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Author Topic: Which archetypes benefit from aquapolis?
Crobat1

Member # 85086



posted January 28, 2003 01:18 PM      Profile for Crobat1   Email Crobat1    Edit/Delete Post Report This Thread to Moderators
With the SBZ coming--in neo modified--it is worth putting our heads together to figure out which decks are going to benefit from which cards.

I'll start us off.

All decks that use full heal and switch (especially Steelix and other high retreat guys) will benefit from Warp Energy. It accomplishes both in one card. And Noctowl can't remove it. The only drawback: it counts as your energy for the turn.

Speaking of Steelix--the new one is pretty good. Kabutops-Steelix and other water-Steelix decks may benefit from it.

Light Dragonite--if it wasn't already---will now become a serious archetype with Boost Energy to help it out.

Lightning decks--especially Ampharos--will love the power of Lightning Cube.

Multi-color decks will benefit from Crystal energy. Long live the rogues.

Your turn.

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Bilbo Baggins: "Every worm has its weakness."

Crobat2:
Winner, Syracuse SBZ, Feb, 2003
22nd Place, 10 and Under, World's, August, 2002
Winner, Friday's Open Modified Event, Origins, July, 2002
Winner, 10 and Under Gym Challenge, Milford, May, 2002

Crobat1:
Winner, Albany SBZ, May, 2003
9th Place: Professor's Tournament at World's, August 2002
Top 4, Theme Deck Tournament at World's, August, 2002
Top 8, Unlimited Side Event at World's (Undefeated in Main Draw), August, 2002

From: Binghamton, NY | Registered: May 2002  |  IP: Logged
Psychic Player
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posted January 28, 2003 01:37 PM      Profile for Psychic Player   Email Psychic Player    Edit/Delete Post Report This Thread to Moderators
remember light dragonite's power...!!!

there will also come a new archetype:
JUMPLUFF!!!

maybe some guys will try Entei/Arcanine...
venu/center will become stronger because of exegutor...
my personal favourite is octillery!(maybe a combo with steelix)

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steelix rulez

From: VIENNA | Registered: Jan 2003  |  IP: Logged
Mad Of Feraligatr
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posted January 29, 2003 12:52 AM      Profile for Mad Of Feraligatr   Email Mad Of Feraligatr    Edit/Delete Post Report This Thread to Moderators
Venucenter with Victreebell or Exeggutor . Kingdra (NeoRev) With Kingdra (Aquapolis) . Octillerry with ??? .

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Porygone3
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posted January 29, 2003 02:46 AM      Profile for Porygone3      Edit/Delete Post Report This Thread to Moderators
I go for the harvest bounty/wild groth/Big eggsplosion for like 8 or more flips on turn 2, more if you put 2 boost engerys on it... you could do like 12 flips with that sucker on turn 2.

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Erica total 24, thats right, 24.
Dunsprace total 41.
I've gotten 98 on that Machoke at work game. I beat Driving Corasola.
I almost beat the record in Hold Down hip hop. I got 2000 or so in Kinglers day. I got 7 in Rapadash's dash. Butterfree's Flower Power 4700. 123 In Jumping Dodoro. My all foil deck is finished.

"I've got floating engery."
"I've got counter productive Powers."

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Dugtrio1951

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posted January 29, 2003 07:22 AM      Profile for Dugtrio1951   Email Dugtrio1951    Edit/Delete Post Report This Thread to Moderators
Jumpluff should definately get big. Breeder it turn two, attach Rainbow Energy and Focus Band, and wa-la: instant wall that can do nice damage for one Energy.

Octillery could probably be paired with Jumpluff, actually. Between dealing with Smokescreen and Fluff, your opponent will get annoyed with you real quick. [Razz]

Nidoking has obvious potential for TMP. One player has a Nidoking Swarm deck to continually wear down Benches while the other player runs things with Feint Attack like Murkrow and the new Houndour (or even Water Pokémon comboed with Water Cube) to pick off the stragglers. It sounds great in theory.

Big Grass got some interesting options with Muk and Victreebel. Both of them Burn, making it no longer a Fire-exclusive effect. Both cards can be charged up in a reasonable amount of time, too, which is nice.

I personally like the new Electrode. Swift does 30 damage guaranteed for only [L][C], pretty good IMO. The Power is great, too, especially after a Lightning Cube. How many more options does Lightning have to get before it finally becomes a competitive type? Hopefully this guy will do it.

On the subject of Lightning, Ampharos isn't bad. Thundershock is pretty cost-effective, but I don't know about Reflect Energy. I guess there's always Energy Switch to get the Energy back onto Ampharos, or you can use the effect to your advantage to power up someone else. Either way, 50 for [L][L][C] and 100 damage is nothing to complain about.

