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Author Topic: Boost Energy (The good and the bad effect)
Raymond Lalic
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posted January 10, 2003 01:31 AM      Profile for Raymond Lalic   Email Raymond Lalic    Edit/Delete Post Report This Thread to Moderators
One of the new energy cards that came with aquapolis is boost energy. This supplies 3 (*) energy. Cool right!!!! [Razz]

But remember it gets discarded after your turn furthermore you cant retreat your active [Frown]

The pokemon that comes in to mind when I got its use were the following.

Charizard (base/LC): With a mixture of of a recycle energy, and the energy burn pokemon (which change any energy attached as fire) Fire spin is a one shot attack [Evil Smirk] (This can really put your opponent off guard [Cool] )

Any pokemon with three free energy requirements. It is a shoot ot the moon [ROFL]

But I think the only purpose for the card is to foil your opponent's strategy in the time he never expected [Evil Smirk]

That leads me to a question. Can your name some pokemon (especially the colored types) that has three or four (*) requirements. I really need to know badly!!!! [Angel]
That's all bye!!!!! [Bounce]

[ January 10, 2003, 01:36 AM: Message edited by: Raymond Lalic ]

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Golduck

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posted January 10, 2003 02:52 AM      Profile for Golduck   Email Golduck    Edit/Delete Post Report This Thread to Moderators
Scyther and Chansey will be (even more) broken in Unlimited now. Expedition and Discovery Tyranitar will also work with it.

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Master of Skill

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posted January 10, 2003 03:00 AM      Profile for Master of Skill   Email Master of Skill    Edit/Delete Post Report This Thread to Moderators
IMO, Wigglytuff will make a big comeback. The Deck would be ownage with Energy Charge or Boratia of teh City (If it means Special Energy).

And it also becomes Removal-Resistant. What do you want to remove? Nothing? Okay..=/

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Porygone3
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posted January 10, 2003 03:45 AM      Profile for Porygone3      Edit/Delete Post Report This Thread to Moderators
boost engery also can only be given to evolved pokemon if the translation holds.
Evolved Pokemon that currently require 3 (at least)
Any Dragonare/Dragonite, Blissy, any Pigeotto/Pigot, any Persion,any Wigglytuff, any Farrow... Anything colorless that evolves basicly.

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Wai-Lam
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posted January 10, 2003 08:48 AM      Profile for Wai-Lam   Email Wai-Lam    Edit/Delete Post Report This Thread to Moderators
So Light Dragonite can now be played with 4 Boost Energy and 1 Miracle Energy without having to discard anywith? Who said there would never again be DCE in Modified? [Big Grin] [Big Grin] [Big Grin]

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Prime
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posted January 10, 2003 09:28 PM      Profile for Prime   Email Prime    Edit/Delete Post Report This Thread to Moderators
You could never put more than one boost energy on a pokemon. Because at the end of the turn that it was attached, it is discarded.

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procrastination_alley

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posted January 10, 2003 10:19 PM      Profile for procrastination_alley   Email procrastination_alley    Edit/Delete Post Report This Thread to Moderators
If you check Light Dragonite's power, it says that each special energy card provides colorless energy instead of it's usual type, and its other effects stop working. The only fly in the ointment is it has to be active and not affected by sleep, confusion or paralyzed. The good news is that with the attack "Light wave", you prevent special conditions. So otherwise I'd say it doesn't have to be discarded and is a pretty good addition to one of my older decks. [Smile]
Good idea, Wai-lam!

[ January 10, 2003, 10:28 PM: Message edited by: procrastination_alley ]

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Dark and Vile

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posted January 11, 2003 05:12 PM      Profile for Dark and Vile   Email Dark and Vile    Edit/Delete Post Report This Thread to Moderators
I think the Neo Revelation FarFetch'd has a lot of splash potential for FTKOs.

Its second attack reads "[3] Leek Jab (40) This attack can't be used during your next turn. (Benching Farfetch'd ends this effect.)"

So now you've got a basic that is capable of doing a first turn 40 damage. And it's legal in Modified.

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Raikou1234
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posted January 11, 2003 05:29 PM      Profile for Raikou1234      Edit/Delete Post Report This Thread to Moderators
Aquapolis Arcanine?

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matthewssandslash
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posted January 11, 2003 09:39 PM      Profile for matthewssandslash   Email matthewssandslash    Edit/Delete Post Report This Thread to Moderators
This will help Wiggly like heck. Maybe it'll only be one-per-deck, though.

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Raymond Lalic
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posted January 12, 2003 03:34 AM      Profile for Raymond Lalic   Email Raymond Lalic    Edit/Delete Post Report This Thread to Moderators
Self Reply:

If the transaltion of the boost energy will be similar with its japanese version (which not dictates such as only one per deck, only for evolved pokemon except of the effect discarding it after your turn) this may worth to put energy with [Cool]

Let's see it when anyone of us have it. [ROFL]

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yoshi1001

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posted January 12, 2003 07:38 AM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Dark and Vile:
I think the Neo Revelation FarFetch'd has a lot of splash potential for FTKOs.

Its second attack reads "[3] Leek Jab (40) This attack can't be used during your next turn. (Benching Farfetch'd ends this effect.)"

So now you've got a basic that is capable of doing a first turn 40 damage. And it's legal in Modified.

The card has to be attached to an evo. Sorry.

