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Author Topic: Tornement Deck needs help
Mewtwo121
Member
Member # 109058



posted October 11, 2002 11:56 AM      Profile for Mewtwo121      Edit/Delete Post Report This Thread to Moderators
Hey guys I have this tornement coming up and it may be the last one of the season, and I need help to make this deck faster I didn't put many speed trainers like oak and elm because I normally deck out! So please help Me

Energy Cannon
11 Pokemon
3 Pikachu(Recharge)
3 Riachu(Neo 3)
3 Mewtwo(Energy Absorption)
2 Rockets Zapdos
28 Trainers
4 Super Potion
3 Swicth
3 Computer search
4 PlusPower
2 Gust
3 Item Finder
2 Full Heal
2 Resitance Gym
3 Energy Retrival
2 Nightly Garbage Run
21 Energy
14 Lighting Energy
7 Psychic Energy

Okay the stratigy is to get out either pikachu, or mewtwo and either by using recharge and a lighing energy or energy absorption and a computer search get them ready to use that pokemon or raichus best attack second turn! Then I retreet if I used Raichu and send up Rockets Zapdos to absorb the energy! preferbly I want to start out with pikachu, so that mewtwo and rockets zapdos can absorb the energy to attack after raichu uses its energy! Now a lot of people have encouraged me to use dark raichu but there are a lot of haymakers at my league and dark raichu an't kill the haymaker poekmon in one shot! Please help me with this deck to the best of your abiility!

Registered: Oct 2002  |  IP: Logged
hobbs

Member # 92



posted October 13, 2002 05:57 PM      Profile for hobbs      Edit/Delete Post Report This Thread to Moderators
Not bad.
Your deck's biggest down fall is that it's got close to nothing in the card drawing area. You need Oaks if you're going to ever even come close to defeating a hay. Another problem is that you've got way too many energies in this deck about 15 should suffice. Remember you can only attach one per turn, any excess is just that: excess. Lastly, 8 basics is just screaming "First or Second turn kill."

Try this:

Pokemon: 15
4 Pikachu
3 Raichu
3 Cleffa
3 Mewtwo
2 Electabuzz (much more reliable basic)

Trainers: 32
4 Professor Oak
4 Computer Search
4 Item Finder
3 Gold Berry
3 Super Energy Removal
3 Lass
3 Plus Power
2 Gust of Wind
2 Scoop Up/Switch
2 Healing Feilds/Narrow Gym
2 Nightly Garbage Run

Energy: 13
7 Lightning Energy
6 Psychic Energy

There you go. That should be able to beat a haymaker without too much trouble.

Hope this helps.

--------------------
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From: Mesa, AZ | Registered: Feb 2001  |  IP: Logged
mercad
Member
Member # 22435



posted October 14, 2002 09:30 PM      Profile for mercad   Email mercad    Edit/Delete Post Report This Thread to Moderators
yeha his fix but
-3 mewtwo
+3 zappy
-6 psychic
+3 metal
+1 lightning
+2 recycle energy

--------------------
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From: Rancho Cucamunga, California, United States | Registered: May 2001  |  IP: Logged
Meganium45

Member # 99835



posted October 15, 2002 03:03 PM      Profile for Meganium45   Email Meganium45    Edit/Delete Post Report This Thread to Moderators
Allright, here's some real advice.

If you go up against a Clefable/Ditto deck, you may as well resign.

Clefable will OWN Zappy (and Mewtwo) and Ditto IHKOs Mewtwo.

To protect against this, play Unknown N (2 of them) to take care of Clefable, and maybe even Sprout Tower as your default Gym. As for ditto, hit him first, and protect against him! Maybe a little Pichu would be nice (=NOT IN COMBO WITH UNKNOWN N!)

I assume this is an unlimited tourney. Can you say SNEASEL? where's your counter (read unknown D), play 2. This will give you a fighting chance.

Good luck

Meganium 45

--------------------
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Other son was the 9 year old winner May SBZ at Dragon King, the best place to play Pokemon in the Midwest!

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Too bad we never have room for our bench - - lol.

From: St. Louis, Missouri | Registered: Aug 2002  |  IP: Logged
Ch4oz

Member # 97520



posted October 18, 2002 07:38 PM      Profile for Ch4oz   Email Ch4oz    Edit/Delete Post Report This Thread to Moderators
Okay. Fables and ditto will not cause that much of a problem to your deck because you can send your pikachu vs them. Yes, ditto can 1hko the mewtwo but the mewtwo can also 1hko the ditto. and if you hurt the ditto to 30, you can retreat and send out your cleffa and draw 2 prizes in a turn.
this is what i recommond:
Pokemon: 15
4 Pikachu
3 Raichu
3 Cleffa
2 Pichu
3 Electabuzz (much more reliable basic)

Trainers: 32
1 Professor Oak
2 Professor Elm
1 Professor Oak's Research
3 Computer Search
3 Item Finder
2 Gold Berry
3 Energy Removal
3 Super Energy Removal
3 Lass
2 Strengthen Charm (work well w/ pichus)
1 Plus Power
2 Gust of Wind
1 Scoop Up
2 Switch
2 Narrow Gyms
1 Nightly Garbage Run

Energy: 13
9 Lightning Energy
4 Recycle Energy

By the way... Copycats are rarely useful in Standard unless you're playing w/ new players.

--------------------
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From: Arcadia, California | Registered: Jul 2002  |  IP: Logged
Sneasel101
Member
Member # 102344



posted October 30, 2002 12:49 PM      Profile for Sneasel101   Email Sneasel101    Edit/Delete Post Report This Thread to Moderators
o play that new bill's maintanance thingy for you're card drawing needs.

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From: Nassau Ny | Registered: Aug 2002  |  IP: Logged


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