Author
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Topic: Poison Combo?Help...
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FireWorkz
Member
Member # 108120
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posted October 02, 2002 05:01 PM
Anyone know of a good poison combo?
From: Buffalo | Registered: Oct 2002
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The Dark Llama
Member
Member # 75434
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posted October 02, 2002 05:08 PM
If you mean someone to take advantage of poison, then try the Neo Beedril (not sure of the set) it can use Triple Poison, which does 30 poison damage after every turn,(with a coin flip) or stick with the LC Nidoking, does 20 damage and has 20 poison every turn without the flip. Koga's Kakuna does the same thing for 1 energy, but needs a flip. Also, Koga's Arbok poisons itself, then does 40 damage next turn and poisons the enemy, so just team it up with Miracle Berry to rid it of Poison and leave opponents in te wake of poison!!
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From: San Diego | Registered: Apr 2002
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MrGrass
Member # 166
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posted October 02, 2002 06:11 PM
I actually wrote a little guide about this since I do poison so much. I posted it a while back in this forum. Cards like Rocket's Training Gym, Broken Ground Gym, and Dark Muk are good because they increase your opponent's retreat cost, making it harder for them to remove the posion by retreating. Stopping trainers with something like Dark Vileplume would be good too, to stop Switch and Miracle Berry.
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From: A WOTC Store in Pennsylvania | Registered: Feb 2001
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John Kulp
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Member # 64111
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posted October 03, 2002 08:22 AM
I made a Toxic deck some time ago. Neo Beedrill is good because of its Evo line up. I like Base Set Nidoking but the evo line is horrible until there is some varients. I threw in Jungle Venomoth with its Confusion/Poison effects. One card I found useful is Neo R Shuckle. Decent attack,good power which fits the deck well. Also use those who not only paralyzes but can hit the bench to create an illusion of infection. 1st Promo Articuno and Azumarill spring to mind. At least that is what I did,I have absolutely no idea what you will do. [ October 03, 2002, 08:24 AM: Message edited by: John Kulp ]
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From: Pittsburgh,PA | Registered: Feb 2002
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Porygone3
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Member # 73689
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posted October 04, 2002 01:16 AM
the new arbok does more daammage if they are posioned I belive.
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From: USA | Registered: Mar 2002
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Crow-dad
Member
Member # 38360
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posted October 05, 2002 07:53 AM
For some time I used Koga's Tangela and Koga's trainer to poison and put to sleep the opponent all in one shot.
Sabrina's Venonat and Venomoth with Aerodactyl or recall can give you some good attacks for just one grass and one pychic energy. S.Venonat for poison antenna, S.Venomoth for Sonic Distortion, then S.Venonat Removal Beam to finish them off.
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From: Ft. Hood, Texas | Registered: Aug 2001
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LuckyCal
Member # 2435
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posted October 09, 2002 09:28 AM
A combo you might want to try out is in the new Expedition set... use Vileplume from the bench to poison the Defending Pokémon, and attack with Arbok to do extra damage. It's possible to do this on the second turn if your deck is based around this combo, and with a little luck.
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From: Springfield, USA | Registered: Mar 2001
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Meganium45
Member # 99835
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posted October 10, 2002 03:45 PM
That Expedition Vileplume is a Nasty Poison Card - Especially in team play. It also has a great attack 3x30 for 2 energy, with only a confusion setback! Talk about 2nd turn effect!!!
Let's not forget everyone's favorite Poison line - CROBAT!!!!
Everyone in that line Poisons, the Bat triggered poisons (respectfully disagrees with DMTM's ruling on Crobat v. Venusaur, but will follow it nonetheless).
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From: St. Louis, Missouri | Registered: Aug 2002
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