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Author Topic: Iggly, Pichu, or Magby
TrEkIeV

Member # 3433


posted October 15, 2002 02:13 AM      Profile for TrEkIeV   Email TrEkIeV    Edit/Delete Post Report This Thread to Moderators
for unlimited's metagame right now, whats best to tech in a sneasel deck againt slowkings? iggly, pichu, or magby?

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From: Los Angeles, California | Registered: Mar 2001  |  IP: Logged
j.
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posted October 15, 2002 04:17 AM      Profile for j.      Edit/Delete Post Report This Thread to Moderators
go with igglybuff because slowking is psychic so there is resistance in addition to the natural stallings of the baby [Big Grin]

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From: Texas | Registered: Oct 2002  |  IP: Logged
Dark and Vile

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posted October 15, 2002 04:39 AM      Profile for Dark and Vile   Email Dark and Vile    Edit/Delete Post Report This Thread to Moderators
Iggly because you can use him from the bench to shut off Slowking's power. The only downside is when your opponent has multiple Slowkings. You need an Iggly per Slowking.

I wouldn't use Pichu because Pichu won't disable Slowking's power and it will take 4 attacks to knock one out. By then, your opponent will probably have played a Gold Berry, so you need 2 more attacks.

Magby could be interesting though. Does damage, plus gives you the NEXT turn to use trainers, plus has baby power and free retreat.

From: Melbourne, FL | Registered: Apr 2002  |  IP: Logged
IPGeek21

Member # 184



posted October 15, 2002 11:57 PM      Profile for IPGeek21   Email IPGeek21    Edit/Delete Post Report This Thread to Moderators
You forget two:
Brock's Mankey or SI jiggly.

I don't use iggly, PICHUS are used in slowking FOR THIS reason.

I prefer Pichu to ZAP everything with a power & maybe a magby (which CAN be quite annoying.)

Ever run:

1 Pichu
1 magby
1 Brock's Mankey?

or 1 pichu
1 magby
1 Grimer
1 Muk?

Ahhhh.... TecH, not for the FAINT of heart.

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From: The here, BUT WHERE shall we go? | Registered: Feb 2001  |  IP: Logged
CPUSrchDiscarding2forOak

Member # 37400


posted October 16, 2002 10:55 AM      Profile for CPUSrchDiscarding2forOak   Email CPUSrchDiscarding2forOak    Edit/Delete Post Report This Thread to Moderators
Honestly, I don't think any of them will actually WORK -- but let's look at each:

Magby:
Pros: Shuts off all Slowkings for one turn
Cons: If KOed, effect ends, plus they have a prize and you have 1 less Magby. If Gusted, effect ends, and you have to use another turn's attack. If Slowking player has a baby out, and Sputter fails, well you're pretty much up a certain creek without a paddle.

Pichu:
Pros: 20 damage to all Kings in play
Cons: Takes 4 turns. Slowking players are known to either use Gold Berries or even TeCH in Pokemon Center to prevent this as they are using their own Pichus. Even a Pichu with a Focus Band will most likely be KOed before the Slowkings are.

Igglybuff:
Pros: Does not have to use its attack to shut off a Slowking, in the correct Unlimited deck can evolve out of a Mean Look
Cons: Need multiples and does nothing more to help you in a non-Wigglytuff based deck. Slowking player + Pichu + Strength Charm = all of your Igglies dead in one hit and only one attack used. (THIS IS THE BIG ONE.)

So, which should you use? One that would take 4 turns, one that if either gusted or KOed doesn't work anymore, or one that is vulnerable to the tiny electric rat?

I'd take either Iggly or Magby, maybe 2 Iggly/1 Magby or 3 Iggly altogether.

--------------------
What, like the pro-archetype attitude is supposed to be restricted to THIS company, and THIS TCG?
All card games run on archetypes. Magic is 90% archetypes. YGO is 90% archetypes. Pokemon was, for the most part, all archetypes before and during MF2. Pokemon will be archetype-based during MF3. Pokemon will be archetype based when it is under Nintendo.

Viva la unoriginality!

From: West Mifflin, PA | Registered: Aug 2001  |  IP: Logged
IPGeek21

Member # 184



posted October 16, 2002 11:40 AM      Profile for IPGeek21   Email IPGeek21    Edit/Delete Post Report This Thread to Moderators
Strange analysis:

Your least convincing arguements and THOSE are the pokes you choose to use.

