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Author Topic: SR Beedrill, what to play with it?
Prime
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posted June 05, 2003 12:54 AM      Profile for Prime   Email Prime    Edit/Delete Post Report This Thread to Moderators
Okay, we all know that SR Beedrill is very awesome. If we can just find what would go good with it, then we would have a set deck. Here are just a few of the things I came up with:

Fossil Muk - Muk shuts down many decks, and because Beedrill's power is a come-into-play power, it isn't shut off. It can also poison I think.

Aquapolis Ariados - Add a retreat so when you poison/paralyze them, they can't get back to the bench. Also, it does little damage and maybe a status effect.

Discovery Forretress - Once you poison/paralyze them, they can decide to retreat. if so, the upcoming pokemon takes damage from the forretress and then is poison/paralyzed again.

EX Arbok - if opponent is poisoned, it can do 40 damage, which isn't much.

Venusaur - You want to be able topick up a beedrill and lay it on another kakuna but you will also need to have energy on that kakuna. So with venusaur, you can move the evolution and the energy so you never have a open beedrill.

Got any ideas? I think one of these might work. Give your opinions, and tell me which one you like best. Thanks

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"Do not follow where the path may lead. Go instead where there is no path and leave a trail." ~ Ralph Waldo Emerson

From: Asheville, North Carolina | Registered: Aug 2002  |  IP: Logged
Carrington388
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posted June 05, 2003 06:49 AM      Profile for Carrington388      Edit/Delete Post Report This Thread to Moderators
(Marked for deletion and all reactions edited. Unintentionally jumped to conclusions with an old ruling.)

[ June 05, 2003, 01:44 PM: Message edited by: Carrington388 ]

From: DataDyne | Registered: May 2003  |  IP: Logged
Moltres
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posted June 05, 2003 07:25 AM      Profile for Moltres   Email Moltres    Edit/Delete Post Report This Thread to Moderators
Good trainers for a beedrill deck are: Lure ball, undersea ruins, town volunteers and hyper devolution spray
From: The Netherlands | Registered: Jan 2003  |  IP: Logged
Spectreon

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posted June 05, 2003 07:59 AM      Profile for Spectreon      Edit/Delete Post Report This Thread to Moderators
Carrington, you need to stay up with ruling man, especially ones that have been around since at least the release of Neo4. All come into play Poke or Pokemon Powers are not effected by Muk, Sputter, or Goop Gas. These and other cards like them, like new Umbreon, only effect Powers that are in Play. Powers like TR Dark Golbat, or the new SR Beedrill happen as they come into play, and therefore are not effected.

Now back to the topic. I really think Either Muk/Drill (Dont forget you can also use AQ Muk too, loosing its Body only helps it.) Or You could go with Venusaur or even Meganium. What Beedrill canattack for 1 energy, possibly doing 100 damage, that is harsh.

Side note, if Playing this deck for fun, chck out this bad boy in the Ereader. Theresults are AWSOME.

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From: Lavender Town, Kanto | Registered: Jan 2002  |  IP: Logged
Big_Pappa_Poke

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posted June 05, 2003 08:52 AM      Profile for Big_Pappa_Poke   Email Big_Pappa_Poke    Edit/Delete Post Report This Thread to Moderators
Carrington: You are wrong. Any "comes-into-play" powers happen even if Muk is in play, Magby's Sputter is in effect, Goop Gas Attack has been played, etc. That ia what has made Entei/Macargo so powerful.

As for Pokemon to play with Beedrill, why not Noctowl. Sure, evolving the active pokemon or warp/retro energy will get rid of the effects, but it would be nice to get rid of those pesky double gusts, switches, full heals, asst. berries before they hit the board.

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From: Portsmouth, OH, USA | Registered: Mar 2001  |  IP: Logged
dkates
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posted June 05, 2003 08:53 AM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
Umm, that's wrong, Carrington. The ruling is that LC Muk does not stop "coming-into-play" Powers.

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From: Houston, TX | Registered: Nov 2002  |  IP: Logged
Prime
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posted June 05, 2003 10:12 AM      Profile for Prime   Email Prime    Edit/Delete Post Report This Thread to Moderators
There is a bunch of stage twos that would go good with beedrill but it is getting too hard now-a-days to play a pokemon that works well with alot of trainers with two stage twos and alot of energy.

I made one deck a while ago that had AQ Jumpluff and SR Beedrill in it. The deck didn't need that much energy to get it going, and abused double gusts alot. The only problem was that weedle and kakuna were not free retreaters so I switched to Jumpluff/Crobat, in which all pokemon in the deck were free retreater but I never got to test it out.

In all, I am thinking muk/beedrill would play the best. people are using so many powers in this metagame, and to shut them down, then poison/paralyze them, that could prove to b worthwhile.

Keep brainstorming. I know somebody will come up with a awesome, can't beat it idea. Well, I'm not looking for a feraligatr deck, but its cool to see everyone's ideas on what could go with the pesky bug.

