Author
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Topic: Why Trainers?
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batman6458
Member
Member # 146220
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posted June 27, 2003 02:22 PM
Today as i read the many articles on how to help your deck i find people cut down on energies to make way for trainers and i think WHY? Now i know trainers can be very usefull but i also know you can never win a single battle without enough pokemon and energys. For Example what good is a professoroak if your new hand will be cluttered with trainers anyway?
-------------------- SKATE OR DIE!
From: maryland | Registered: Jun 2003
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yoshi1001
Member # 825
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posted June 27, 2003 02:34 PM
Basically, trainers let you manipulate the playing field so that you can carry out your plans. The reason there are so many is that you need to keep things to your advantage with draw power and manipulation.
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AIM: yoshi1001
From: Janesville, Wisconsin | Registered: Feb 2001
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IPGeek21
Member # 184
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posted June 27, 2003 02:47 PM
The game is about Speed & disruption... sure you need pokemon and energy BUT if you do not have the PROPER cards to GET the RIGHT pokemon and required energy... YOU MAY LOSE.
THere is NO use waiting for ONE card each in a 60 card deck... instead POKEMON has been blessed with AMAZING draw power (from Oaks, Elms, COpycats, CPU Search, Cleffa) to get the cards you need.
THEN there are those cards to manipulate you opponent's active pokemon, energy distribution, etc (it depends whether modifed or unlimited)
I have played with as few as 7 pokemon and as few as 7-9 energy, just call me InSaNe
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From: The here, BUT WHERE shall we go? | Registered: Feb 2001
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ukpokemonpro
Member # 518
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posted June 27, 2003 02:57 PM
Ahhh the heady days of InSaNItY decks ...
I had 8 pokes in mine prolly too many really...
-------------------- ukpokemonpro
"a meaningless title is just that ... meaningless"
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From: Gillingham, Kent, UK | Registered: Feb 2001
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qmech99
Member
Member # 123578
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posted June 28, 2003 01:37 PM
Imagine a deck with no Trainers. As you can only have four copies of a card in your deck, you would have very little control over what cards are in your hand at any one time, severely hampering the strategy aspect of the game and making it vastly more luck based.
For example, if a Raindance deck doesn't get a Blastoise quickly, it's screwed, as you then have no way of meeting your excruciatingly high energy costs. The only viable deck option in an environment with no Trainers would be a mono-colour, low Energy cost BBP deck using only Basic Energy. If that was all anyone played, the game would not be very fun.
In short, trainers are what allow more complex strategies to develop, decreasing the 'Why can't I draw what I want?' factor.
-------------------- Don't look at me like that! You asked for help,and I've been honest...
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From: UK - Derbyshire | Registered: Jan 2003
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pokeyugifreak
Member
Member # 146225
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posted June 28, 2003 07:55 PM
i agree with him/her energys are more valuable than trainers without energy no one can attack yes having some such as bill and oak is good but 30 trainers is way to much in my opinion
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From: c | Registered: Jun 2003
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Maverick Hunter Zero
Member # 6223
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posted June 28, 2003 08:12 PM
Then you're radically misinformed or underinformed.
If I'm almost guaranteed to always have card drawing trainers, I can in essence get WHAT I want WHEN I want. I can get out that blastoise and few water basics second turn, and via oaks/elms/whatever, I can keep a steady supply of water coming.
Way back when, Haymakers THRIVED on card drawing. MANY a first turn battle was decided that way. Player one flips a hitmonchan first turn, opponent pulls an electabuzz, it would usually over. Oak/Bill/CPU a fighting energy and 3 Pluspower. And that was because they usually ran ten or fewer fighting energy for the Hitmonchan.
Even now, whichever deck is faster has an INCREDIBLE advantage. With 3 Cleffa/Elm/Oak's Research/Copycat/whatever, it doesn't matter if you don't have energy, you can GET IT. Works the same way with Pokemon, and you still have enough copies of each that you don't run out far too quickly.
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From: The strange, frightening world known as "SoCali" | Registered: Mar 2001
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NoPoke
Member # 42315
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posted June 28, 2003 11:27 PM
An ideal trainer engine converts your deck from a heap of cards that you have to take in sequence to a resource where you get to pick and choose the cards you want from that deck in an order determined by you. As a consequence you gain speed and reliability. Both key requirements in an effective deck.
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From: Crawley England | Registered: Sep 2001
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pokeyugifreak
Member
Member # 146225
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posted June 29, 2003 05:31 PM
yes you can get what you need faster but with only 6or7 energy means decking out faster to get them i know how trainers like that work i played with a rain dance deck forever bet now i learned there are other ways than loads of trainers
-------------------- were down but were not up
From: c | Registered: Jun 2003
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