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Author Topic: Warp Engery + Harvest Bounty Venusar
Porygone3
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Member # 73689



posted January 26, 2003 10:39 PM      Profile for Porygone3      Edit/Delete Post Report This Thread to Moderators
If I attach a warp engery to the active and have "Bounty" Venusar on the bench would I still get to attach the second engery or would the effects of the Warp Engery be "faster" then the Power. Also what if you attach two warp engery at the same time using the above idea.

And on a side note, Forrest Guardan (The trainer) is awsome, and so is the mini game involved with that.

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Erica total 24, thats right, 24.
Dunsprace total 41.
I've gotten 98 on that Machoke at work game. I beat Driving Corasola.
I almost beat the record in Hold Down hip hop. I got 2000 or so in Kinglers day. I got 7 in Rapadash's dash. Butterfree's Flower Power 4700. 123 In Jumping Dodoro. My all foil deck is finished.

"I've got floating engery."
"I've got counter productive Powers."

"One heart can make a diferance."
"Rock the world baby, rock the world."
"Roll out!!"

From: USA | Registered: Mar 2002  |  IP: Logged
IPGeek21

Member # 184



posted January 26, 2003 11:00 PM      Profile for IPGeek21   Email IPGeek21    Edit/Delete Post Report This Thread to Moderators
WHy would you do the above?
N-E-WAY, why would you attach warp energy 1st?

2 Warp energies?

I surely hope MTM enjoyed his SUPERBOWL experience... Thursday will, well, BUSY for him.

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SHUT UP & DO something about it

From: The here, BUT WHERE shall we go? | Registered: Feb 2001  |  IP: Logged
Porygone3
Member
Member # 73689



posted January 27, 2003 07:04 AM      Profile for Porygone3      Edit/Delete Post Report This Thread to Moderators
I would do the above if I was effected by a status condition, however I guess the boost engery would have to go last, if the only 2 engery cards were in my hand then I would want to do this as I would nead to attack with that pokemon, so whats the rulling?

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Erica total 24, thats right, 24.
Dunsprace total 41.
I've gotten 98 on that Machoke at work game. I beat Driving Corasola.
I almost beat the record in Hold Down hip hop. I got 2000 or so in Kinglers day. I got 7 in Rapadash's dash. Butterfree's Flower Power 4700. 123 In Jumping Dodoro. My all foil deck is finished.

"I've got floating engery."
"I've got counter productive Powers."

"One heart can make a diferance."
"Rock the world baby, rock the world."
"Roll out!!"

From: USA | Registered: Mar 2002  |  IP: Logged
TElekid
Member
Member # 50807



posted January 27, 2003 08:13 AM      Profile for TElekid      Edit/Delete Post Report This Thread to Moderators
I may be a little slow, but can someone please describe a "Warp Energy" I never heard of it. Be sure to say what color it is and what set it comes from thanks.

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Just love the Delibird!!! When all else fails, use the present thing.

Registered: Nov 2001  |  IP: Logged
DOMCGI

Member # 20344



posted January 27, 2003 09:27 AM      Profile for DOMCGI      Edit/Delete Post Report This Thread to Moderators
Warp Energy Card is a new Energy card from the Aquapolis set. Like the old Potion/Full Heal Energy, Warp Energy is a combination of Switch and Colorless energy card. When attach the Active pokemon, the Active pokemon will switch with a bench pokemon.

For this Warp Energy question, I believe the closest rule is:
Q. Let's say my active Pokemon has only 10hp left, and Venusaur with "Harvest Bounty" is on the bench. If I attach a Rainbow Energy to my active frist, us the pokemon LO'd immediately and if so, what do I do with the second energy card?
A. It would be KO'd immediately and the other energy follows the KO'd Pokemon into the discard pile. (Oct 10, 2002 WotC Chat, Q81)

I believe the reason of the above rule is the second energy still attached to the pokemon and follow the Pokemon to the discard pile.

If the above reason is ture, even attach the Warp energy first, the second energy card still attached to the same pokemon and follow to the bench.

Could someone confirm this in the Chat?

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An Old Pokemon Trading Card Game Player.

Pokemon Professor: Score of 40/50

From: Toronto, Canada | Registered: May 2001  |  IP: Logged
Dan the Pokeman

Member # 242


posted January 28, 2003 04:55 AM      Profile for Dan the Pokeman   Email Dan the Pokeman    Edit/Delete Post Report This Thread to Moderators
With Harvest Bounty, both Energy cards are considered to be attached at the same time for game-play purposes, even if you physically put them on one right after the other. To keep it simple for yourself and your opponents, if you don't put them on at the same moment, put the Warp Energy on last.

After the attachement, then perform the special effect of Warp Energy.

If you decide to attach 2 Warp Energy with Harvest Bounty, just be sure to attach them both at the same time. That should eliminate any "argument".

PS - The only reason anyone would want to attach 2 WE at once is if his Pokemon needed [CC] to attack, and those are the only 2 Energy cards in your hand.

From: Goose Creek, SC | Registered: Feb 2001  |  IP: Logged
BJJ763

Member # 158



posted January 28, 2003 05:23 AM      Profile for BJJ763   Email BJJ763    Edit/Delete Post Report This Thread to Moderators
Unfortunately it really isn't as clear cut as that, from The Compendium:

quote:
Q. If I use Expedition Venusaur's Power to attach both a Rainbow Energy and a Metal Energy to my Active Pokémon, will it take 10 damage (as I think it will)?
A. When the Power says 'at the same time' it doesn't mean that you place the cards on at exactly the same time, you do place them on one at a time, you just can't split this throughout your turn. If you place the Metal on first, you can then place on the Rainbow energy without taking damage from it. (Sep 19, 2002 WotC Chat, Q408)

and

quote:
Q. If my Eevee has 40 damage on it and I use Venusaur's Harvest Bounty to attach 2 Rainbow energies to it, I flip two coins. If I get tails on the first and heads on the second, does Eevee get to use Energy Evolution before it takes the damage, or not?
A. You have to resolve each card after you attach it. SO, after the first rainbow is done, you would add 10 damage, then you would do the same fo rthe second card. In your example, Eevee, would have been Knocked out. (Oct 31, 2002 WotC Chat, Q229)

I've bolded the relevant parts. If Warp goes on first, you must put your Active to the Bench. Then the second either cannot be placed because your Active is on the Bench or is now placed on your new Active. I think the former will be ruled and not the later.

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From: Warwick RI USA | Registered: Feb 2001  |  IP: Logged
Porygone3
Member
Member # 73689



posted January 28, 2003 10:12 AM      Profile for Porygone3      Edit/Delete Post Report This Thread to Moderators
Well, if it resolved as the last pro said it would again cause problems, as the attached engery took effect a new active came up and I attached the second warp engery, and then it got sent to the bench...

Also a note, what happens when you attach a warp and a boost engery.

Anyone ever conseder the benfets of two Boost Engery on an Eggacutter ....

--------------------
Erica total 24, thats right, 24.
Dunsprace total 41.
I've gotten 98 on that Machoke at work game. I beat Driving Corasola.
I almost beat the record in Hold Down hip hop. I got 2000 or so in Kinglers day. I got 7 in Rapadash's dash. Butterfree's Flower Power 4700. 123 In Jumping Dodoro. My all foil deck is finished.

"I've got floating engery."
"I've got counter productive Powers."

"One heart can make a diferance."
"Rock the world baby, rock the world."
"Roll out!!"

From: USA | Registered: Mar 2002  |  IP: Logged


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