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Author Topic: Mod version of PSP
Dendrobatida

Member # 140617



posted June 14, 2003 06:22 PM      Profile for Dendrobatida   Email Dendrobatida    Edit/Delete Post Report This Thread to Moderators
Sort of a repost here: check Sea Crobat's Psychic Sleep Party post for further details.

I've been using this in modified to swarm, and it's been quite effective, since psychic hasn't been used for awhile. It hits hard on turn 2, with status. Here's my version...you can compare and see if anything catches your eye:

Pokemon:
4 Drowsee (LC)
2 Hypno (AQ)
4 Gastly (LC)
3 Haunter (EX-superior to base in alot of ways)
2 eevee (N2) (Or doduo, see below)
2 espeon (AQ) (Or dodrio, see below)
2 tyrogue
2 cleffa
Total: 21

Trainers:
4 Elm
3 Copycat
3 Pokemon Fan Club
3 Pokemon Trader
4 Double Gust
4 Focus Band
2 pokemon center
1 town volunteers
total: 24

Energy:
8 psychic
2 recycle
2 cyclone
3 warp

Total: 15

Strategy:
This is a swarm deck, and it features 3 stage one evolution lines, so trainer emphasis is on getting the pokes you need on the bench, and in a hurry. The basic strategy is to be doing 50 damage + sleep by turn two. With this deck's speed, it usually manages that quite well. Fan club and trader will get you the couple of drowzee and gastly you need. On that second turn, when gastly has 2 energy and you've got a drowzee or two on the bench, flip for the drowzees, hopefully putting your opponent's pokemon to sleep. If you put yourself to sleep, don't worry...that's why you haven't evolved to haunter yet. Now evolve, and hit for 50. If that hasn't ko'ed the opposing pokemon, repeat the process next turn for another 50 and sleep. A bit later in the game, you'll want to stop putting yourself to sleep and having to get out of it. That's where espeon and warp energy come into play, as well as hypno. Feel free to use drowzee + warp still (flip to put opponent to sleep...if successful, stop...if not, attach warp, get out of there, come back up, and hit for 20 + sleep). Hypno works wonders, though. Just use recycle to retreat him. Keep using Espeon to pick up and put down the warp energy, to keep the haunter status-free. You can also do this with cyclone energy to bring up nasty pokemon on the bench. This is great in the early game, when your opponent has an active baby and a benched basic waiting to be built up into a ferocious beast - let's say totodile. Use the cyclone on gastly, bring up that benched basic, sleepify it, and go to town. Alternatively, you could take out the Espeon and pokemon centers (although they work so well together...), and add doduo/dodrio. That way, you could free retreat haunter every turn, bring up hypno, put opponent to sleep, retreat, and bring up haunter for 50. I'd recommend a default gym in that case, to combat mirage stadium.

Muk isn't a problem...you're playing psychic, right? Right...and you've got a pokemon (hypno) with a pull-in attack. No problemo. Just be forewarned that the hypno does damage before the pull-in effect. No auto-baby ko's there [Frown]

With luck, or due to the auspices of the good card-drawing engine, you'll be doing 50 + sleep every turn, starting turn two (with a turn one 10+paralysis). Keep tyrogue close vs. Darkness pokemon, but don't worry about murkrow or umbreon, because they don't apply weakness to their main attacks. Relax when you see other psychic decks, or fighting: you'll thrash them. As with all swarm decks that attack for low energy costs and high effectiveness, the key to beating archetypes is to out-quick them. Nail the slugmas, totodiles, poliwags, zubats (though, and it pains me to say it, crobat won't be an issue for this deck), cyndaquils, exeggcutes, horseas, etc. before they come back to bite you hard. If a big nasty does materialize, keep it asleep. They'll have 4 double gusts for you, but you have four focus bands...use them wisely.

Also, consider partnering this deck with your teammate's favorite dark gengar deck in team play.

Cheers,

--------------------
Dendrobatida
Ersatz creator of
Noccromancer
Member of team Reverse Holo Dunsparce.
Winner: Most 'rogued at Origins...and proud of it.

From: Cincinnati, Ohio | Registered: May 2003  |  IP: Logged
duanojo
Member
Member # 142128



posted June 14, 2003 08:37 PM      Profile for duanojo   Email duanojo    Edit/Delete Post Report This Thread to Moderators
I tried a deck like this for a while, using the Dodrio combo for free retreats, but could seldom get everybody out and working together. When it works, it kicks butt (if the coin flips go your way), but I couldn't get it synched right. Maybe I couln't get the trainers right.
A couple of differences I remember with my deck: First, I used promo Igglybuff. With a Focus Band attached, he's a pain to get rid of. I also took the Gastly line all the way to Ex. Gengar and used his Hide in Shadows attack and replaced him with Iggly. It was fun to put the defending Poke to sleep, hit it for 40, and then have it face a banded baby to attack. I could only get it to work a couple of times, however. Good luck to you.

From: Indiana | Registered: May 2003  |  IP: Logged


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