my profile | search | faq | all boards index
  next oldest topic   next newest topic
» Wizards.Com Boards   » Card Rulings and Strategies   » darkness nrg

   
Author Topic: darkness nrg
unbanlascho
Member
Member # 136296



posted April 12, 2003 08:01 AM      Profile for unbanlascho   Email unbanlascho    Edit/Delete Post Report This Thread to Moderators
i´ve got a question about the dark-nrg:
the neo-version says that u do 10 more damage to the defending pokemon.

the ex-version says u do 10 more damage generally.

which one is wrong???

Registered: Apr 2003  |  IP: Logged
Maverick Hunter Zero

Member # 6223



posted April 12, 2003 08:39 AM      Profile for Maverick Hunter Zero   Email Maverick Hunter Zero    Edit/Delete Post Report This Thread to Moderators
The Expedition version is wrong.

You'll note that the Aquapolis version uses the original wording, so that's the one we go with.

--------------------
http://www.mhzs-lair.com
AIM: MasterHunterZero
[email protected]
http://mhz.deviantart.com

It's not cowardly to run.
It's futile.

kachu Pika piii Kaa pi pikachu?

From: The strange, frightening world known as "SoCali" | Registered: Mar 2001  |  IP: Logged
Dan the Pokeman

Member # 242


posted April 15, 2003 06:37 AM      Profile for Dan the Pokeman   Email Dan the Pokeman    Edit/Delete Post Report This Thread to Moderators
WotC has ruled that all Darkness Energy are to be played by the text of the original NG version.
From: Goose Creek, SC | Registered: Feb 2001  |  IP: Logged


All times are Pacific Time  
   Close Topic    Move Topic    Delete Topic    next oldest topic   next newest topic
Printer-friendly view of this topic
Hop To:

Contact Us | www.Wizards.com | Privacy Statement



Powered by Infopop Corporation
Ultimate Bulletin BoardTM 6.2.0

ShopGamesBooksMagazinesStoresEventsCompanyWorldwideCommunity