Vegito0wnsJ00
Member
Member # 146288
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posted June 29, 2003 06:59 AM
okay, how about
Pokemon (17) 4 LC grimer 3 AQ Muk 1 LC Muk 4 murkrow 3 Gen Cleffa 2 tyrogue
Trainers (25) 4 elm 3 copycat 3 switch 3 double gust 4 trader 2 fan club 1 town vol 2 power charge 3 focus bands
energy (18) 4 dark 4 rainbow 10 grass
the whole point of this deck is to try and get their guy all screwed up with burning sludge. then switch it/retreat it for a murkrow and lock it, allowing poison/burn to wipe them out. (nail their bench while they are locked, too). the LC muk is there to shut off muks heavyweight allowing for just 1 retreat cost, as well as shutting down your opponent's annoying powers. cleffa and tyrogue are there because whats a deck without them? i threww in a couple fan club because a) the number of times it saved me and b) since its nice to search for mukrow/cleffa/tyrogue. focus bands are there so you dont lose your krow and power charge is there because you will definetly lose at least 2 (we all have to make sacrafices, so murkrows taking one for the team).
the only real problem with this deck is that scizor would slap it around like a red-headed step child, but this isnt for serious play anyway.
-------------------- [Edit]um..no.Keep it clean.-mods[/Edit]
Creator of "The Adventures of Mayonaise" Comic Strip
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From: West Guam | Registered: Jun 2003
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