Exeggutor can definately be a strong archetype. You need a strong card-drawing engine to keep it consistent, though.

The Scizor rules. Nuff said. [Big Grin]

Has anyone noticed the Mankey? It's a common but its first attack is great. [F] Mug 10 damage: Before doing damage, discard all Trainer cards attached to the Defending Pokémon. It's like the Darkness Cube, but more efficient because to use the D.C. you need a Darkness monster out, plus the Cube, plus a Darkness (or Rainbow) Energy. Mankey just needs itself and a Fighting (again, or Rainbow..) Energy. I can see it harassing Steelixes already.... Its splashability is a bit limited, but I would make an effort to include it in my deck.

That's all I can come up with right now...

-Dugtrio

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From: Northeast Ohio, baby! | Registered: Feb 2001  |  IP: Logged
SteveP

Member # 14743


posted January 29, 2003 08:47 AM      Profile for SteveP   Email SteveP    Edit/Delete Post Report This Thread to Moderators
I'm currently playtesting an Charizard deck with the following Aquapolis cards:

Boost Energy
Forest Guardian
Pokemon Fan Club
Town Volunteers

The obvious strategy is to Energy Burn and Fire Spin as often as possible. Here's the entire deck:

Pokemon (16)
(low on basics but I have plenty of card draw and Fan Club to help out)

4 x Charmander (2 x base, 2 x expedition)
4 x Charmeleon (2 x base, 2 x expedition)
4 x Charizard (Fire Spin)
2 x Cleffa
1 x Tyrogue
1 x Elekid

Trainers (26)

4 x Power Charge
3 x Energy Charge
4 x Prof Elm
4 x Forest Guardian
3 x Double Gust
2 x Pokemon Fan Club
2 x Prof Elm's Training Method
2 x Gold Berry
1 x Lucky Stadium
1 x Town Volunteers

Energy (18)

4 x Boost
4 x Recycle
3 x Full Heal
7 x Fire

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From: Colorado Springs, CO, USA | Registered: Apr 2001  |  IP: Logged
Porygone3
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posted January 29, 2003 02:18 PM      Profile for Porygone3      Edit/Delete Post Report This Thread to Moderators
why not bring back you know who...

4 Juggler
4 Seer
4 Pro Elm
4 Bill

lots of watter engery...

Riptide.

--------------------
Erica total 24, thats right, 24.
Dunsprace total 41.
I've gotten 98 on that Machoke at work game. I beat Driving Corasola.
I almost beat the record in Hold Down hip hop. I got 2000 or so in Kinglers day. I got 7 in Rapadash's dash. Butterfree's Flower Power 4700. 123 In Jumping Dodoro. My all foil deck is finished.

"I've got floating engery."
"I've got counter productive Powers."

"One heart can make a diferance."
"Rock the world baby, rock the world."
"Roll out!!"

From: USA | Registered: Mar 2002  |  IP: Logged
SteveP

Member # 14743


posted January 29, 2003 08:36 PM      Profile for SteveP   Email SteveP    Edit/Delete Post Report This Thread to Moderators
I agree with Porygone. Feraligatr Riptide could see a comeback, but not nearly as powerful as before because of the limiting nature of supporters, and most importantly, the inability to recycle trainers with Trash Exchange.

Furthermore, the beauty of the earlier Feraligatr was it's non-reliance on Downpour (Secret Mission and Trash Exchange). Any current Modified version of Feraligatr will be vulnerable to Pokemon Power denial.

[ January 29, 2003, 08:39 PM: Message edited by: SteveP ]

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From: Colorado Springs, CO, USA | Registered: Apr 2001  |  IP: Logged
Crobat1

Member # 85086



posted January 31, 2003 09:07 PM      Profile for Crobat1   Email Crobat1    Edit/Delete Post Report This Thread to Moderators
I have now been involved in a number of booster drafts with aquapolis--and what I find most striking is how many Pokemon are using colorless energy. Octilery. Hypno. Tangela. Most of the Pokemon use one of its type and the rest colorless.

The entire set is very friendly to mixing different types of Pokemon in one deck. I can imagine playing with water, psychic, and a third color.

There are Pokemon Powers aimed at enabling you to trade energy. My sense is that it was designed with the purpose of facilitating blur decks. The Crystal energy seems irrelevant since you only need one of a particular color.

Every Booster Draft deck that I have assembled has used 3 or 4 types of energy!!!

I suspect that there will be many powerful decks relying on stage one Pokemon--perhaps as many as 3 or even 4 families in a deck--with 3 types of energy!!!

Just the kind of deck that would have been previously been thought of as a rogue deck--will soon become commonplace.

JMO.

--------------------
Bilbo Baggins: "Every worm has its weakness."

