Author
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Topic: Lockjaw: MMF
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LizardOTC
Member # 124
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posted July 08, 2002 05:10 PM
It's all about Kingdra, isn't it?
Actually, it is. But, even so, I still want to try to get a "rogue" deck working. This deck is now on its third major revision. Murkrow and Suicune are gone, as is Boss's Way. Any input will be welcomed!
Lockjaw v. 3.0
Pokémon {22} 4x Slowpoke 3x Slowking 4x Totodile 4x Dark Croconaw 3x Dark Feraligatr 3x Cleffa 1x Elekid
Trainers {24} 4x Elm 4x Bill 4x Trader 4x Gold Berry 3x Balloon Berry 2x Rocket's Hideout 2x Hyperdevo (UberTecH) 1x Time Capsule
Energy {14} 12x Water 2x Darkness
-------------------- "No! Try not. Do. Or do not. There is no try." -Yoda
"Sewage Portrayed As Meat...It's not just for breakfast anymore!" -LizardOTC
"Like a bad tooth and an unsteady foot is confidence in a faithless man in time of trouble." - Proverbs 25:19
From: The Vast Midwestern Waste | Registered: Feb 2001
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Pokidad
Member # 135
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posted July 08, 2002 06:52 PM
Hey Lizard, nice idea.
Only suggestion is you might be short on water energies during the game so you might want to try to include a couple of Energy Stadiums. However, the deck is real tight as it is already so it will be real hard to know what to take out.
Perhaps dropping a Gold Berry, a Trader or a Ballon Berry.
Have you had problems getting the energies? I know on our Kingdra decks when we run about 12 energies, it is real hard to get the energies you need at the right time, especially when playing against a Slowking deck. I would suspect this deck might have the same type of problem.
Like your idea of replacing the Murkrow and Suicune. They neveer seem to work for us.
From: Falls Church, VA USA | Registered: Feb 2001
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