I am not a fan of Iggly.

But I also think this:
Pichu is all around. Never KNOW when someone will use powers.

Magby VERY situational BUT there is a cool strategy to use with this poke.

Iggly CAN be useful BUT I do not care for it.

IF YOU use powers THEN by all means use Magby/Iggly combo.

If you do not Use Pichu/Magby combo.

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From: The here, BUT WHERE shall we go? | Registered: Feb 2001  |  IP: Logged
Professor Warbuzz

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posted October 16, 2002 12:09 PM      Profile for Professor Warbuzz      Edit/Delete Post Report This Thread to Moderators
I agree with IPGeek21, I depends if you are using Powers in your deck or not.

Is it true that magbys effect shuts off if he is benched? I did not know this.

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From: East Los Angeles, CA | Registered: Jan 2002  |  IP: Logged
yoshi1001

Member # 825



posted October 16, 2002 12:23 PM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
And definitely don't use Pichu/Iggly. [Wink]

Pichu hurts anything with a power, and is about the only way make someone think twice about that Entei in their hand(though specifically that's more modified). However, it isn't as good against Pokemon your opponent isn't going to voluntarily make active (and Slowking is pretty hard to make in active voluntatily as well). After all, that Pichu isn't likely to stay in play long enough to knock stuff out.

Magby is different, it works best against powers that your opponent needs to always work without interruption, like Transform and Shapeshift. It can work against Slowking, if you're willing to wait and hope your opponent doesn't KO or bench Magby.

Igglybuff has the advantage of working without attacking, but each one only takes out one Slowking's power. That reduces the number of flips, but to elimiate the threat you need a 1:1 ratio. Also, it's not good against very many powers, mostly just Slowking and Unown D/M/N.

None of these are silver bullets, but for plunking down a 30 HP basic, what do you expect?

[ October 16, 2002, 06:02 PM: Message edited by: yoshi1001 ]

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AIM: yoshi1001

From: Janesville, Wisconsin | Registered: Feb 2001  |  IP: Logged
Prime
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posted October 16, 2002 05:24 PM      Profile for Prime   Email Prime    Edit/Delete Post Report This Thread to Moderators
I think Pichu is the best if your not using powers. I mean, so what if he is using gold berry. If he has 3 slowking out, that is 20 damage per turn to all 3 slowking. He would have to put a gold berry on all 3 of them and then he would have wasted them. Trust me, Pichu is so the best card to use. Its like murkrow only he isnt dark and he has a baby power. You attach a strength charm to pichu, and you get around the gold berry anyways. I mean, he does 30 to each of them and then you can do another 20 and 20 and all 3 are dead. Or strength charm and pluspower. Two turns, KO all 3! Awesome! Only downside, you cannot use any powers unless you want to be attacked.

One trick I have for you? Use porygon 2 or whatever and turn pichu to colorless, then use a uknown n and nobody on your bench will take damage. yey!

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From: Asheville, North Carolina | Registered: Aug 2002  |  IP: Logged
yoshi1001

Member # 825



posted October 16, 2002 06:15 PM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
quote:
One trick I have for you? Use porygon 2 or whatever and turn pichu to colorless, then use a uknown n and nobody on your bench will take damage. yey!
First of all , Porygon 2 changes the types of basic energy cards. Promo Smeargle changes pokemon's types, but only the other players, and never to colorless. Nothing personal, just pointing that out.

[ October 16, 2002, 06:17 PM: Message edited by: yoshi1001 ]

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From: Janesville, Wisconsin | Registered: Feb 2001  |  IP: Logged
TrEkIeV

Member # 3433


posted October 16, 2002 06:39 PM      Profile for TrEkIeV   Email TrEkIeV    Edit/Delete Post Report This Thread to Moderators
right now i'm using a Magby, because i play with dark golbats... but magby just hasnn't been seeing much play, so i dunno if i should leave it or not

--------------------
7th Place 2002 WCSC Professor Challenge
13th Place 2002 Worlds Professor Challenge
1st Place 2003 Feb Super BattleZone - Los Angeles
9th Place 2003 May Super BattleZone - Westminster
9th Place 2003 Comic-Con Fan Appreciation Tournament
8th Place 2003 Team Championships

From: Los Angeles, California | Registered: Mar 2001  |  IP: Logged
Prime
Member
Member # 102940



posted October 16, 2002 08:11 PM      Profile for Prime   Email Prime    Edit/Delete Post Report This Thread to Moderators
Well crap, still isn't there a pokemon that can turn any pokemon's type to something else? Well if there was a card, you could use the little "trick" i suggested. But for now, just don't mind reading it. Still would be cool though.

