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Author Topic: Disruption Garden (UN)
Dark Pinsir
Member
Member # 25102



posted March 18, 2003 06:34 PM      Profile for Dark Pinsir   Email Dark Pinsir    Edit/Delete Post Report This Thread to Moderators
Well, please take a look at my deck, and feel free to fix it.

Disruption Garden v 1.0:

Pokémon(25):
3 Cleffa (NG)
3 Chansey (Base)
1 Blissey (Aq)
3 Hoppip (NG)
3 Skiploom (1 NG, 1 NR, 1 Aq)
2 Jumpluff (Aq)
4 Syther (Jungle)
2 Jigglypuff (Promo)
2 Wigglytuff (Jungle)
2 Unown N

Trainers(16):
4 CPU Search (Base)
2 IF (Base)
2 Lass (Base)
2 SER (Base)
2 Town Volunteers (Aq)
2 Pokémon Fan Club (Aq)
2 Scoop up (Base)

NRG(19):
13 Grass
4 DCE
2 Recycle

Strategy:
Jumpy, Syther, Chansey and Jig' are the big hitters, the diferent Skippys are status effect masters, while bilssey is the happy healer of the bunch, and since my pokemon have low retreat, I can always bench 'em, happy hel, and bring them active again. Lass and SER are thw Disruption cards, while the other cards are the Search type. you may think I'm insane for no playing a single Draw card other than Cleffa, but thrust me, this deck is good even without card draw, because of the card search abilities it has.

Takns for rating it, I added the extra pluff and the wigglies, but I wanna know what should I change to get any extra Jig' exept the promo one cause I can't get it.
Well, I have a question that buuged me since I fixed it for the first time: I took the jigs for jungle Tauros, and it worked well because I didn't had to worry when it was my only basic.

Here I'll post the deck I have by now, because some of this cards aren't in my posession, I don't have them (for now)

Pokémon(25): No changes.
Trainers(16):I have only one fan club and volunteers, so I tossed in two NGRs.
NRG(19): No changes.

this deck is really good in my water-type metagame...
Any fixes?

Edited: Removed "rate" as here at Da Gym, "We don't rate decks, we fix them."

[ March 25, 2003, 05:28 PM: Message edited by: Dark Pinsir ]

--------------------
Venomoth owns y'all!
Current Decks:
Moth power (by Venomoth)
Disruption Garden v 1.2
Psychic lightning

Proud Pokemon Professor.

From: Capital Federal, Buenos Aires, Argentina | Registered: Jun 2001  |  IP: Logged
dkates
Member
Member # 113463



posted March 24, 2003 06:27 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
You already have Jigglypuff-- consider Wigglytuff.

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
Dark Pinsir
Member
Member # 25102



posted March 25, 2003 05:10 PM      Profile for Dark Pinsir   Email Dark Pinsir    Edit/Delete Post Report This Thread to Moderators
Well, I made some fixes, I'll edit it so you can fix it better... and the next time, help me by telling me what to take out, and what should I place there, thanks in advance. [Wink]

DP

--------------------
Venomoth owns y'all!
Current Decks:
Moth power (by Venomoth)
Disruption Garden v 1.2
Psychic lightning

Proud Pokemon Professor.

From: Capital Federal, Buenos Aires, Argentina | Registered: Jun 2001  |  IP: Logged
CrazyWhiteGuy
Member
Member # 133079



posted March 25, 2003 06:12 PM      Profile for CrazyWhiteGuy   Email CrazyWhiteGuy    Edit/Delete Post Report This Thread to Moderators
I not suggest not playing so many different pokemon, I would just stick to Jumpuff, Wiggly, and Syther, along with cleffa. Hope this helps.

--------------------
"Just do it." It's your life, make your own decisions, and have no regrets.

From: Modesto CA | Registered: Mar 2003  |  IP: Logged
Dark Pinsir
Member
Member # 25102



posted March 26, 2003 04:19 AM      Profile for Dark Pinsir   Email Dark Pinsir    Edit/Delete Post Report This Thread to Moderators
Ok, I'll drop the Chansey and Blissey line to make space for 1 more hoppip, a 'ploom, a revelation 'pluff and a jungle 'puff.

