Author
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Topic: Blastoise-Removal(MF)
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Prime
Member
Member # 102940
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posted February 09, 2003 09:02 PM
(MF) 3 Squrtle 3 Dark Wartortle 3 Dark Blastoise 3 Remoraid 3 Octillery(Aquapolis) 2 Cleffa(Genesis) 2 Tyrouge(Genesis) 2 Switch 2 Double Gust 3 Professor Elm 2 Copycat 3 Pokemon Breeder 2 Town Volunteers 3 Focus Band 3 Gold Berry 3 Pokemon Trader 3 Dark Energy 2 Warp Energy 13 Water Energy
Well, I stall with the babies for the first 2 turns. Bring out octillery on third turn and attack like wild while powering up blastoise. Then finish it up with blastoise with good energy on it. Warp is for benching blastoise and octillery for free.
What do you think of this deck?
Would you change anything? If yes, please explain why.
-------------------- "Do not follow where the path may lead. Go instead where there is no path and leave a trail." ~ Ralph Waldo Emerson
From: Asheville, North Carolina | Registered: Aug 2002
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dkates
Member
Member # 113463
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posted February 10, 2003 03:15 PM
Looks good. I would take out a Blastoise for another Squirtle-- make sure Squirtle lives long enough to evolve. I would also consider trading one or two of your trainers for Rocket's Secret Hideout, to keep Dark Wartortle/Dark Blastoise alive longer. By the way, which Squirtle are you using?
-------------------- Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.
From: Houston, TX | Registered: Nov 2002
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Prime
Member
Member # 102940
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posted February 10, 2003 07:40 PM
I havent decided yet. I will look through Zeo's scans and see which is the best suited for my deck. I have thought about the gym, but I don't know what I would drop.
-------------------- "Do not follow where the path may lead. Go instead where there is no path and leave a trail." ~ Ralph Waldo Emerson
From: Asheville, North Carolina | Registered: Aug 2002
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