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Author Topic: Aquapolis Jumpluff on the Bench
Crobat1

Member # 85086



posted February 05, 2003 04:31 PM      Profile for Crobat1   Email Crobat1    Edit/Delete Post Report This Thread to Moderators
I tried asking this question as an add on to the other Jumpluff line--but no one answered--so I will try again with a new line.

Could someone clarify for me whether a benched Aquapolis Jumpluff can prevent an entire attack?

Let's say I have a benched Jumpluff with one damage counter on the bench and my opponent's Aquapolis Steelix attacks with Earth Rift--which does 10 damage to each of my Pokemon including Jumpluff. If I flip a head with Jumpluff's Poke-Body, do I prevent damage to all of my Pokemon. That's the way it reads to me.

Also, let's say the opponent has a Revelation Kingdra as the active and Jumpluff is my only benched Pokemon. If Kingdra using Genetic Memory of Mud Splash flips a head, which would do 10 damage to Jumpluff, does Jumpluff's Poke-body (if I flip a head) stop damage to my active Pokemon?

If so---that is powerful.

The card reads: "If heads, prevent all effects of that attack (including damage)."

It doesn't say prevent damage to Jumpluff--it says all effects including damage.

--------------------
Bilbo Baggins: "Every worm has its weakness."

Crobat2:
Winner, Syracuse SBZ, Feb, 2003
22nd Place, 10 and Under, World's, August, 2002
Winner, Friday's Open Modified Event, Origins, July, 2002
Winner, 10 and Under Gym Challenge, Milford, May, 2002

Crobat1:
Winner, Albany SBZ, May, 2003
9th Place: Professor's Tournament at World's, August 2002
Top 4, Theme Deck Tournament at World's, August, 2002
Top 8, Unlimited Side Event at World's (Undefeated in Main Draw), August, 2002

From: Binghamton, NY | Registered: May 2002  |  IP: Logged
Dugtrio1951

Member # 1237



posted February 05, 2003 04:43 PM      Profile for Dugtrio1951   Email Dugtrio1951    Edit/Delete Post Report This Thread to Moderators
Well we've been arguing about that and other Jumpluff rulings throughout that entire thread and we haven't come to an agreement over anything (except that if Murkrow Feint Attacks a Benched Jumpluff, you still flip for Fluff) so that's why no one responded to your question: we haven't figured that out yet, definitively.

But I'll give you my opinion, for what it's worth. =) Due to the wording of the PokéBody, I'd say that, on heads, it blocks all effects done by the Active Pokémon's attack. That means damage it does to Jumpluff, to the Defending Pokémon, to your Bench, to the opponent's Bench, to the Active Pokémon itself, and to both players' decks, Prizes, discard piles, and in-play Stadiums. Everything. Prevented. So yeah, that IS QUITE powerful. Let's hope the MTs rule it that way this Thursday.

-Dugtrio

--------------------
55th registered Pokémon Professor, registered on February 20th, 2002 at 6:28 PM EST ^_^

Judge at the first Pokémon Professor Championships (I think I'll PRE-register next time..)

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From: Northeast Ohio, baby! | Registered: Feb 2001  |  IP: Logged
Dan the Pokeman

Member # 242


posted February 06, 2003 07:59 AM      Profile for Dan the Pokeman   Email Dan the Pokeman    Edit/Delete Post Report This Thread to Moderators
I don't think WotC will rule that way, for 2 reasons:

1) The Holo Suicune Pokemon Power ruling, which basically said the PP only stopped effects that actually did something to Suicune; everything else happened as it normally would.

2) The definintion of a PokeBody is that it only effects that Pokemon, while PokePowers can effect other Pokemon.

I believe they will rule that the flip would only be to determine if a Benched Jumpluff with a damage counter on it would take damage, the effects on other Pokemon affected by the attack would happen as usual.

Of course, this is WotC, and anything is possible...

From: Goose Creek, SC | Registered: Feb 2001  |  IP: Logged
Onix95

Member # 103241



posted February 06, 2003 10:48 PM      Profile for Onix95      Edit/Delete Post Report This Thread to Moderators
Dan the Pokeman, good points, but Holo Suicune says that it prevents all Effects that does something to Suicune, while Jumpluff's Pokewhatever says that it prevents all effects of attacks in general, or at least it doesn't say "prevents all effects of attacks done to Jumpluff"

I am curious though, whether or not it could stop a Magby's sputter when Jumpluff is on the bench...

From: Honolulu, Hawaii | Registered: Aug 2002  |  IP: Logged
Crobat1

Member # 85086



posted February 07, 2003 06:41 AM      Profile for Crobat1   Email Crobat1    Edit/Delete Post Report This Thread to Moderators
Personally think that the wording on this card is perfectly clear. Damage is always to particular Pokemon. Affects are always on the active or defending Pokemon.

