my profile | search | faq | all boards index
  next oldest topic   next newest topic
» Wizards.Com Boards   » Card Rulings and Strategies   » darkness energy damage and berry (Page 2)

 
This thread has multiple pages: 1  2 
 
Author Topic: darkness energy damage and berry
yoshi1001

Member # 825



posted November 20, 2002 11:53 AM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
quote:
Finally, BJJ and yoshi, your example and comment just illustrate why I think the sequence is not a very good rule. In any strategic game, players should be given some leeway in how they apply a sequence of actions in order to gain an advantage. IMO, I like the idea of making Pokemon more strategic by enabling players to THINK about what order to apply the in-between steps in order to gain an advantage. I compare this to how a player sequences his trainer usage.
True, but then who decides what happens when? What if both players have something going on? It's a logistical nightmare to try to do anything other than a set sequence.

--------------------
Visit Pokéwatch!

Listen to PIRN, the Pokémon Internet Radio Network. We have interviews with Master Trainer Mike, Kierin Chase, and more, as well as your favorite Pokémon music! PIRN: The number 1 Pokémon Internet Radio Station!

PIRN: The Magazine

PIRN Message Boards

GCAbGEbGF

AIM: yoshi1001

From: Janesville, Wisconsin | Registered: Feb 2001  |  IP: Logged
SteveP

Member # 14743


posted November 20, 2002 03:53 PM      Profile for SteveP   Email SteveP    Edit/Delete Post Report This Thread to Moderators
yoshi, you bring up an interesting point. I don't know if this matters, but do BOTH players (or ALL players in a TMP game) apply each step of the in-between-turn sequence simultaneously? That is, if both players are asleep, do they try to wake up at the same time (2 different flips of course)? And, if one player is poisoned and the other is burned, does the poisoned player add damage before the burned player flips for damage?

The rulebook hints that the steps happen simultaneous for each player (at least that's how I see it.)

Like I said, it don't think it matters. But, please cite an example, if you can, where it does matter. If you can't cite an example, then like I said before, I personally feel that abandoning the in-between-turn sequence will only enhance game-play (increase the stategy level).

EDIT:

OK, I think I can cite an example with Muk and Light Dragonite in play. Let's say that Muk is asleep and Light Dragonite has Darkness Energy attached. First, Muk attempts to wake up and is successful. Next, Light Dragonite takes damage from the Darkness Energy. In this case, if the steps were reversed, Light Dragonite wouldn't have taken the Darkness damage.

Now, if Muk and Light Dragonite where on the same side, it would be best (strategic-wise) to allow the player to determine a sequence to his advantage. However, if the Muk and Light Dragonite were on opposing sides, the story would be different.

So, I concede, there ARE cases where a well-defined sequence is necessary, however rare they my be.

[ November 20, 2002, 04:34 PM: Message edited by: SteveP ]

--------------------
Proud member of Team PokéParents - we play Pokémon with our kids!

From: Colorado Springs, CO, USA | Registered: Apr 2001  |  IP: Logged
MrGrass

Member # 166



posted November 20, 2002 07:44 PM      Profile for MrGrass   Email MrGrass    Edit/Delete Post Report This Thread to Moderators
SteveP: Acording to the New rules insert, placing poison damage comes before the sleep check. Was this changed?

--------------------
"They possess armor that explodes on impact." He-Man action figure commercial

"This is so good it just has to be fattening." Stewy from The Family Guy

AIM: SpectreX0
Yahoo: Shiny_Psyduck

From: A WOTC Store in Pennsylvania | Registered: Feb 2001  |  IP: Logged
SteveP

Member # 14743


posted November 21, 2002 08:28 PM      Profile for SteveP   Email SteveP    Edit/Delete Post Report This Thread to Moderators
MrGrass, did I state something wrong? Yes, I know that the poison damage comes before the sleep check.

FYI, today on the chat, MT Pat ruled on this topic. A Berry (or Gold Berry) may be used in-between the placement of damage counters when a non-Dark Pokemon has multiple Darkness Energies attached. However, as expected, MTM ruled that a double or triple poisoned Pokemon can't use a Berry (or Gold Berry) in-between the placement of damage counters.

[ November 21, 2002, 08:31 PM: Message edited by: SteveP ]

--------------------
Proud member of Team PokéParents - we play Pokémon with our kids!

From: Colorado Springs, CO, USA | Registered: Apr 2001  |  IP: Logged
MrGrass

Member # 166



posted November 22, 2002 08:39 PM      Profile for MrGrass   Email MrGrass    Edit/Delete Post Report This Thread to Moderators
Oopsie, sorry. Had a brain misfunction. Was thinking you were talking about poison for some reason. Silly me.

--------------------
"They possess armor that explodes on impact." He-Man action figure commercial

"This is so good it just has to be fattening." Stewy from The Family Guy

AIM: SpectreX0
Yahoo: Shiny_Psyduck

From: A WOTC Store in Pennsylvania | Registered: Feb 2001  |  IP: Logged


All times are Pacific Time
This thread has multiple pages: 1  2 
 
   Close Topic    Move Topic    Delete Topic    next oldest topic   next newest topic
Printer-friendly view of this topic
Hop To:

Contact Us | www.Wizards.com | Privacy Statement



Powered by Infopop Corporation
Ultimate Bulletin BoardTM 6.2.0

ShopGamesBooksMagazinesStoresEventsCompanyWorldwideCommunity