Crobat2:
Winner, Syracuse SBZ, Feb, 2003
22nd Place, 10 and Under, World's, August, 2002
Winner, Friday's Open Modified Event, Origins, July, 2002
Winner, 10 and Under Gym Challenge, Milford, May, 2002

Crobat1:
Winner, Albany SBZ, May, 2003
9th Place: Professor's Tournament at World's, August 2002
Top 4, Theme Deck Tournament at World's, August, 2002
Top 8, Unlimited Side Event at World's (Undefeated in Main Draw), August, 2002

From: Binghamton, NY | Registered: May 2002  |  IP: Logged
mysterioustrainer

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posted January 31, 2003 10:08 PM      Profile for mysterioustrainer   Email mysterioustrainer    Edit/Delete Post Report This Thread to Moderators
Entei/Magcargo decks get a little extra help with the supporter Town Volenteers. Light Dragonite does get a very good advantage with Boost Energy. Kabutops decks get additional help with Underwater Ruins. A few Shining Pokemon will make great use out of the Crystal Energy (Shining Raichu most likely). Crystal Energy can really be pushed to the max with Lanturn (Neo Genesis) decks. Muk will really be popular in defense of Aquapolis.

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MetalDarkDitto
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posted February 02, 2003 08:25 AM      Profile for MetalDarkDitto   Email MetalDarkDitto    Edit/Delete Post Report This Thread to Moderators
I wouldn't be surprised to see a few Aqua: Umbreon decks running around. Put that with the Neo Noctowl and a Pkmn that has an ER attack, and you'll be controlling the game from turn 5 on.

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From: Taylors,SC,United States | Registered: Feb 2001  |  IP: Logged
Crobat1

Member # 85086



posted February 02, 2003 10:19 AM      Profile for Crobat1   Email Crobat1    Edit/Delete Post Report This Thread to Moderators
Umbreon is great--until I dsicovered Aquapolis Magneton.

Has anyone noticed how the Aquapolis Magneton shuts down all dark decks?

Whenever Magneton is active, it flips a coin. If heads, it switches two of the opponents energy cards with each other. That can be annoying for any mixed color deck and for decks relying on steel--but when a dark energy is moved over to a baby!!!!!

--------------------
Bilbo Baggins: "Every worm has its weakness."

Crobat2:
Winner, Syracuse SBZ, Feb, 2003
22nd Place, 10 and Under, World's, August, 2002
Winner, Friday's Open Modified Event, Origins, July, 2002
Winner, 10 and Under Gym Challenge, Milford, May, 2002

Crobat1:
Winner, Albany SBZ, May, 2003
9th Place: Professor's Tournament at World's, August 2002
Top 4, Theme Deck Tournament at World's, August, 2002
Top 8, Unlimited Side Event at World's (Undefeated in Main Draw), August, 2002

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The Dark Llama
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posted February 02, 2003 02:04 PM      Profile for The Dark Llama   Email The Dark Llama    Edit/Delete Post Report This Thread to Moderators
It's gonna be LC Venusaur and the LC Eggxecutor and the new AQ one ripping the Bench to shreds then hitting the Active when he's all alone.

Venucenter just got MUCH more powerful.

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DarkcrobatsR4me
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posted February 02, 2003 04:20 PM      Profile for DarkcrobatsR4me   Email DarkcrobatsR4me    Edit/Delete Post Report This Thread to Moderators
Don't forget about Hypno/D. Gengar. I think Meganium(wild growth)/Exeggutor is better cuz of doubling grass e. for Called shot. My version is posted in the deck help area. I know Jumpluff will be big too.

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No Signs of Life
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posted February 02, 2003 04:21 PM      Profile for No Signs of Life      Edit/Delete Post Report This Thread to Moderators
I guess a new archetype could come from maybe the Expedition Charizard (with the 120 damage attack and 120 HP). But definitely Jumpluff will become very popular.

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Registered: Jan 2003  |  IP: Logged
Crobat1

Member # 85086



posted February 02, 2003 05:30 PM      Profile for Crobat1   Email Crobat1    Edit/Delete Post Report This Thread to Moderators
The more responses that I get to this--the more I conclude that in the end--the most obvious impact of Aquapolis is to increase the trade value of MUK--the original MUK.

--------------------
Bilbo Baggins: "Every worm has its weakness."

