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Author Topic: Light Dragonite and Boost energy
Crobat1

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posted January 24, 2003 11:02 AM      Profile for Crobat1   Email Crobat1    Edit/Delete Post Report This Thread to Moderators
So, can someone spell out the ruling.

I take it that Boost energy remains on Light Dragonite if Light Dragonite is the active. And then, once the turns end with Boost energy having remained on Light Dragonite--the Boost energy is not removed even if Light Dragonite stops being the active. Basically, the statute of limitations on Boost energy being removed is that turn. It gets removed or it stays on forever--unless Light Dragonite were to de-evolved to Dratini.

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Crobat2:
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22nd Place, 10 and Under, World's, August, 2002
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Crobat1:
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From: Binghamton, NY | Registered: May 2002  |  IP: Logged
PokePop

Member # 8



posted January 24, 2003 11:14 AM      Profile for PokePop   Email PokePop    Edit/Delete Post Report This Thread to Moderators
Even if it devolves to Dratini on a later turn, you should still be OK with keeping it. The condition of attaching to an evo is only checked at the moment of attachment.

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yoshi1001

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posted January 24, 2003 11:50 AM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
The bad news is then you have a dratini that can't retreat. That effect does last.

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From: Janesville, Wisconsin | Registered: Feb 2001  |  IP: Logged
Crobat1

Member # 85086



posted January 24, 2003 01:50 PM      Profile for Crobat1   Email Crobat1    Edit/Delete Post Report This Thread to Moderators
Pokepop: The last sentence of the Boost energy card says that the Boost energy is discarded if the Pokemon is no longer an evolved Pokemon. The Boost energy will remain on Light Dragonair--but not on Dratini.

Yoshi: Why can't Dratini retreat?

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Bilbo Baggins: "Every worm has its weakness."

Crobat2:
Winner, Syracuse SBZ, Feb, 2003
22nd Place, 10 and Under, World's, August, 2002
Winner, Friday's Open Modified Event, Origins, July, 2002
Winner, 10 and Under Gym Challenge, Milford, May, 2002

Crobat1:
Winner, Albany SBZ, May, 2003
9th Place: Professor's Tournament at World's, August 2002
Top 4, Theme Deck Tournament at World's, August, 2002
Top 8, Unlimited Side Event at World's (Undefeated in Main Draw), August, 2002

From: Binghamton, NY | Registered: May 2002  |  IP: Logged
PokePop

Member # 8



posted January 24, 2003 02:26 PM      Profile for PokePop   Email PokePop    Edit/Delete Post Report This Thread to Moderators
Crobat1: Oh, OK. I haven't seen an actual copy of the card yet.
Got your cards, BTW. Sending yours in the morning.

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The Dark Llama
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posted January 24, 2003 05:10 PM      Profile for The Dark Llama   Email The Dark Llama    Edit/Delete Post Report This Thread to Moderators
I still don't understand:
Light Dragonite's power should shut off the effects of the Boost Energy so it shouldn't be discarded, but doesn't the effect of the power ALSO say that all Special Energy only provides (C)??

Another thing: If LC Muk comes into play and Dragonite's Power turns off, why wouldn't the effects of Boost Energy be turned back on? It might not happen during your opponent's turn, but you should still have to discard it if all of its effects come back. SO what's the big deal about the Muk? It only would stop Miraculous Wind from working, thus letting Special Energy have their effects again.

I also hear that by leaving Boost in play for more than 1 turn, you no longer have to dicard it ever again.

Plz answer these queries. (Also - I want to know where I can find scans for Aquapolis, anyone know?)

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From: San Diego | Registered: Apr 2002  |  IP: Logged
Crobat1

Member # 85086



posted January 24, 2003 06:32 PM      Profile for Crobat1   Email Crobat1    Edit/Delete Post Report This Thread to Moderators
[QUOTE]Originally posted by The Dark Llama:
[QB]I still don't understand:
Light Dragonite's power should shut off the effects of the Boost Energy so it shouldn't be discarded, but doesn't the effect of the power ALSO say that all Special Energy only provides (C)??

Dark LLama: you raise very good points. I will only comment on the one I quoted and leave the others to others. Light Dragonite simply says that "each special energy card provides colorless energy". I substituted the word "colorless" for a picture of colorless. Now that picture could be interpretted to mean "one" colorless energy--but I wouldn't interpret it that way.

I am hoping that someone who was there at the chat can clarify these issues for us.

