Author
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Topic: darkness energy damage and berry
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yoshi1001
Member # 825
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posted November 20, 2002 11:53 AM
quote: Finally, BJJ and yoshi, your example and comment just illustrate why I think the sequence is not a very good rule. In any strategic game, players should be given some leeway in how they apply a sequence of actions in order to gain an advantage. IMO, I like the idea of making Pokemon more strategic by enabling players to THINK about what order to apply the in-between steps in order to gain an advantage. I compare this to how a player sequences his trainer usage.
True, but then who decides what happens when? What if both players have something going on? It's a logistical nightmare to try to do anything other than a set sequence.
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AIM: yoshi1001
From: Janesville, Wisconsin | Registered: Feb 2001
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SteveP
Member # 14743
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posted November 20, 2002 03:53 PM
yoshi, you bring up an interesting point. I don't know if this matters, but do BOTH players (or ALL players in a TMP game) apply each step of the in-between-turn sequence simultaneously? That is, if both players are asleep, do they try to wake up at the same time (2 different flips of course)? And, if one player is poisoned and the other is burned, does the poisoned player add damage before the burned player flips for damage?
The rulebook hints that the steps happen simultaneous for each player (at least that's how I see it.)
Like I said, it don't think it matters. But, please cite an example, if you can, where it does matter. If you can't cite an example, then like I said before, I personally feel that abandoning the in-between-turn sequence will only enhance game-play (increase the stategy level).
EDIT:
OK, I think I can cite an example with Muk and Light Dragonite in play. Let's say that Muk is asleep and Light Dragonite has Darkness Energy attached. First, Muk attempts to wake up and is successful. Next, Light Dragonite takes damage from the Darkness Energy. In this case, if the steps were reversed, Light Dragonite wouldn't have taken the Darkness damage.
Now, if Muk and Light Dragonite where on the same side, it would be best (strategic-wise) to allow the player to determine a sequence to his advantage. However, if the Muk and Light Dragonite were on opposing sides, the story would be different.
So, I concede, there ARE cases where a well-defined sequence is necessary, however rare they my be. [ November 20, 2002, 04:34 PM: Message edited by: SteveP ]
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From: Colorado Springs, CO, USA | Registered: Apr 2001
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MrGrass
Member # 166
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posted November 20, 2002 07:44 PM
SteveP: Acording to the New rules insert, placing poison damage comes before the sleep check. Was this changed?
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AIM: SpectreX0 Yahoo: Shiny_Psyduck
From: A WOTC Store in Pennsylvania | Registered: Feb 2001
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SteveP
Member # 14743
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posted November 21, 2002 08:28 PM
MrGrass, did I state something wrong? Yes, I know that the poison damage comes before the sleep check.
FYI, today on the chat, MT Pat ruled on this topic. A Berry (or Gold Berry) may be used in-between the placement of damage counters when a non-Dark Pokemon has multiple Darkness Energies attached. However, as expected, MTM ruled that a double or triple poisoned Pokemon can't use a Berry (or Gold Berry) in-between the placement of damage counters. [ November 21, 2002, 08:31 PM: Message edited by: SteveP ]
-------------------- Proud member of Team PokéParents - we play Pokémon with our kids!
From: Colorado Springs, CO, USA | Registered: Apr 2001
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MrGrass
Member # 166
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posted November 22, 2002 08:39 PM
Oopsie, sorry. Had a brain misfunction. Was thinking you were talking about poison for some reason. Silly me.
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"This is so good it just has to be fattening." Stewy from The Family Guy
AIM: SpectreX0 Yahoo: Shiny_Psyduck
From: A WOTC Store in Pennsylvania | Registered: Feb 2001
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