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Author Topic: My Forretress-Gengar deck
Dark and Vile

Member # 74653



posted April 10, 2003 08:11 AM      Profile for Dark and Vile   Email Dark and Vile    Edit/Delete Post Report This Thread to Moderators
Ok, I've been playing with this deck for a while now and it's the most difficult deck I've played with.

Pokemon (22)
4 Gastly (LC)
4 Haunter (LC)
3 Gengar (Expedition)
4 Pineco (Discovery)
4 Forretress (Discovery)
2 Cleffa (Genesis)
1 Cleffa (Promo)

Trainers (20)
3 Professor Oak’s Research
1 Copycat
3 Professor Elm
3 Pokemon Trader
3 Switch
3 Double Gust
4 Focus Band

Energy (18)
12 Psychic
4 Metal
2 Rainbow

Here's the strategy.

My perfect setup would be
1 Cleffa
3 Forretress
2 Gengar (Expedition)
(Late in the game, I would rather have 2 Forretress and 3 Gengar, but I digress...)

Building up - I like the "Burst" Pineco. With Rainbow energy, you at least have a chance at a FTKO. The LC Haunter is an incredible staller. He's essentially a 50HP baby, no retreat, and is resistant to Fighting.

Draw Power - I like the Genesis Cleffa, but being able to draw 2 without getting rid of your hand makes the Promo Cleffa a nice addition. I find that 3 Professor Oak’s Research, 1 Copycat, 3 Elms, and 3 Traders get me through my deck fast enough.

Matchup - Double Gust and Switch are in to help make sure I get the matchups I'm looking for.

How it plays - Like any babyporter, the idea is to hit and run. With Forretress, when you hit both you and your opponent switch Pokemon. There are times when you'd like your opponent to leave his/her Pokemon active. That's what Gengar does. Gengar hits and runs, but your opponent doesn't switch. Having Forretress and Gengar together gives you the option of deciding whether your opponent switch the active or leaves it up.

With Forretress, you can load Metal Energy on one of them. Now, instead of switching for a baby, you could bring up the "metal'd" Forretress. Again, you have options.

As the game progresses, Gengar's power comes into play. Each Gengar is able to move 1 damage counter from one of your opponent's Pokemon to another (but only when your opponent has 3 or less prizes remaining). The fact that your opponent has been taking Spikes damage throughout has put a few damage counters on things. Don't like that Elekid with the Focus Band? Just move a couple of damage counters to him this turn, then move one more next turn and he's gone.

There are really a couple of decisions to be made each turn: (a) Do you want your opponent to switch his/her active Pokemon? This will determine if you want to attack with Gengar (active not switched) or Forretress (active switched). (b) What Pokemon do you want up as your active after you attack? This will determine which Pokemon you bring up to attack with (as the one you want active after you attack must remain on the bench). It can get quite complex when you factor in DG and Switches.

What bothers this deck? Obviously Fire and Muk. Without the Pokemon Powers, it's more difficult to play, even though I have won more often than not against Muk. Big fire can be painful, but I've had success against that as well. (I have played Fire/Muk combos before and while I didn't win, it went down to the wire.)

Another bothersome thing is Unown M. That is really the reason for the number of Double Gusts and Switches. Bring him up, take him out with Gengar (or Haunter even).

One thing I've noticed with this deck - you go through a LOT of cards. In almost EVERY game I play, I have less than 10 cards at the end. On more than one occassion I've gone entirely through my deck and Professor Oak Researched just to get more cards back into my deck.

So there it is. My favorite, most fun deck.

I've worked with it so long I'm afraid I may have tunnel vision and not be able to see other possibilities. I'd love to hear comments and suggestions.

From: Melbourne, FL | Registered: Apr 2002  |  IP: Logged
yoshi1001

Member # 825



posted April 10, 2003 10:12 AM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
Not bad, but I would consider adding more babies-generally 4 is a minimum in a babyporter deck.

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AIM: yoshi1001

From: Janesville, Wisconsin | Registered: Feb 2001  |  IP: Logged
321FlipsAreCool123
Member
Member # 124883



posted April 10, 2003 02:25 PM      Profile for 321FlipsAreCool123      Edit/Delete Post Report This Thread to Moderators
Hey!

Trying what I tried awhile back huh. I have a feeling you'll find out what I found out. This deck is TOOO SLOWWWWWW!! But if you want to test it at least add in 2 Fan Clubs. They will get the Many Basics you need early.

See you at league.

Flipping Out
--FlipsAreCool [Devilish]
AKA Jordan

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Heads I Win, Tails You Lose.

Tyrogue is my Hero.

I once won 3 out of 5 game in a single tournament with Tyrogue.

11-14 Winston-Salem SBZ Winner
2nd Place Overall

From: Raleigh NC | Registered: Jan 2003  |  IP: Logged
Dark and Vile

Member # 74653



posted April 10, 2003 10:45 PM      Profile for Dark and Vile   Email Dark and Vile    Edit/Delete Post Report This Thread to Moderators
Trying it? I've been playing it since Expedition came out. It went 5-0 in the last modified tournament our league held.

I agree that it isn't fast, but between the 3 Cleffas and especially the Haunters, it's got enough stall power to ramp up.

Yoshi, I would agree with you regarding the babies, except that the LC Haunters have a baby-like power (even better with 50HP and fighting resistance. No rogue-ing here!).

