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Author Topic: Why Trainers?
batman6458
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posted June 27, 2003 02:22 PM      Profile for batman6458      Edit/Delete Post Report This Thread to Moderators
Today as i read the many articles on how to help your deck i find people cut down on energies to make way for trainers and i think WHY? Now i know trainers can be very usefull but i also know you can never win a single battle without enough pokemon and energys. For Example what good is a professoroak if your new hand will be cluttered with trainers anyway?

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From: maryland | Registered: Jun 2003  |  IP: Logged
yoshi1001

Member # 825



posted June 27, 2003 02:34 PM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
Basically, trainers let you manipulate the playing field so that you can carry out your plans. The reason there are so many is that you need to keep things to your advantage with draw power and manipulation.

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From: Janesville, Wisconsin | Registered: Feb 2001  |  IP: Logged
IPGeek21

Member # 184



posted June 27, 2003 02:47 PM      Profile for IPGeek21   Email IPGeek21    Edit/Delete Post Report This Thread to Moderators
The game is about Speed & disruption... sure you need pokemon and energy BUT if you do not have the PROPER cards to GET the RIGHT pokemon and required energy... YOU MAY LOSE.

THere is NO use waiting for ONE card each in a 60 card deck... instead POKEMON has been blessed with AMAZING draw power (from Oaks, Elms, COpycats, CPU Search, Cleffa) to get the cards you need.

THEN there are those cards to manipulate you opponent's active pokemon, energy distribution, etc (it depends whether modifed or unlimited)

I have played with as few as 7 pokemon and as few as 7-9 energy, just call me InSaNe [Wink]

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From: The here, BUT WHERE shall we go? | Registered: Feb 2001  |  IP: Logged
ukpokemonpro

Member # 518



posted June 27, 2003 02:57 PM      Profile for ukpokemonpro   Email ukpokemonpro    Edit/Delete Post Report This Thread to Moderators
Ahhh the heady days of InSaNItY decks ...

I had 8 pokes in mine prolly too many really... [Eek!]

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From: Gillingham, Kent, UK | Registered: Feb 2001  |  IP: Logged
qmech99
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posted June 28, 2003 01:37 PM      Profile for qmech99      Edit/Delete Post Report This Thread to Moderators
Imagine a deck with no Trainers. As you can only have four copies of a card in your deck, you would have very little control over what cards are in your hand at any one time, severely hampering the strategy aspect of the game and making it vastly more luck based.

For example, if a Raindance deck doesn't get a Blastoise quickly, it's screwed, as you then have no way of meeting your excruciatingly high energy costs. The only viable deck option in an environment with no Trainers would be a mono-colour, low Energy cost BBP deck using only Basic Energy. If that was all anyone played, the game would not be very fun.

In short, trainers are what allow more complex strategies to develop, decreasing the 'Why can't I draw what I want?' factor.

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From: UK - Derbyshire | Registered: Jan 2003  |  IP: Logged
pokeyugifreak
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posted June 28, 2003 07:55 PM      Profile for pokeyugifreak   Email pokeyugifreak    Edit/Delete Post Report This Thread to Moderators
i agree with him/her energys are more valuable than trainers without energy no one can attack yes having some such as bill and oak is good but 30 trainers is way to much in my opinion

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From: c | Registered: Jun 2003  |  IP: Logged
Maverick Hunter Zero

Member # 6223



posted June 28, 2003 08:12 PM      Profile for Maverick Hunter Zero   Email Maverick Hunter Zero    Edit/Delete Post Report This Thread to Moderators
Then you're radically misinformed or underinformed. [Wink]

If I'm almost guaranteed to always have card drawing trainers, I can in essence get WHAT I want WHEN I want. I can get out that blastoise and few water basics second turn, and via oaks/elms/whatever, I can keep a steady supply of water coming.

Way back when, Haymakers THRIVED on card drawing. MANY a first turn battle was decided that way. Player one flips a hitmonchan first turn, opponent pulls an electabuzz, it would usually over. Oak/Bill/CPU a fighting energy and 3 Pluspower. And that was because they usually ran ten or fewer fighting energy for the Hitmonchan.

Even now, whichever deck is faster has an INCREDIBLE advantage. With 3 Cleffa/Elm/Oak's Research/Copycat/whatever, it doesn't matter if you don't have energy, you can GET IT. Works the same way with Pokemon, and you still have enough copies of each that you don't run out far too quickly.

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From: The strange, frightening world known as "SoCali" | Registered: Mar 2001  |  IP: Logged
NoPoke

Member # 42315


posted June 28, 2003 11:27 PM      Profile for NoPoke   Email NoPoke    Edit/Delete Post Report This Thread to Moderators
An ideal trainer engine converts your deck from a heap of cards that you have to take in sequence [Frown] to a resource where you get to pick and choose the cards you want from that deck in an order determined by you.
[Bounce]
As a consequence you gain speed and reliability. Both key requirements in an effective deck.

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From: Crawley England | Registered: Sep 2001  |  IP: Logged
pokeyugifreak
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posted June 29, 2003 05:31 PM      Profile for pokeyugifreak   Email pokeyugifreak    Edit/Delete Post Report This Thread to Moderators
yes you can get what you need faster but with only 6or7 energy means decking out faster to get them i know how trainers like that work i played with a rain dance deck forever bet now i learned there are other ways than loads of trainers

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From: c | Registered: Jun 2003  |  IP: Logged


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