my profile | search | faq | all boards index
  next oldest topic   next newest topic
» Wizards.Com Boards   » Card Rulings and Strategies   » One hit KO combo (sort of) (Page 2)

 
This thread has multiple pages: 1  2 
 
Author Topic: One hit KO combo (sort of)
CPUSrchDiscarding2forOak

Member # 37400


posted October 30, 2002 07:29 AM      Profile for CPUSrchDiscarding2forOak   Email CPUSrchDiscarding2forOak    Edit/Delete Post Report This Thread to Moderators
It's not like it was a big deal -- all decks I make are made the same way:

Cleffas, main hitters, anti-Powers (if room allows), support hitters

Energy count

Massive Trainer engine, specific cards added first (In this case Breeder/Sab. ESP)

BTW I've only seen very few Sniggly decks actually WORK -- that dual energy ends up hurting them in the end (especially with as much removal as the metagame around here packs.) Although more and more often I'm seeing Focus band instead of GB (since people are OHKOing even the Wigglies with the help of Pluspowers) so this deck is slightly more viable.

--------------------
What, like the pro-archetype attitude is supposed to be restricted to THIS company, and THIS TCG?
All card games run on archetypes. Magic is 90% archetypes. YGO is 90% archetypes. Pokemon was, for the most part, all archetypes before and during MF2. Pokemon will be archetype-based during MF3. Pokemon will be archetype based when it is under Nintendo.

Viva la unoriginality!

From: West Mifflin, PA | Registered: Aug 2001  |  IP: Logged
DOMCGI

Member # 20344



posted November 01, 2002 08:05 AM      Profile for DOMCGI      Edit/Delete Post Report This Thread to Moderators
It seem that many Pokemon TCG player do not really read the rule book/Master Document.

In the rule book (after Neo), it is very clear about the steps within a turn and "Between turn". It is also very clear about the steps when you attack.

Within your turn, the last step is attack. When you attack, it do:
1. calculate damage and place damage counter on all pokemon in the same time. If more damage counter than HP on any pokemon, KO that pokemon at once.
2. resolve all pending effect which is not triggered in the damage calculation. If effect cause KO, KO the pokemon now.
3. Attack finish and end of your turn.

Then go to between turn (The sequence may not correct, please refer to the rule book for accurate answer)

Not sure if "replacing the active pokemon if it is KOed" are done beforce end of turn of in Between turn. I guess is between turn because it still possible to have more pokemon being KO in the between turn.

1. Add damage counter if any pokemon is posion. KO the pokemon if counter more than HP
2. Flip for Burn or Char.KO the pokemon if
counter more than HP
3. Flip for Asleep.

It is the owner choice on when to use any Berry in the between turn. It even can be done before the first step

After the between turn, opponent's turn start. If any Berry meet the trigger condition and do not be used in the between turn yet, it have to be used now.

For Brock's Ninetale, the confuse is reolve in the attacked phase and not in the between turn yet, so Miricle Berry don't save the attached cards.

For the Sabrina's Kadabra + Exped. Vileplume combo, the Berry can activate before the posion damage and save the pokemon.

Hope it solve many argument.

Also highly suggest all serious players to read all the rules at least one time.

--------------------
An Old Pokemon Trading Card Game Player.

Pokemon Professor: Score of 40/50

From: Toronto, Canada | Registered: May 2001  |  IP: Logged


All times are Pacific Time
This thread has multiple pages: 1  2 
 
   Close Topic    Move Topic    Delete Topic    next oldest topic   next newest topic
Printer-friendly view of this topic
Hop To:

Contact Us | www.Wizards.com | Privacy Statement



Powered by Infopop Corporation
Ultimate Bulletin BoardTM 6.2.0

ShopGamesBooksMagazinesStoresEventsCompanyWorldwideCommunity