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Author Topic: Friend's Unlimited fire/lightning deck; needs work
Postdog2Gengar
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Member # 18365



posted July 02, 2003 07:25 PM      Profile for Postdog2Gengar   Email Postdog2Gengar    Edit/Delete Post Report This Thread to Moderators
Pokemon (36)
1 Lt. Surge's Electabuzz (lv.22)
2 Electabuzz (Neo 1)
1 Electabuzz (Base Set 2)
4 Mareep (Neo 1)
2 Flaaffy (Neo 1)
1 Ampharos (Neo 1)

4 Cyndaquil (Neo 1; 1 lv. 22, 3 lv. 14)
3 Quilvava (Neo 1)
2 Charmander (LC)
1 Charmeleon (LC)

2 Spearow (Base Set 2)
1 Fearow (Base Set 2)

Trainers (15)

1 Double Gust
1 Radio Tower
3 Super Potion
1 Gambler
2 Moo Moo Milk
3 Pokeball
1 Energy Removal
2 Switch
1 Bill

Energy

12 Fire
7 Lightning
1 Recycle

Stratagy: Get Ampharos out as soon as possible, but he has never been able to do this, even against my Grass deck.

[ July 03, 2003, 07:59 AM: Message edited by: Postdog2Gengar ]

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From: Pokemon Tower, Lavender Town | Registered: Apr 2001  |  IP: Logged
dkates
Member
Member # 113463



posted July 02, 2003 08:02 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
No offense, but this deck makes about every deckbuilding mistake out there. You have twice as many Pokemon as you need, and most of the Trainers are horrible. For the Fire half of the Pokemon, use something like Fossil Magmar if you must have Fire. If you really want Fire power, you can use Arcanine or Moltres. The Fearow line does not need to be there. On the Electric side, stick to Ampharos (if you really want it, have 2 or it's almost useless), Base Electabuzz, and Rocket's Zapdos. On Trainers, focus on deck-searching (Computer Search, maybe Bill/Oracle), card drawing (Oak/Elm, card-drawing Supporters), and discard rescue (Item Finder, Energy Charge). Also, use Pokemon Tools -- Focus Band and Gold Berry. Gust of Wind and Switch are almost always a good play. PlusPower does well in many decks. Add some Babies -- definitely Cleffa and Tyrogue, possibly Elekid, Magby, and/or Pichu. Max out on Recycle Energy. Do the best you can to stick to one Basic Energy type. If you use Electric, consider Jungle Scyther to counter Fighting. At least go 2/2 with Energy Removal and Super Energy Removal -- they go a long way.

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From: Houston, TX | Registered: Nov 2002  |  IP: Logged


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