Crobat2:
Winner, Syracuse SBZ, Feb, 2003
22nd Place, 10 and Under, World's, August, 2002
Winner, Friday's Open Modified Event, Origins, July, 2002
Winner, 10 and Under Gym Challenge, Milford, May, 2002

Crobat1:
Winner, Albany SBZ, May, 2003
9th Place: Professor's Tournament at World's, August 2002
Top 4, Theme Deck Tournament at World's, August, 2002
Top 8, Unlimited Side Event at World's (Undefeated in Main Draw), August, 2002

From: Binghamton, NY | Registered: May 2002  |  IP: Logged
Raymond Lalic
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posted February 02, 2003 10:01 PM      Profile for Raymond Lalic   Email Raymond Lalic    Edit/Delete Post Report This Thread to Moderators
The toxic gas Muk will be definitely come back in play to shut off any pokemon power in sight. Better watch for the cubes. Specially the grass cube that cause the defending pokemon asleep at same time. Even though a pokemon with a poke-power recovers from sleep it is still shut off beacuse it is still poisoned. [Razz]
Never underestimate the power of the cubes. [Roll Eyes]

Zzap Pichu will have problems when Fluff Jumpy is around. Since Zzap is an attack, it can be prevented by fluff. [Razz]

Also how does a looting Mankey, a robbing Sneasel, a mountain eating Larvitar, Shining Tyranitar, Roaring Tyranitar and NRG Punching Tyroyuge and a lot of energy removals aorund (in unlimited of course) look like to you. EEEEVIIILLL!!! [Bounce]

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Big_Pappa_Poke

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posted February 02, 2003 11:02 PM      Profile for Big_Pappa_Poke   Email Big_Pappa_Poke    Edit/Delete Post Report This Thread to Moderators
Crystal Energy will really boost the Shining Tyranitar. My Shining T-Tar/T-Tar deck is really happy right now.

Not only does Hypno/D. Gengar/Misdreavus rock in modified, but I used an unlimited version heavy on removal to dominate yesterday. BUT, one card I used to my advantage, Warp Energy, could make life miserable for that deck, especially with full heals out there too.

People, for the most part, are ignoring fighting. With the boost lighting decks have gotten and solid cards like MAROWAK, why not try some fighting? A bench hitting attack for (*)(*) with the possibility of 30 damage and an attack for (F) (*)(*) that does 50X number of consecutive heads is one of the best fighting attacks I have ever seen (outside Hitmontop). One retreat and just one colored energy requirement for attack makes Marowak pretty splashable (well, as much as a stage 1 can be splashable). This will probably make it's way into a T-tar deck or some kind of fire deck (to balance out Marowak's Grass weakness.)

With almost EVERY type of deck benifitting from some new Pokemon, or at least a couple of trainers, Aquapolis has certainly made the playing environment a whole lot more interesting.

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From: Portsmouth, OH, USA | Registered: Mar 2001  |  IP: Logged
Otaku

Member # 42359



posted February 04, 2003 12:19 PM      Profile for Otaku   Email Otaku    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by No Signs of Life:
I guess a new archetype could come from maybe the Expedition Charizard (with the 120 damage attack and 120 HP). But definitely Jumpluff will become very popular.

How about the (no-longer) new 'Zard Swarm, combining elements of both? 100HP is nothing to scoff at, giving it some decent staying power, but more imporantly, Tail Smash gives it sick speed (Tail Smash does 40 for C on a flip), and letting it greatly abuse Focus Band/Pokemon Center(Nurse). It then has a solid 60 damage from Flame Thrower for RRC and discarding an R. I back mine up with 'Buzz, Dodrio and Broken Ground Gym, and let me tell you, its showing some good potnetial.

I am working on a couple decks that just looooooooooove EXP Vileplume's Poison Pollen. The obvious use is with Murkrow, but I also wanted some surprises (and 50HP does not a wall make [Razz] ). I've had some success with EXP Fearow-Clutch does 20 and holts retreating for a turn, so by the time its my urn again, the stand a good chance of having taken 40, or else have buned a DG/Swtch/Warp Point. Broken gorund Gym kinda hurts that though: if they DG up one of [B]my[B] baby Pokemon, then i may still poison and stall. I have found that most poeple who use Double gust count on that free retreat fr Babies and basics. I can also attack with Feaow in a pinch (50 for CCC and a flip). Another version I just thouht off (though I am sure sevral others beat me too anyway) is Aquapolis Ariados/Broken Ground Gym/EXP Vileplume. Will they be "the new 'Gatr".... No. -_- Still, they are fun and can win. [Smile]

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From: Iowa | Registered: Sep 2001  |  IP: Logged
Tahna

Member # 2850



posted February 05, 2003 12:37 PM      Profile for Tahna      Edit/Delete Post Report This Thread to Moderators
Ariados, a card you'd rather flip tails with, any way you turn it, you get the good side of the card.
I was rather interested in the new Arcanine, how about splashing in this baby, and it can dish out also, if you take the time to get it revved up with Fire instead of you normal energies.
Combo this with anything anti-water and you just might get something here.
Underground Ruins: combo this with Exp/Aq Chansey and Rev Blissey and you have a killing machine.

Just my $0.02

The Restless

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From: the most tolerant place on earth, the cemetery | Registered: Mar 2001  |  IP: Logged


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