DP
    4 Absol SW
    1 Holon's Castform
    1 Minun DP


    3 Celio's
    4 Rare Candy
    3 Roseanne's
    2 Castaway
    2 TGW
    3 TGM
    2 Night Maintenance
    2 Windstorm
    2 PlusPower
    2 Strength Charm


    4 Psychic
    3 Fighting
    4 DRE
    2 Scramble
    2 Holon WP

    You probably know the strategy by now: Absol wrecks the opponent's hand long enough for you to set up Gallade (the main attacker) and Gardy (development/secondary attacker). Dusknoir is for shuffling your opponent's big guns back in their deck. Minun helps a little w/draw power and recovery. Castform gets attached to a Gallade w/a DRE on it so you don't have to waste Strength Charms/PlusPowers.

    As a final note, I'll let you know that most of the folks in my area with G&G decks use Stantler or Mawile CG as a starter, so feel free to suggest that.

    - Croatian_Nidoking
    Last edited: Jan 1, 2008
  2. for Dusknoir to work on a big attacker will you need a warp point?
  3. Mew*

    Mew* Active Member

    A few of the G&G players in my area use Furret as their setup Pokemon. From what I've seen, it is quite effective. You may want to try that out.
  4. Croatian_Nidoking

    Croatian_Nidoking New Member

    I was thinking of putting in Warp Point; thanks for suggesting it, Pokedad. I also thought of using Prof. Oak's Visit instead of TGM in my deck in case of a mirror match (which your opponent will exploit to the fullest if he/she gets Gardy out).

    In the Miami CC, I did see one G&G deck that used both Furret and Stantler. Don't know how well he did, though, or how I could possibly squeeze even a 1-1 line in.

    - Croatian_Nidoking
  5. Crosplat

    Crosplat New Member

    If you want to make the deck fast get rid of the Dusknoir line, Castform, Minun, and Holon WP. Now add 1 Fighting, 1 Psychic (energy), 1 Gardy Lv.X, and 3 Oak's Visit. Also replace Pluspower with Strength Charm so you can search for them with Castaway.
  6. Aggy&Co.

    Aggy&Co. Member

    I would trade the Absol for Stantler as well. Instead of trying to ruin your opponents hand try getting yourself into attack mode to take the prizes.
  7. Croatian_Nidoking

    Croatian_Nidoking New Member

    I do have 2 Strength Charm in my deck - I just forgot to put them in the list. I'll fix it ASAP.

    I'll grant you most of those changes, but I only have 1 Gardy Lvl. X, and I don't see the purpose of adding another one. I'll keep the Minun and the Dusknoir, they've helped. Also, I'm thinking of replacine TGM with Oak's Visit, I don't need both.

    - Croatian_Nidoking
  8. secretsof2113

    secretsof2113 Moderator Trader Feedback Mod

    I run Absol, Stantler, and Furret in my varient. a 1-1 furret, 4 absol, and 3 Stantler. It's nice because you can really set up fast with your options. I'm considering teching in a couple other things though. I don't know. I played a GG deck without DRE at a cities and got 4th with it. The next time I played it with the DRE, i got 17th. Big difference.
  9. Croatian_Nidoking

    Croatian_Nidoking New Member

    ^ That's pretty odd, secrets, since every G&G deck (successful or no) I've seen uses DRE. I don't see how you could play the deck well without it.

    - Croatian_Nidoking
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