If we stick with the literal wording, if Jumpluff alredy has damage and is to be damaged or have an affect done to it (for which Jumpluff would have to be the defending Pokemon)--then all damage and effects are stopped.

Magby's sputter is an affect on Magby. I therefore believe that Magby would not trigger Jumpluff's Poke-Body unless Jumpluff was to be damaged by Magby.

In the examples that I gave, I believe that the damage of Steelix's attack including its affect on itself would be blocked.

In the case of Seadra or Kingdra, I believe that your opponent would have to flip to see if they damage a benched Pokemon--and if so--all damage would be stopped.

I personally think the card may be "broken"--and I don't use that word often. IMHO, Genesis Sneasel in Modified and Team Rocket Meowth in Team Play may have been the only such cards.

I consider a card broken when it takes away from the game--by making it impossible to play other cards, etc. Aquapolis Steelix--which I consider a great card--is virtually unplayable because of Jumpluff. Yanma, a great card, also becomes unplayable. Pichu is weakened. IMHO, go out and buy yourself a bunch of Grimers and Muks. Some of these Pokebodies are powerful--especially this one.

My best advice: wait for the ruling to come down. Sometimes, the rulings don't exactly match the literal translations--that's a fact.

Here is the wording for your convenience:

"During your opponent's turn, if Jumpluff would be damaged or affected by an opponent's attack and it already has at least 1 damage counter on it, flip a coin, If heads, prevent all effects of that attack (including damage)."

--------------------
Bilbo Baggins: "Every worm has its weakness."

Crobat2:
Winner, Syracuse SBZ, Feb, 2003
22nd Place, 10 and Under, World's, August, 2002
Winner, Friday's Open Modified Event, Origins, July, 2002
Winner, 10 and Under Gym Challenge, Milford, May, 2002

Crobat1:
Winner, Albany SBZ, May, 2003
9th Place: Professor's Tournament at World's, August 2002
Top 4, Theme Deck Tournament at World's, August, 2002
Top 8, Unlimited Side Event at World's (Undefeated in Main Draw), August, 2002

From: Binghamton, NY | Registered: May 2002  |  IP: Logged
WizPog_BJJ

Member # 113374



posted February 07, 2003 10:19 AM      Profile for WizPog_BJJ   Email WizPog_BJJ    Edit/Delete Post Report This Thread to Moderators
A quick look at last night's log chat reveals it has been ruled:

quote:
master_trainer_pat presents the speaker with question #874 from daytongl:Auqapolis Jumpluff's PokeBody - Does it block the entire attack (such as with Tyranitar's Trample) if it is on the bench and flipped Heads for the PokeBody?
master_trainer_pat says, "Jumpluff just prevents the damage and other effects of attacks."
master_trainer_mike says, "Done to itself only!!!!!"
master_trainer_mike says, "It does NOT prevent the effects form the attack to others!"
master_trainer_mike says, "It just protects itself."

And Yes Feint Attack gets through it without a flip if it is Active.

--------------------
The Compendium

WizPog Posting Rules

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From: Warwick RI USA | Registered: Nov 2002  |  IP: Logged
Crobat1

Member # 85086



posted February 07, 2003 11:58 AM      Profile for Crobat1   Email Crobat1    Edit/Delete Post Report This Thread to Moderators
Thank you BJJ for posting the MTM ruling from the chat.

I for one think that he made the "right" choice. Why turn Jumpluff into a crazy protector of everyone?

Now I can play Aquapolis Steelix and continue playing Pichu in all of my non-Pokemon Power decks.

--------------------
Bilbo Baggins: "Every worm has its weakness."

Crobat2:
Winner, Syracuse SBZ, Feb, 2003
22nd Place, 10 and Under, World's, August, 2002
Winner, Friday's Open Modified Event, Origins, July, 2002
Winner, 10 and Under Gym Challenge, Milford, May, 2002

Crobat1:
Winner, Albany SBZ, May, 2003
9th Place: Professor's Tournament at World's, August 2002
Top 4, Theme Deck Tournament at World's, August, 2002
Top 8, Unlimited Side Event at World's (Undefeated in Main Draw), August, 2002

From: Binghamton, NY | Registered: May 2002  |  IP: Logged
Khapoera
Member
Member # 3449



posted February 07, 2003 12:23 PM      Profile for Khapoera   Email Khapoera    Edit/Delete Post Report This Thread to Moderators
So...does Magby do 10 damage to it and stop it's PB?

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Risky situations always reveal their worst consequences first. Be the first to allow everyone to see the benefits.

From: New Jersey | Mind: Corrupt | Registered: Mar 2001  |  IP: Logged


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