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Crobat2:
Winner, Syracuse SBZ, Feb, 2003
22nd Place, 10 and Under, World's, August, 2002
Winner, Friday's Open Modified Event, Origins, July, 2002
Winner, 10 and Under Gym Challenge, Milford, May, 2002

Crobat1:
Winner, Albany SBZ, May, 2003
9th Place: Professor's Tournament at World's, August 2002
Top 4, Theme Deck Tournament at World's, August, 2002
Top 8, Unlimited Side Event at World's (Undefeated in Main Draw), August, 2002

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Onix95

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posted January 24, 2003 07:47 PM      Profile for Onix95      Edit/Delete Post Report This Thread to Moderators
I believe it just meant that they provide energy of no type or colorless energy. The power changes everything to (C) , in other words, it changes the color of each energy symbol to (C). So if there were a special energy card that provided (W)(W)(W)(W) , it would provide (C)(C)(C)(C) , a different color, but the same number of Energy. Take Ditto, it can change a DCE (C)(C) into any color providing 2 of that color. [I need to learn how to explain things better]... [Roll Eyes]

[ January 24, 2003, 07:49 PM: Message edited by: Onix95 ]

From: Honolulu, Hawaii | Registered: Aug 2002  |  IP: Logged
PokePop

Member # 8



posted January 24, 2003 08:44 PM      Profile for PokePop   Email PokePop    Edit/Delete Post Report This Thread to Moderators
It has already been ruled that Miracle Energy on LD will provide [White Mana] [White Mana] . Since there is a picture of multiple Energy symbols in the upper corner, you get that many [White Mana] energy out of it.

As for staying on after the turn is over; its a text and timing issue. The time to remove Boost has passed and it is not checked again, so it stays on.

[ January 24, 2003, 08:45 PM: Message edited by: PokePop ]

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Porygone3
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posted January 24, 2003 09:22 PM      Profile for Porygone3      Edit/Delete Post Report This Thread to Moderators
its kind of odd that they locked the other topic that was basicly the same thing, perhaps this is a rulling that is going to be debated...

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Crobat1

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posted January 25, 2003 06:38 AM      Profile for Crobat1   Email Crobat1    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by PokePop:
It has already been ruled that Miracle Energy on LD will provide [White Mana] [White Mana] . Since there is a picture of multiple Energy symbols in the upper corner, you get that many [White Mana] energy out of it.

As for staying on after the turn is over; its a text and timing issue. The time to remove Boost has passed and it is not checked again, so it stays on.

Thank you Pokepop. I opened this line because the other line caught my attention and was then closed--but I was unable to get a clear statement of the logic. Thanks.

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Crobat2:
Winner, Syracuse SBZ, Feb, 2003
22nd Place, 10 and Under, World's, August, 2002
Winner, Friday's Open Modified Event, Origins, July, 2002
Winner, 10 and Under Gym Challenge, Milford, May, 2002

Crobat1:
Winner, Albany SBZ, May, 2003
9th Place: Professor's Tournament at World's, August 2002
Top 4, Theme Deck Tournament at World's, August, 2002
Top 8, Unlimited Side Event at World's (Undefeated in Main Draw), August, 2002

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themcster

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posted January 27, 2003 01:14 AM      Profile for themcster   Email themcster    Edit/Delete Post Report This Thread to Moderators
ok, if my opponent had a light dragonite active, does this mean i could attach a boost energy to a BASIC pokemon on my side???

( i am leaning slightly to no... )

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BJJ763

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posted January 27, 2003 04:57 AM      Profile for BJJ763   Email BJJ763    Edit/Delete Post Report This Thread to Moderators
No because the effect that you can only attach to Evolved Pokémon isn't removed by LD until it comes into play. Much the same way FHE still cures, Rainbow still damages, and Potion still move one damage when attached and LD Active.

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Intruder
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posted January 27, 2003 08:33 AM      Profile for Intruder   Email Intruder    Edit/Delete Post Report This Thread to Moderators
but the poke power of LD is on only when thi is LD or it' continou when it's devolved

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Freddy K

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posted January 27, 2003 02:54 PM      Profile for Freddy K   Email Freddy K    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Intruder:
but the poke power of LD is on only when thi is LD or it' continou when it's devolved

The power disappears if its not active (see Light Dragonite) or if it deevolves.

-fK

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DOMCGI

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posted January 27, 2003 08:58 PM      Profile for DOMCGI      Edit/Delete Post Report This Thread to Moderators
All the Pokemon power only affect cards which are "In-Play". "In-Play" mean the card is on the table but not in the Deck, Discard Pile, and Prize. (Supporter is just stay beside the Active Pokemon as a marker. It is not considered as In-Play when it act as a marker.)

The L. Dragonite power only affect all "In-Play" special energy card.

The "attached to Evolved Pokemon" clause is check just "WHILE" (mean before) you attached the Boost Energy card to a pokemon. Since the card is not "In-Play" yet, this clause is still effective.

"AFTER" the Boost Energy card is attached, it is "In-Play" and is affected by the L.Dragonite: only provide colorless (it is already only provide colorless!!!!!) and all special effects are disable. So the "Discard at the end off the turn attached" and "Discard if it is no longer an Evolved pokemon" clause are disable because the card is "In-Play" now.

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