Author
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Topic: TetraMaster's Deck
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TetraMaster
unregistered
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posted April 06, 2002 06:47 PM
18 pokemon
1 snorlax(jungle) 2 kangaskhan(jungle) 1 dratini(base) 1 dragonair(base) 1 rocket's snorlax 1 dratini(rocket) 1 dark dragonair 1 pinsir(base) 1 koffing(rocket) 1 dark weezing 1 grimer(rocket) 1 dark muk 2 bulbasaur(base) 2 ivysaur(base) 1 venusaur(base)
26 energy
23 grass 3 double colorless
16 trainer
3 bill 1 bill teleporter 1 rocket's hideout 2 superpotion 2 profesor elm 3 energy removal 3 gust of wind 1 warp point
well..no one has really beat me with this deck, and no one has ever won more than 3 prizes before i beat them...venusaur takes care of the grass energy and kangaskhan takes care of any phsychic pokemon(my weakness) warp point is very kool it always shows up when you least espect it..the deck is design to not let weaknesses be a problem and to hold on until you hav your pokemon prepared...this deck is tougher than it looks but im open to suggestions
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Dark Ho-oh
Member
Member # 65055
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posted April 06, 2002 09:23 PM
Your deck is too un-focused. Look around at other people's deck annd you'll see the basic structure of how a deck is like. Focus your deck and i'l try to help. ![[Angel]](graemlins/angel.gif)
-------------------- Dark Ho-oh
Founder of Team T dot. P.E.P:Proud Espeon Player NEXT TORONTO QT WINNER(hopefully.LoL)
MSN:[email protected]
"Beleive in the heart of the cards and they will come through for you"-Yugi Moto
From: Toronto, Ontario | Registered: Feb 2002
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TetraMaster
unregistered
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posted April 10, 2002 02:33 PM
aww c'mon dude, can you at least be a little nice to me...and i said im open to suggestions so...SUGGEST!!!
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Metal_Head420
Member
Member # 36204
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posted April 10, 2002 03:09 PM
hey tetra. What he was saying is that you need to focus more on just a few things in your deck, one or two evolutions for example. a good rule on evolutions is 4-3-2, or 4-3-3. Thats basic,s stage one, stage twos. also, cut out all of the singles, trade some of those to get extras of your favorite one or two evolutions~i would suggest venasaur and exeggutor~ and make a deck out of that. Most cards need to have more than one of it per deck, just one doesn't cut it, once you become a more expierienced player you will relise what it meens to "tech" things, which is the only time you should play one of a card.
get soem scyther in there from jungle for one thing.
your trainers don't look THAT bad, but conside professor oak, computer search, super energy removal, item finder, and gold berries as well! [ April 10, 2002, 03:11 PM: Message edited by: Metal_Head420 ]
-------------------- "Do I have to get naked for you guys to remember my name? It's me Lynn, from Snot-Lynn Straight-Starlit Eyes-Straight Up
From: Here | Registered: Aug 2001
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Lumien
Member
Member # 70594
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posted April 12, 2002 11:53 PM
Going on the cards you have listed...I assume you can get more of the "same" cards try this out, I dunno though. Dont mind spelling dont usually use these cards.
Pokes:17 4 Bulbasaur 3 Ivysaur 2 Venusaur 2 Grimer 2 Dark Muk 2 Kangaskhan 2 Pinsir
Trainers:20 4 Bill 4 Professer Elm 4 Energy Removal 4 Gust of Wind 3 Super Potion 1 Warp Point (since you like it)
Energy:23 20 Grass 3 Double Colorless
I'd put more trainers in if you got them.
-------------------- If I die, I shall encouter darkness as my bride, and hold her in my arms. W.S.
From: Florida | Registered: Mar 2002
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