Disruption Garden v 1.2:

Pokémon(25):
3 Cleffa (NG)
4 Hoppip (NG)
4 Skiploom (1 NG, 2 NR, 1 Aq)
3 Jumpluff (2 Aq, 1 NR)
4 Syther (Jungle)
3 Jigglypuff (2 Promo, 1 Jungle)
2 Wigglytuff (Jungle)
2 Unown N

Trainers(16):
4 CPU Search (Base)
2 IF (Base)
2 Lass (Base)
2 SER (Base)
2 Town Volunteers (Aq)
2 Pokémon Fan Club (Aq)
2 Scoop up (Base)

NRG(19):
13 Grass
4 DCE
2 Recycle

Well, that's all, but I would like to find place for a 4-3 Wigglytuff line and don't know what cards to swap for them.
Any more fixes? [Smile]

DP

--------------------
Venomoth owns y'all!
Current Decks:
Moth power (by Venomoth)
Disruption Garden v 1.2
Psychic lightning

Proud Pokemon Professor.

From: Capital Federal, Buenos Aires, Argentina | Registered: Jun 2001  |  IP: Logged
SigmaTheFierceDeity
Member
Member # 132218



posted March 26, 2003 07:15 AM      Profile for SigmaTheFierceDeity   Email SigmaTheFierceDeity    Edit/Delete Post Report This Thread to Moderators
I would highly suggest using straight Genesis Skiploom and straight Aquapolis Jumpluff. Also, possibly cut down to 2 Skiploom and try adding in some Pokemon Breeder. Jumpluff can be made a 2 turn pokemon, giving you a fairly fast stalling offensive. I would also suggest rainbow energy so you automatically activate its pokemon power. Lose the Unown N. In unlimited, Unowns are nothing but Gust of Wind bait. It won't last long. Reduce your scyther line to 2-3. Amp up your Wigglytuff line to either a 4/3 line, a 4/4 line, or a 3/3 line. Slap in a Tyrogue or 2 and try to squeeze in a Magby or a Pichu.

As for your trainers, I would highly suggest using this lineup:
4x Copycat
3x Oak
2x Lass
4x Computer Search
3x Item Finder

This is all I can do for now, I have to depart. Hope this helps.

--------------------
Why do I like this job? Because the pay's good, the scenary changes, and they let me use explosives ^_^.

From: Claxton, Ga | Registered: Mar 2003  |  IP: Logged
Dark Pinsir
Member
Member # 25102



posted March 26, 2003 04:54 PM      Profile for Dark Pinsir   Email Dark Pinsir    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by SigmaTheFierceDeity:
I would highly suggest using straight Genesis Skiploom and straight Aquapolis Jumpluff. Also, possibly cut down to 2 Skiploom and try adding in some Pokemon Breeder. Jumpluff can be made a 2 turn pokemon, giving you a fairly fast stalling offensive. I would also suggest rainbow energy so you automatically activate its pokemon power. Lose the Unown N. In unlimited, Unowns are nothing but Gust of Wind bait. It won't last long. Reduce your scyther line to 2-3. Amp up your Wigglytuff line to either a 4/3 line, a 4/4 line, or a 3/3 line. Slap in a Tyrogue or 2 and try to squeeze in a Magby or a Pichu.

As for your trainers, I would highly suggest using this lineup:
4x Copycat
3x Oak
2x Lass
4x Computer Search
3x Item Finder

This is all I can do for now, I have to depart. Hope this helps.

