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Author Topic: Blazing Magcargo - a Gencon experience
Prime
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Member # 102940



posted June 19, 2003 02:45 PM      Profile for Prime   Email Prime    Edit/Delete Post Report This Thread to Moderators
19 Pokemon
3 Magcargo
3 Slugma
3 Typhlosion
3 Quilava
3 Cyndaquil
2 Cleffa
2 Elekid

22 Trainers
4 Professor Elm
2 Pokemon Breeder
2 Pokemon Trader
4 Focus band
3 Gold Berry
4 Switch
3 Double Gust
3 Copycat

19 Energy
2 Warp Energy
17 Fire Energy

You use typhlosion to keep magcargo powered up and keep doing good damage. I put in elekid because if you read elekid, it kills off those pesky water pokemon before they can evolve and also elekid gets past focus band too. Crit now.

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"Do not follow where the path may lead. Go instead where there is no path and leave a trail." ~ Ralph Waldo Emerson

From: Asheville, North Carolina | Registered: Aug 2002  |  IP: Logged
Dendrobatida

Member # 140617



posted June 19, 2003 04:57 PM      Profile for Dendrobatida   Email Dendrobatida    Edit/Delete Post Report This Thread to Moderators
This was mentioned in another post earlier (I disremember which), but you might want to consider adding a howler entei or two for certain situations.

I don't play much typhlosion, but if I did, I'd run Juggler, too. 2 fire in the discard for recharge-y goodness and an extra 5 cards seems pretty sweet to me.

9 switchy cards (4 switch, 2 warp energy, 3 double gust) seems like alot to me, too.

Overall, I'd:

-2 breeder
-2 trader
+4 Juggler
-2 warp energy
+2 fire energy

The entei are purely up to you. Another thing you might try is pokemon nurse or center. 4 focus bands and 3 goldberries seem like overkill to me, and since typhlosion makes powerup easy, a pokemon nurse or two might do the trick.

Cheers,

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Dendrobatida
Ersatz creator of
Noccromancer
Member of team Reverse Holo Dunsparce.
Winner: Most 'rogued at Origins...and proud of it.

From: Cincinnati, Ohio | Registered: May 2003  |  IP: Logged
Prime
Member
Member # 102940



posted June 19, 2003 06:22 PM      Profile for Prime   Email Prime    Edit/Delete Post Report This Thread to Moderators
Oh gosh, I knew i forgot something. I so gotta put juggler into this deck. I guess I can take out the warp energy and put in 2 juggler. Warp energy of course would just be stupid on a magcargo, its attack doesn't even take colorless. And you must have juggler in a deck like this. This might work:

Turns
1. Lay down Slugma active, 2 cyndaquil on bench. Play juggler and discard 2 fire energy. Draw 5 cards. Attach one fire energy into slugma.

2. Breed both cyndaquil(i know a long shot) into typhlosions and evolve slugma into magcargo. Use both typhlosion's power and flip two heads(long shot again) and put the two fire from the discard pile(juggler discard) back onto magcargo for a second turn strike.

Thats an awesome combo. I could proberly pull that off 2nd/3rd turn 4th at the most in most game. I have played this deck before but it was back when Neo 3 just came out. And it didn't have juggler which makes the deck so much better.

Entei is an idea. I tried that once. I just couldn't get it to work. I used the enteis at the wrong time and most of the time decked myself. I was so much better off with Typhlosion, not saying that entei is good with magcargo. Heck everyone plays it with it.

Anyways thanks for the tip.

--------------------
"Do not follow where the path may lead. Go instead where there is no path and leave a trail." ~ Ralph Waldo Emerson

From: Asheville, North Carolina | Registered: Aug 2002  |  IP: Logged


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