Author
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Topic: Center Dragon
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Grote_Crobat
Member
Member # 136505
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posted April 13, 2003 11:40 AM
Pokémon 18
3 Cleffa[NG] 4 Dratini[ND] 2 Light Dragonair[ND] 3 Light Dragonite[ND] 3 Eevee[NDis] 3 Espeon[Aq]
Trainers 29
3 Prof. Elm[NG] 2 Copycat[Ex] 3 Double Gust[NG] 3 Focus Band[NG] 3 Trader[Lc] 3 Breeder[Lc] 3 Nurse[Ex] 4 PKMN Center[Promo] 2 PKMN Tower[Promo](against Kingdra) 1 Town Volenteers[Aq] 2 Strength Carm[Ex](against Slugma)
Energy 13
4 Boost Energy[Aq] 1 Mirecel Energy[ND] 8 Psychic[Holo ) (Or -1 Psychic and +1 Strength Carm i doubt about it )
STRATEGY : Just try to get in second turn Light Dragonite and Espeon out and boost and if Dragonite is badly hurt just do pp Espeon on boost engery and center or nurse on Dragonite [ April 15, 2003, 02:41 AM: Message edited by: Grote_Crobat ]
-------------------- It flies so silently through the dark on its four wings that it may not be noticed even when nearby./Although the wings it evolved on its feet allow it to fly at high speeds, they unfortunately make it difficult to perch. #169 Crobat
From: Belgium | Registered: Apr 2003
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Toge*Tic*
Member
Member # 136515
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posted April 13, 2003 12:15 PM
Fab deck and strategy! ![[Crowd]](graemlins/invasion.gif) [ April 13, 2003, 12:34 PM: Message edited by: Toge*Tic* ]
-------------------- RAINBOW ENERGY Special Energy Card Attach Rainbow Energy to 1 of your pokemon. While in play, Rainbow Energy provides every type of Energy at a time.(Doesn't count as a basic Energy card when not in play.)When you attach this card from your hand to 1 of your Pokémon,put 1 damage counter on that Pokémon.
*I won't forget that anymore :P*
From: Belgium | Registered: Apr 2003
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Dark and Vile
Member # 74653
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posted April 13, 2003 01:42 PM
I think this is the BEST deck out there right now.
I would make the following suggestions.
1. Since Eevee's power let's you find it's evolution, you could probably get away with 1 less Espeon.
2. I would just go ahead and add a 3rd Light Dragonair (in place of the Espeon).
3. I usually like to run 12 basic/baby Pokemon. If it were me, I'd try to put either a Tyrogue or Elekid in place of something (I'm not a big Strength Charm fan, but that's just me).
Other than that, I think this is a tremendous deck and probably the deck that other players should be working toward countering.
It's the new Feraligatr.
From: Melbourne, FL | Registered: Apr 2002
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JediDrew730
Member
Member # 16294
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posted April 13, 2003 02:53 PM
This deck is far from the deck other people should be working to counter. Cargo has no problem OHKOing everything,Gatr/SEct has no problem doing the same thing. Muk kills the whole thing and a good player will kill the espy and there goes the Strategy. Also gold berry eliminates all that BIG damage hits your getting in. Sure it screws up special energy decks but they almost always have a support poke to cover problems, such as draggy. More than 50 a turn really wastes centers fast and then its all over. Whether you know it or not Kingdra isn't what to play anymore which is the only game this deck has a huge advantage in. I used to run this deck alot and here is the list I would use if I played it still: 1 Town Volunteers 2 Pokemon Park 3 Pokemon Trader 1 Focus Band 4 Gold Berry 4 Pokemon Center 1 Warp Energy 2 Recycle Energy 2 Potion Energy 4 Psychic Energy 4 Boost Energy 2 Pokemon Fanclub 2 Cleffa 4 Copycat 4 Professor Elm 3 Dratini L14 3 Light Dragonite 4 Double Gust 1 Elekid 3 Light Dragonair 2 Espeon AQ 2 Eevee L14 1 Mew L8 1 Pichu The deck really abuses one time use energies like potion and warp. Just take em back and keep healing or switching. Parks are for use with potion energy to hold off pichu or just to have a reusable potion. The mew is necessary against the big decks that make you waste centers. Pichu helps against gatr/sect, after you confuse the gatr just zap everything. It also is useful against fire and to put some damage on muk then dg and espy it. With fanclub you can afford the 2/2 Espy line and 3/3/3 draggy line. Breeders are almost always useless as you dont get the 2 cards in your hand ever. In the end you evolve to draggy too late or use the nairs anyways. Tyrogue could be added and should be but you can figure out what to drop for it. A good deck but I don't think its the new gatr as the old one is still good.
-------------------- 1st place finisher at 2001 Cleveland Qt
2nd place finisher at 2002 New Jersey Stadium Challenge
10th place at 2002 Worlds
It Takes Two Hands To Handle A Whopper
AIM: DOtheDREW730
From: Parma, Ohio, USA | Registered: Apr 2001
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Meganium45
Member # 99835
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posted April 13, 2003 04:59 PM
How do you get around promo Mew? You seem to have nothing to attack that is not evolved. Eevee?
Just a thought. Some other basic could help
Meganium45
-------------------- "To Make a Difference, you have to be Different"
Winner and parent of 6 year old winner (Little Duck) of Colinsville SBZ! Other son was the 9 year old winner May SBZ at Dragon King, the best place to play Pokemon in the Midwest!
NOW 3 TROPHIES!!! THE MASTER PROFESSOR IN ST. LOUIS and TO too! Yipee!
Gotta love St. Louis 8th, 9th and 10th and the Origins Professor Championship! (I was 9th :( )
Too bad we never have room for our bench - - lol.
From: St. Louis, Missouri | Registered: Aug 2002
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Grote_Crobat
Member
Member # 136505
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posted April 15, 2003 07:13 AM
Changes made:
- 1 Espeon - 1 PKMN Nurse + 1 Strength Carm[Against Slugma Or with Tyrogue against promo Mew] + 1 Tyrogue
Should I keep them or not? ![[Confused]](confused.gif) [ April 15, 2003, 10:23 AM: Message edited by: Grote_Crobat ]
-------------------- It flies so silently through the dark on its four wings that it may not be noticed even when nearby./Although the wings it evolved on its feet allow it to fly at high speeds, they unfortunately make it difficult to perch. #169 Crobat
From: Belgium | Registered: Apr 2003
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