Author
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Topic: A question about Pokemon Center?
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Dragon_Master
Member
Member # 64149
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posted February 03, 2003 02:17 AM
It says
'Remove all damage counters from all of your pokemon with damage counters on them. Then discard all energy cards attached to those pokemon'
I may be out on a limb here but it seems to me that it is saying that you don't NEED energy cards to be attached to those pokemon in order to remove the damage counters. Therefore, could you play energy flow for example, return all energies to your hand, THEN play pokemon center, heal your poke and put the energies back on during the following turns?
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From: Unknown | Registered: Feb 2002
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Porygone3
Member
Member # 73689
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posted February 03, 2003 02:40 AM
yep.
-------------------- Erica total 24, thats right, 24. Dunsprace total 41. I've gotten 98 on that Machoke at work game. I beat Driving Corasola. I almost beat the record in Hold Down hip hop. I got 2000 or so in Kinglers day. I got 7 in Rapadash's dash. Butterfree's Flower Power 4700. 123 In Jumping Dodoro. My all foil deck is finished.
"I've got floating engery." "I've got counter productive Powers."
"One heart can make a diferance." "Rock the world baby, rock the world." "Roll out!!"
From: USA | Registered: Mar 2002
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Dragon_Master
Member
Member # 64149
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posted February 03, 2003 02:43 AM
ooooh! Eyes widen! okay then, are there any strategies currently around using Pokemon Center? I have a slowking deck that is heavily fortified with Focus Band etc and I don't have room for DoldBerry! As you can imagine, every opponent I face seems to try and murder Slowking from the bench, so I could use Pokemon center to heal it, any suggestions/strategies?
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From: Unknown | Registered: Feb 2002
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Rickdraco
Member
Member # 22369
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posted February 03, 2003 03:29 AM
I personally combo it with Venusaur, to transfer energy to an undamaged pokemon, then use the center to heal all, then put the energy back. That's the only combo I can think of off hand.
-------------------- I can last an eternity, or be over in the blink of an eyelid. But so long as two or more stay together, forever I will be.
From: Blackpool, England | Registered: May 2001
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Dark and Vile
Member # 74653
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posted February 03, 2003 06:55 AM
I've used a swarming Magneton (Neo Revelation) deck and it works great.
Magneton's Pokemon Power says "As often as you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Magnemites, Magnetons, or Dark Magnetons and attach it to a different 1 of your Magnemites, Magnetons, or Dark Magnetons. This power can't be used if Magneton is Asleep, Confused, or Paralyzed."
Take damage, move the energy from your active to the bench, heal the active, move them back. And note that it says "Energy card," not "basic Energy card." So moving special energy is allowed.
Couple swarming Magnetons with Pokemon Center/Pokemon Nurse/Gold Berry and you've got a horse. [ February 03, 2003, 09:33 AM: Message edited by: Dark and Vile ]
From: Melbourne, FL | Registered: Apr 2002
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dkates
Member
Member # 113463
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posted February 03, 2003 01:59 PM
Don't think this works for Modified, but an old Unlimited trick was Damage Swap + (high HP Pokemon) + Pokemon Center. Keep moving damage to the high Hp basics, which do not get energy, then pull Pokemon Center to get rid of a couple hundred damage, with no energy loss.
-------------------- Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.
From: Houston, TX | Registered: Nov 2002
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WizPog_BDS
Member # 113238
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posted February 03, 2003 02:15 PM
quote: Originally posted by dkates: Don't think this works for Modified, but an old Unlimited trick was Damage Swap + (high HP Pokemon) + Pokemon Center...
Actually, since Alakazam (Damage Swap) has been released again in Legendary Collection, this is once again a viable combo in Modified.
BDS
-------------------- Member of Team Compendium The source of official WotC rulings for Pokémon TCG
Mod on Pokeschool Rules/Strategy Q & A
From: Oregon | Registered: Nov 2002
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Otaku
Member # 42359
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posted February 04, 2003 11:59 AM
Swarm decks almost always abuse Pokemon Center and/or Pokemon Nurse (a supporter that acts like a Pokemon Center that targets only one Pokemon). Swarm decks rely on low-retreat, cheap attacking Pokemon. Jumpluff decks are almost certainly Swarm decks, as are NR Kingdra and even some unusual ones (the non-Holo EXP Charizard). ince all these Pokemon have an effective, one energy attack, you can quickly build two or three up, then when i looks like on is about to be KO'd, you just play a center and re-power i. Not surprisingly, Recycle energy is also a staple for such decks, as you can power most of the afformentioned swarmers with it, Center, then put the Recycle Energy back on the Pokemon that just lost it. Miracle Energy and Boost Energy also work well, since they are discarded at the end of the turn anyway (so they'll be when you use Center). Finally, you can add in Focus band to get really annoying. My Freaky Flock deck runs the non-Holo EXP 'Zard (100HP, 2 retreat, and 40 for C on a flip) with Dodrio to drop my retreat and broken Ground Gym to up their retreat. When a 'Zard survives its FB check, the next turn I try to play a Pokemon Center/Nurse, slap a new energy (or the old if it was a recycle) and bam, I'm back in business. ![[Big Grin]](../tcg/biggrin.gif)
-------------------- Imakuni Rules!
You can reach me at Otakutron on AIM and nihon_game_otaku on Yahoo Messenger.
From: Iowa | Registered: Sep 2001
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Dan the Pokeman
Member # 242
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posted February 06, 2003 08:04 AM
Well, the one that comes to mind when reading your message:
Energy Flow + Pokemon Center + Raindance
EF the W to your hand, heal all your Pokes, then Raindance it back on your Pokes and continue the beatdown...
From: Goose Creek, SC | Registered: Feb 2001
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Spectreon
Member # 60305
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posted February 06, 2003 04:53 PM
Another Idea for your deck is to use Pokemon Nurse (Support card from Expidition) that way it wont cause you to discard enrgies from other damged Pokemon
I love Poke Center.....
Decks I have used are
Venuscenter Blastoise with Energy Flow Jumpluff/Crobat Neo 3 Ampharos Neo 3 Kindra
My new fave, Neo 2 Politoed teamed with Ancient Memory Aerodatyl. This teams up with my buddies Poliwrath (Expedition) since you can swich energies around with Pluge.
-------------------- To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji
Spectreon: The Scary Ghost Pokemon
Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors
From: Lavender Town, Kanto | Registered: Jan 2002
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sentimental_blastoise
Member # 70533
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posted February 06, 2003 11:41 PM
try aqua kingdra ;-)
-------------------- Random British Professor AIM: LetLifePassUBy MSN: [email protected] GenCon UK 2002 Professor Champion Rainham 15+ Challenge Champion 2002 "Besides too much of Freddy is not always a good thing - DMTM" Love Pokemon - Hate Apprentice!
From: United Kingdom | Registered: Mar 2002
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