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"Do not follow where the path may lead. Go instead where there is no path and leave a trail." ~ Ralph Waldo Emerson

From: Asheville, North Carolina | Registered: Aug 2002  |  IP: Logged
cattdreams
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posted June 05, 2003 10:50 AM      Profile for cattdreams      Edit/Delete Post Report This Thread to Moderators
I actually play a beedril/crowbat(with a little help from ladian to deal with those steelix)

but one thing that would work well I think, assuming you're gonna do the evolve/devolve trick is to match sr beedril with something that feint attacks. think about it, beedril comes up, poisons and paralizes, free retreats, a feint attacker comes in (possibly free retreater murcrow) feint attacks. keep up a round robin of para/posion on the active, and feint attacks on the bench.

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-Catt

From: orange county | Registered: Jan 2003  |  IP: Logged
Moltres
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posted June 05, 2003 10:52 PM      Profile for Moltres   Email Moltres    Edit/Delete Post Report This Thread to Moderators
VENOM SPRAY (Beedrill - Skyridge Expansion)

Q. For Skyridge Beedrill's "Venom Spray" power, if Muk was the Defending Pokemon would Venom Spray go first and shut off Muk's "Toxic Gas" (due to being paralyzed/poisoned), or would Muk turn off Venom Spray before it could paralyze/poison the Muk?
A. Correct... Toxic Gas is turned off.... (May 8, 2003 WotC Chat, Q1484 & 1502)

Source Compendium

From: The Netherlands | Registered: Jan 2003  |  IP: Logged
irwinmalek
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posted June 08, 2003 06:50 AM      Profile for irwinmalek   Email irwinmalek    Edit/Delete Post Report This Thread to Moderators
Personally, I actually think Noctowl would work really well, as if they're paralysed, they have no way of retreating other than using trainers or Poké-powers. Noctowl basically shuts off the trainers part, excluding lucky top-decks.

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From: Bucks, England | Registered: Jun 2002  |  IP: Logged
AncientOmastar
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posted June 09, 2003 06:53 AM      Profile for AncientOmastar   Email AncientOmastar    Edit/Delete Post Report This Thread to Moderators
I already know the best combo with beedrill (in my opinion of course) Try the new Skyridge Starmie (uncommon water).
The deck is weak to fire pokemon,
(due to weakness)

and metel pokemon
(due to resistence and scizor's pokebody "Poisen Resistence")
What can be the killer pokemon against both fire and metel? A water pokemon that has a pure colorless Core Blast attack.

Here's Starmie's Stats:

70 hp Retreat: C Res: none Weakness: lightning

Water Gun (W) this attack does 10 damage plus 20 more damage for each Water energy card attached to it. Limit +40

Core Blast (CCC) 30+ does 30 damage plus 20 more damage for each special energy attached to the defending pokemon.

Used in conjuction with a Skyridge Beedrill deck it destroys both metel and fire, takes colorless energy letting You use your recycle, warp, retro, and with boost energy, provides a one attachment 30+ damage attack. Not to mention that beedrill can take warp fairly well.

Well that's my suggestion, and please don't refuse it before trying it out cas I think it's worth while. Thanks -Ian

Registered: Mar 2003  |  IP: Logged
Prime
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posted June 09, 2003 11:43 AM      Profile for Prime   Email Prime    Edit/Delete Post Report This Thread to Moderators
Thats actually a good idea. I wouldn't shun it before trying it out.

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"Do not follow where the path may lead. Go instead where there is no path and leave a trail." ~ Ralph Waldo Emerson

From: Asheville, North Carolina | Registered: Aug 2002  |  IP: Logged
Moltres
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posted June 09, 2003 12:47 PM      Profile for Moltres   Email Moltres    Edit/Delete Post Report This Thread to Moderators
Which noctowl do you guys mean
From: The Netherlands | Registered: Jan 2003  |  IP: Logged
Big_Pappa_Poke

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posted June 09, 2003 01:25 PM      Profile for Big_Pappa_Poke   Email Big_Pappa_Poke    Edit/Delete Post Report This Thread to Moderators
I would tech Igglybuff, to shut down Scizor's Poison Resistance [Devilish]

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Third - WotC's final Pokemon event (Sunday Modified at GenCon)

Adventure, excitement... a Jedi craves not these things.

Would you like a chocolate covered Pretzel?

From: Portsmouth, OH, USA | Registered: Mar 2001  |  IP: Logged
TheCrossFormatKid

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posted June 09, 2003 02:48 PM      Profile for TheCrossFormatKid   Email TheCrossFormatKid    Edit/Delete Post Report This Thread to Moderators
BPP, igglybuff can only turn off your opponants benched pokemons powers, and turning off the benched scizors body is useless. Anywho, use muk, hyper devolution spray, boune energy(yes, i did say bounce energy), and mantine(neo4). Muk to stop all of those power reliant decks(light draggy for example), hyper devo spray for reusing beedrill's power, bounce energy for re-using basic energies(especially water energy) and to power up beedrills attack, and mantine as anti cargo.

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From: Hoodbridge, VA | Registered: Jun 2002  |  IP: Logged


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