From: Melbourne, FL | Registered: Apr 2002  |  IP: Logged
Purple_Nurple
Member
Member # 133119



posted April 11, 2003 07:30 AM      Profile for Purple_Nurple      Edit/Delete Post Report This Thread to Moderators
What about trying to make this a Dark Gengar deck with Forretress? I have a deck like that it is very powerful...Just a thought...I do like you deck though...Baby Porters can be very Effective...GL

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Registered: Mar 2003  |  IP: Logged
yoshi1001

Member # 825



posted April 11, 2003 07:49 AM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
quote:
Yoshi, I would agree with you regarding the babies, except that the LC Haunters have a baby-like power (even better with 50HP and fighting resistance. No rogue-ing here!).
True, but You can't use that if you need a Gengar, and don't forget that the baby rule stops all attacks, not just stuff done to that Pokémon.

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AIM: yoshi1001

From: Janesville, Wisconsin | Registered: Feb 2001  |  IP: Logged
Dark and Vile

Member # 74653



posted April 11, 2003 10:46 AM      Profile for Dark and Vile   Email Dark and Vile    Edit/Delete Post Report This Thread to Moderators
Purple, I had considered that before, but with Forretress sending the defending Pokemon (who I figure would be asleep) to the bench, I figured that sort of countered Dk Gengar's strenght. I may re-think that. You've got me thinking of a Dark Gengar/Gengar combo now. (But that darn Warp Energy is a deal-breaker when it comes to special conditions.)

Yoshi, you're right about the conditions on other Pokemon. Haunter only stops attacks and effects done to itself, not other Pokes. I may look at removing something (maybe a Psychic energy, I seem to have enough energies as it is) to fit in another baby (probably a Tyrogue).

I'm also considering trying to put in a Scoop Up or two to change my bench lineup late in the game (instead of 2 Cleffas, I'd rather have just 1 Cleffa and fill the other slot with another Gengar if I could get it evolved).

Flips, I've been thinking about your addition of Fan Club. I used to use Challenge in this deck to help fill my bench (or just draw cards). Fan Club would be a good addition. And right now, I've only got 4 Supporters in my deck, so that wouldn't be an issue.

[ April 11, 2003, 10:50 AM: Message edited by: Dark and Vile ]

From: Melbourne, FL | Registered: Apr 2002  |  IP: Logged
Purple_Nurple
Member
Member # 133119



posted April 11, 2003 11:08 AM      Profile for Purple_Nurple      Edit/Delete Post Report This Thread to Moderators
If you use D. Gengar as main attacker, and they warp, doew 20 or 30 due to spikes to new active. Makes ppl think twice about using Dbl Gust and Warp Energy...Plus if you need to, you can always power up a Forretress or 2 and go to town late game, can be fun. Originally I had 2 D. Gengar and 2 LC Gengar so the Spikes did damage and LC could move it where i needed it...was difficult to pull off, but when it went , it was cool...GL

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Registered: Mar 2003  |  IP: Logged
321FlipsAreCool123
Member
Member # 124883



posted April 11, 2003 01:24 PM      Profile for 321FlipsAreCool123      Edit/Delete Post Report This Thread to Moderators
Guess I haven't played you in awhile but props to you for going 5-0 in a Modified Tourny, did you play Steph, howd you do against her light draggy and how in the world did you out speed it?

Flipping Out
--FlipsAreCool [Devilish]

--------------------
Heads I Win, Tails You Lose.

Tyrogue is my Hero.

I once won 3 out of 5 game in a single tournament with Tyrogue.

11-14 Winston-Salem SBZ Winner
2nd Place Overall

From: Raleigh NC | Registered: Jan 2003  |  IP: Logged
Dark and Vile

Member # 74653



posted April 11, 2003 07:27 PM      Profile for Dark and Vile   Email Dark and Vile    Edit/Delete Post Report This Thread to Moderators
Flips, that Light Dragonite/Aquapolis Espeon of Stephanie's is nasty. And it's the new deck to beat, IMO.

I haven't played her with my Forretress/Gengar, but I've played two others. One I did well against, winning. The other I made some mistakes against, losing closely.

Speed wasn't really the issue. I fully expect to fall behind early, but that's ok. Once they've taken 3 prizes, Gengar's power becomes an issue.
Lt Dragonite negates Forretress's ability to attack and is resistant to Psychic (so Gengar is of limited use), but you can bring up the Espeon and work on the babies enough to cause a problem. And if you can get Espeon out of the way early enough, you can have some success.

But that Light Dragonite/Boost Energy/Aq Espeon/Nurse/Center combo is the new 'Gatr. I'm thinking about a Dark Vaporeon/Quagsire/Aq Tyrogue combo to keep discarding energy.

[ April 11, 2003, 08:51 PM: Message edited by: Dark and Vile ]

From: Melbourne, FL | Registered: Apr 2002  |  IP: Logged
Timmy Two Tone

Member # 106756



posted April 11, 2003 09:05 PM      Profile for Timmy Two Tone   Email Timmy Two Tone    Edit/Delete Post Report This Thread to Moderators
I played a Forretress deck for awile and thought of combining it with the Hide in shadows Gengar, but decided to combo with the new Muk. hoght the spikes and poisen/burn would be great. I found that in league I did great usually winning, but it did not pass the 30 minute test. Meaning I was usally behind at the end of a 30 minute tournemnet round, so I would get a loss. 'course I was only hitteing for 10 and poison burn and you can hit for 40. Somthing I found great in the Rapid spin deck I had was 1-2 Promo Mews great tech.

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From: Sandy OR | Registered: Sep 2002  |  IP: Logged


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