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From: Asheville, North Carolina | Registered: Aug 2002  |  IP: Logged
IPGeek21

Member # 184



posted October 16, 2002 10:15 PM      Profile for IPGeek21   Email IPGeek21    Edit/Delete Post Report This Thread to Moderators
That is correct MAGBY lost some luster, ESP. with AHEM, BJJ *shame on you!!*, the GOW/knocking out ends its effect.

BUT useful, QUITE useful it still is.
DO you care to play brock's mankey?

--------------------
Drafts bring out the BEST of the WORST cards in Pokemon
*TC Member/WizpogMOD_Squad/Master_Prof*
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-=-=-=-=-=-
TheCompendium
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SHUT UP & DO something about it

From: The here, BUT WHERE shall we go? | Registered: Feb 2001  |  IP: Logged
TrEkIeV

Member # 3433


posted October 17, 2002 04:56 AM      Profile for TrEkIeV   Email TrEkIeV    Edit/Delete Post Report This Thread to Moderators
yea, i play a brock's mankey, i'm hoping to be going to the next westminister tourney, i'm one of the regulars at jeremy's tournament, but have been a little busy, hoping to get back with it.

--------------------
7th Place 2002 WCSC Professor Challenge
13th Place 2002 Worlds Professor Challenge
1st Place 2003 Feb Super BattleZone - Los Angeles
9th Place 2003 May Super BattleZone - Westminster
9th Place 2003 Comic-Con Fan Appreciation Tournament
8th Place 2003 Team Championships

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maxETER
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posted October 23, 2002 06:22 PM      Profile for maxETER   Email maxETER    Edit/Delete Post Report This Thread to Moderators
I always use Pichu and Magby. Iggly needs tons of space and you generally can't play more pokémons until your opponent kills your igglybuffs or you scoop up them because your bench is full. Magby is quick and practical. Sputter -> GOW -> KO or mean look Slowking.
Pichu isn't as fast as Magby, it is more situational and also can kill Iggly, Unown or other pokemons with a pkmn power.
Brock's Mankey is also useful, but it is very weak to GOW -> one hit KO.

That's all folks

maxETER

[ October 23, 2002, 06:33 PM: Message edited by: maxETER ]

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Crazy Random
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posted October 24, 2002 12:19 PM      Profile for Crazy Random      Edit/Delete Post Report This Thread to Moderators
Eh? I'd say magby cause i was recently in a tournement and i faced some guy who was playing slowking. I had 3 igglies on bench and a rocket zap as active. He computersearches for a PICHU and attaches a STRENGTH charm and kills all 3 of my igglies=/.

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From: CANADA! | Registered: Apr 2002  |  IP: Logged
CPUSrchDiscarding2forOak

Member # 37400


posted October 24, 2002 04:14 PM      Profile for CPUSrchDiscarding2forOak   Email CPUSrchDiscarding2forOak    Edit/Delete Post Report This Thread to Moderators
Ouch, Crazy Random -- but ya gotta admit that Expedition gave Slowking/Sneasel decks its newest and most powerful weapon to date.

It isn't so much that you're doing 10 more damage but the fact that you don't have to lay the Pichu down so your opponent may not expect it. Just play Pichu + Recycle E + Strength Charm and use a Switch (or retreat if baby/Sneasel) and your opponent will never see it coming -- but if you're only doing 20 they have one turn to plan (possibly attempt to gust in King, etc.)

--------------------
What, like the pro-archetype attitude is supposed to be restricted to THIS company, and THIS TCG?
All card games run on archetypes. Magic is 90% archetypes. YGO is 90% archetypes. Pokemon was, for the most part, all archetypes before and during MF2. Pokemon will be archetype-based during MF3. Pokemon will be archetype based when it is under Nintendo.

Viva la unoriginality!

From: West Mifflin, PA | Registered: Aug 2001  |  IP: Logged


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