L. Dragonite? (Recalls the "Kobyashi Staryu" discussion)

[ January 12, 2003, 07:39 AM: Message edited by: yoshi1001 ]

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CPUSrchDiscarding2forOak

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posted January 12, 2003 08:25 AM      Profile for CPUSrchDiscarding2forOak   Email CPUSrchDiscarding2forOak    Edit/Delete Post Report This Thread to Moderators
Considering my main deck in Unlimited is Wigglytuff, that's great.

Removal resistance in a high-removal environment is always good. I sure hope this isn't a 1 per deck card, as I can easily give up the 4 present Grass energy...

And if Boratia of the City allows recovery of Special Energy...my GOD...DCE + Recycle + Boost all covered by this one card...

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hydromorph

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posted January 12, 2003 09:42 AM      Profile for hydromorph   Email hydromorph    Edit/Delete Post Report This Thread to Moderators
Actually, I'm working on a Wiggly deck that utalizes Boost Energy as it's main win condition. The other part of the combo better not be messed up when it's translated...

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Meganium45

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posted January 20, 2003 03:33 PM      Profile for Meganium45   Email Meganium45    Edit/Delete Post Report This Thread to Moderators
OK, OK

You are all missing the cards that can get this energy back into your decks!

First, Energy Charge or Power Charge - lets you get 2 special energy back into your deck with a coinflip. Cool thing is, you can use 4 of EACH of these cards.

Second, Fossil/LC gastly. For 2 psychic, you get 2 energy back to your hand (including special energy)

With all of the drawing, once they are out of the discard, you should be able to get them quickly enough, with a Copycat or Juggler/Elm combo!

See you on the boards!

Meganium 45

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Raymond Lalic
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posted January 20, 2003 11:04 PM      Profile for Raymond Lalic   Email Raymond Lalic    Edit/Delete Post Report This Thread to Moderators
This energy can be used perfectly with Charizard of Base/LC. With an additional energy (especially recycle) and boost and with its pokepower Energy Burn it can change every energy attached (NOT Energy cards) to fire.The boost energy is discarded anyway so why use it to your advantage on Fire Spin.

Bye!!!!!! [ROFL]

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Mega Murkrow

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posted January 21, 2003 05:13 PM      Profile for Mega Murkrow      Edit/Delete Post Report This Thread to Moderators
What I am curious about is what if you had a light dragonite active with a boost energy attached and your opponent plays a lc muk? Would the boost energy be discarded immediately(since technically it should have been discarded already) or at the end of your next turn? I guess the same would apply if light 'nite were to be gusted...

[ January 21, 2003, 05:14 PM: Message edited by: Mega Murkrow ]

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SteveP

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posted January 21, 2003 05:25 PM      Profile for SteveP   Email SteveP    Edit/Delete Post Report This Thread to Moderators
Good question. Here's how I'd rule (until an official rule is made).

Booster Energy reads:

quote:
Discard Boost Energy at the end of the turn it was attached.
If you can turn off that text with Light Dragonite's Power at the end of the turn it was attached, I'd say you get to keep Boost Energy attached forever (until it's removed somehow or Light Dragonite is KO'd).

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DOMCGI

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posted January 21, 2003 07:28 PM      Profile for DOMCGI      Edit/Delete Post Report This Thread to Moderators
Good question and good answer.

I agree with SteveP that the Boost Energy be kept forever in this situration.

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yoshi1001

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posted January 22, 2003 07:20 AM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
This is correct. There is typically no ex post facto law in Pokemon, so it is already too late to discard the energy. The Bad news: If I'm not mistaken, L. Dragonite can't retreat from this position, so what you have is a Muk Lock. Kobyashi Staryu, more than likely.

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DOMCGI

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posted January 22, 2003 09:07 AM      Profile for DOMCGI      Edit/Delete Post Report This Thread to Moderators
Yoshi, could you explain why L. Dragonite can't retreat?

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yoshi1001

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posted January 22, 2003 10:03 AM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
Boost energy says you can't retreat that pokemon. With Powers shut off, that goes into effect again, and without a discard...

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SteveP

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posted January 22, 2003 10:43 AM      Profile for SteveP   Email SteveP    Edit/Delete Post Report This Thread to Moderators
yoshi is right about the "no retreat." However, I wouldn't call this a Muk lock. Switch, Warp energy, and Double Gust (just to name a few) will get Light Dragonite to the bench.

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Meganium45

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posted January 22, 2003 12:03 PM      Profile for Meganium45   Email Meganium45    Edit/Delete Post Report This Thread to Moderators
Murkrow, you're not going to like this. I would rule that the Boost energy would be discarded at the end of the turn that the Muk hits the board. If your opponent drops the Muk, the boost energy is discarded at the end of that turn. If you drop Muk, the boost energy is discarded at the end of your turn.

With light Dragonite, you are not dealing with a boost energy, but a triple colorless energy instead. When the power for L.D. goes off, the energy suddenly turns into a Boost Energy which is attached to the Pokemon, and therefore is discarded at the end of the turn. This is an instance where I believe the technical reading of the card will not throw you into a loophole.

If not, here come the Light Dragonite decks!!!(digs around for his sprout towers quickly)

See you on the boards, and am looking forward to this ruling on Thursday!

Meganium 45

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Gotta love St. Louis 8th, 9th and 10th and the Origins Professor Championship! (I was 9th :( )

Too bad we never have room for our bench - - lol.

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yoshi1001

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posted January 22, 2003 12:04 PM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
Steve: True, but they will also thwart Mean Look-if you can play them.

[ January 22, 2003, 12:06 PM: Message edited by: yoshi1001 ]

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