Author
|
Topic: Blazing Magcargo - a Gencon experience
|
Prime
Member
Member # 102940
|
posted June 19, 2003 02:45 PM
19 Pokemon 3 Magcargo 3 Slugma 3 Typhlosion 3 Quilava 3 Cyndaquil 2 Cleffa 2 Elekid
22 Trainers 4 Professor Elm 2 Pokemon Breeder 2 Pokemon Trader 4 Focus band 3 Gold Berry 4 Switch 3 Double Gust 3 Copycat
19 Energy 2 Warp Energy 17 Fire Energy
You use typhlosion to keep magcargo powered up and keep doing good damage. I put in elekid because if you read elekid, it kills off those pesky water pokemon before they can evolve and also elekid gets past focus band too. Crit now.
-------------------- "Do not follow where the path may lead. Go instead where there is no path and leave a trail." ~ Ralph Waldo Emerson
From: Asheville, North Carolina | Registered: Aug 2002
| IP: Logged
|
|
Dendrobatida
Member # 140617
|
posted June 19, 2003 04:57 PM
This was mentioned in another post earlier (I disremember which), but you might want to consider adding a howler entei or two for certain situations.
I don't play much typhlosion, but if I did, I'd run Juggler, too. 2 fire in the discard for recharge-y goodness and an extra 5 cards seems pretty sweet to me.
9 switchy cards (4 switch, 2 warp energy, 3 double gust) seems like alot to me, too.
Overall, I'd:
-2 breeder -2 trader +4 Juggler -2 warp energy +2 fire energy
The entei are purely up to you. Another thing you might try is pokemon nurse or center. 4 focus bands and 3 goldberries seem like overkill to me, and since typhlosion makes powerup easy, a pokemon nurse or two might do the trick.
Cheers,
-------------------- Dendrobatida Ersatz creator of Noccromancer Member of team Reverse Holo Dunsparce. Winner: Most 'rogued at Origins...and proud of it.
From: Cincinnati, Ohio | Registered: May 2003
| IP: Logged
|
|
Prime
Member
Member # 102940
|
posted June 19, 2003 06:22 PM
Oh gosh, I knew i forgot something. I so gotta put juggler into this deck. I guess I can take out the warp energy and put in 2 juggler. Warp energy of course would just be stupid on a magcargo, its attack doesn't even take colorless. And you must have juggler in a deck like this. This might work:
Turns 1. Lay down Slugma active, 2 cyndaquil on bench. Play juggler and discard 2 fire energy. Draw 5 cards. Attach one fire energy into slugma.
2. Breed both cyndaquil(i know a long shot) into typhlosions and evolve slugma into magcargo. Use both typhlosion's power and flip two heads(long shot again) and put the two fire from the discard pile(juggler discard) back onto magcargo for a second turn strike.
Thats an awesome combo. I could proberly pull that off 2nd/3rd turn 4th at the most in most game. I have played this deck before but it was back when Neo 3 just came out. And it didn't have juggler which makes the deck so much better.
Entei is an idea. I tried that once. I just couldn't get it to work. I used the enteis at the wrong time and most of the time decked myself. I was so much better off with Typhlosion, not saying that entei is good with magcargo. Heck everyone plays it with it.
Anyways thanks for the tip.
-------------------- "Do not follow where the path may lead. Go instead where there is no path and leave a trail." ~ Ralph Waldo Emerson
From: Asheville, North Carolina | Registered: Aug 2002
| IP: Logged
|
|
|