Well, let's see:

1- I wanted to make it a 4 ploom line cause I have water resistance with the Aq one (water is common in my metagame) and I can confuse with the NR one, but I'll drop a NR ploom for a Breeder.
2- I have 1 breeder, 3 copycat, 2 IF, no rainbow.
3- I'll swap the SERS for one more jungle jiggly and a Wiggly, and will also drop th two promo jigs' for the jungle ones.
4- I think that Magby is a bad choice, I shut down my Fluff, but I may rethink about a Pichu or two... since I can activate fluff whenever I want without fearing a OHKO by a plus power 'stoise or a chansey.
5- I'll also drop the NR pluff and a Hoppip to make space for two ND Tyrogues.
6- I need the trainers, the fan club is vital when I get a bad start hand, and the town volunteers is an up-graded NGR.
7- I dropped a Skippy to add a much-needed Copycat, but I would like to make space for another one.

The deck now looks like this...

Disruption Garden v 1.3:

Pokémon(25):
3 Cleffa (NG)
3 Hoppip (NG)
2 Skiploom (1 NG, 1 Aq)
2 Jumpluff (Aq)
4 Syther (Jungle)
4 Jigglypuff (Jungle)
3 Wigglytuff (Jungle)
2 Pichu (NG)
2 Tyrogue (ND)

Trainers(16):
1 Pokémon Breeder (Base)
1 Copycat (Exp)
4 CPU Search (Base)
2 IF (Base)
2 Lass (Base)
2 Town Volunteers (Aq)
2 Pokémon Fan Club (Aq)
2 Scoop up (Base)

NRG(19):
13 Grass
4 DCE
2 Recycle

Well, is it better now? [Big Grin]

--------------------
Venomoth owns y'all!
Current Decks:
Moth power (by Venomoth)
Disruption Garden v 1.2
Psychic lightning

Proud Pokemon Professor.

From: Capital Federal, Buenos Aires, Argentina | Registered: Jun 2001  |  IP: Logged
SigmaTheFierceDeity
Member
Member # 132218



posted March 27, 2003 09:18 AM      Profile for SigmaTheFierceDeity   Email SigmaTheFierceDeity    Edit/Delete Post Report This Thread to Moderators
Pokémon(25):
3 Cleffa (NG)
3 Hoppip (NG)
2 Skiploom (1 NG, 1 Aq)
2 Jumpluff (Aq)
4 Syther (Jungle)
4 Jigglypuff (Jungle)
3 Wigglytuff (Jungle)
2 Pichu (NG)
2 Tyrogue (ND)

Trainers(16):
1 Pokémon Breeder (Base)
1 Copycat (Exp)
4 CPU Search (Base)
2 IF (Base)
2 Lass (Base)
2 Town Volunteers (Aq)
2 Pokémon Fan Club (Aq)
2 Scoop up (Base)

NRG(19):
13 Grass
4 DCE
2 Recycle

Hmmm....Allow me to do your tweaking...

Pokemon: (24)
3x Cleffa
2x Tyrogue
2x Pichu
3x Hoppip (NG)
2x Skiploom (Aq + NG)
3x Jumpluff (AQ)
4x Jigglypuff
3x Wigglytuff
2x Scyther

Trainers: (25)
4x Copycat
3x Prof Oak
4x Comp Search
3x Item Finder
2x Town Volunteers
2x Lass
2x Energy ? (Forgot the name. You flip a coin. If heads, move 2 energy cards from your discard pile to your deck and shuffle)
2x Pokemon Breeder
3x Super Energy Removal

Energy: (11)
4x DCE
3x Recycle
4x Rainbow

Trust me, it'll run smoother.

[ March 27, 2003, 09:20 AM: Message edited by: SigmaTheFierceDeity ]

--------------------
Why do I like this job? Because the pay's good, the scenary changes, and they let me use explosives ^_^.

From: Claxton, Ga | Registered: Mar 2003  |  IP: Logged
j's_darkblastoise
Member
Member # 133435



posted March 27, 2003 01:40 PM      Profile for j's_darkblastoise      Edit/Delete Post Report This Thread to Moderators
*Energy Charge

SigmaTheFierceDeity's fix looks great to me. Try play testing it a bit, then take out what you tend to not use or need.

Registered: Mar 2003  |  IP: Logged


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