Author
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Topic: When do you flip to see who goes first?
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Porygone3
Member
Member # 73689
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posted October 17, 2002 07:49 PM
I guess some people dont think its inporant, but in the older rull books, it had you choose your active, (and bench on the advanced rulls) then you put out prizes, then fliped to see who went first, then revealed your cards. In the latest rullbook it has you flip BEFORE choosing an active pokemon. This is very inporant- If I know I'm going first or second, then I know what pokemon NOT to put as active, for example, IF I dont know if I'm going first, I'm more likely to put a stalling poke (ie Chancey 120hp) then say.. a poke who I know can attack first turn (ie Hitmonhan base2/b1) Also, if you flip to see who goes first, then what happens with a mullagan- etc... or is the rull book in error?
-------------------- Erica total 24, thats right, 24. Dunsprace total 41. I've gotten 98 on that Machoke at work game. I beat Driving Corasola. I almost beat the record in Hold Down hip hop. I got 2000 or so in Kinglers day. I got 7 in Rapadash's dash. Butterfree's Flower Power 4700. 123 In Jumping Dodoro. My all foil deck is finished.
"I've got floating engery." "I've got counter productive Powers."
"One heart can make a diferance." "Rock the world baby, rock the world." "Roll out!!"
From: USA | Registered: Mar 2002
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SD_PokeMom
Member # 97
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posted October 17, 2002 08:08 PM
The starting procedures can be found here, within the Pokémon DCI Floor Rules: http://www.wizards.com/dci/downloads/FR_Pokemon_2002_EN_26aug2002.doc quote: 213. Who Plays First The winner of a coin toss (or other random method) chooses who plays first.
For tournaments that include more than one game per match, after each game in a match, the loser of that game (even if the game loss was due to a penalty) decides whether to play first in the next game. If the game was a draw (so that there was no winner or loser), the player who decided who played first for that game chooses for the next game. 214. Pregame Procedures Before play begins, players determine who plays first (see section 213).
The steps listed below are similar to what appears in the Pokémon rulebook.
1. Both players draw their hands of seven cards.
2. The active player (the one who is going first) checks to see if his or her hand contains a Basic or Baby Pokémon card. If the active player has no Basic or Baby Pokémon card in his or her hand, he or she reveals his or her hand and shuffles the hand back into his or her deck. The active player then redraws his or her hand to its initial size. (Remember, the active player’s initial hand size is seven cards.) The nonactive player may then draw up to two additional cards. The active player repeats this process until he or she has a Basic or Baby Pokémon card in his or her starting hand. This procedure is called a mulligan.
3. The active player then places a Basic or Baby Pokémon card face down in front of himself or herself. He or she does not have to choose this Pokémon to be the active Pokémon.
4. The nonactive player (the player who is going second) checks to see if his or her hand contains a Basic or Baby Pokémon card. If the nonactive player has no Basic or Baby Pokémon card in his or her hand, he or she reveals his or her hand and shuffles the hand back into his or her deck, then draws a new hand equal to the number of cards that they had prior. The active player may then draw up to two additional cards. The nonactive player repeats this process until he or she has a Basic or Baby Pokémon card in his or her starting hand.
5. The nonactive player will then choose a Basic or Baby Pokémon card and put that into play as his or her active Pokémon. He or she will then choose to place any other Basic or Baby Pokémon on his or her Bench.
6. The active player will then choose a Basic or Baby Pokémon card and make that Pokémon active; he or she will then choose to place Pokémon on his or her Bench until he or she is ready to begin play.
7. Both players will now set aside six prize cards and place them, face down, in front of them. In Booster Draft tournaments, players set aside only four Prize cards instead of the usual six.
Hope this helps... [ October 17, 2002, 08:19 PM: Message edited by: SD_PokeMom ]
-------------------- Master Professor/Tournament Organizer/Pokémon League Gym Leader, Adventure Games and Comics, Poway, CA
Nothing endures in this world. Everything changes according to karma. But, like the ocean, underneath the restless existance of the countless waves there is one boundless stillness that embraces and gives life to all the moving waves. Namuamidabutsu...
From: San Diego, CA --location of WCSTS-2001 and West Stadium Challenge 2002 | Registered: Feb 2001
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MasterMazakala
Member # 66586
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posted October 18, 2002 02:35 AM
this may sound complicated, but i think this was done because of decks with mulligan zapdos. this consisted of only one pokemon, zapdos. Instead of playing prizes then your hand, which could have meant your only pokemon in your prizes, and therefore losing anyway, you keep drawing a new hand untill you get your pokemon and then you play your prizes.
this is the only reason i can think of for this rule coming into place, though it is also benificial to all players.
I like to use it this way, although most players know not of this rule, and deal their prizes and hand simaltaniously.
From: Wales, UK | Registered: Feb 2002
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BJJ763
Member # 158
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posted October 18, 2002 03:29 AM
Since i'm moving things, i'll move this to Single Card Strategies and Rulings.
-------------------- Our trade list
Pokémon answers at the Compendium
"We are not purposely trying to mess with your minds." - DMTM
Indentifier of the Magby Rule. Baton-wielding thug cop.
From: Warwick RI USA | Registered: Feb 2001
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PokePop
Member # 8
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posted October 18, 2002 04:01 AM
quote: Originally posted by MasterMazakala: this may sound complicated, but i think this was done because of decks with mulligan zapdos. this consisted of only one pokemon, zapdos. Instead of playing prizes then your hand, which could have meant your only pokemon in your prizes, and therefore losing anyway, you keep drawing a new hand untill you get your pokemon and then you play your prizes.
this is the only reason i can think of for this rule coming into place, though it is also benificial to all players.
I like to use it this way, although most players know not of this rule, and deal their prizes and hand simaltaniously.
The rule was to always resolve Mulligans before putting down prizes. This change in when to flip did not affect that. Players that put down their prizes right away were always doing it wrong.
-------------------- "This kind of makes you miss the compendium..." - Martin Moreno
The Compendium: http://pkcompendium.hypermart.net
Registered: Feb 2001
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Porygone3
Member
Member # 73689
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posted October 19, 2002 11:19 AM
@_@
ok, but umm, you like flip before or after the active pokemon is choosen?
Wait- who gets to flip!! (Yes this has been debated before... sigh)
-------------------- Erica total 24, thats right, 24. Dunsprace total 41. I've gotten 98 on that Machoke at work game. I beat Driving Corasola. I almost beat the record in Hold Down hip hop. I got 2000 or so in Kinglers day. I got 7 in Rapadash's dash. Butterfree's Flower Power 4700. 123 In Jumping Dodoro. My all foil deck is finished.
"I've got floating engery." "I've got counter productive Powers."
"One heart can make a diferance." "Rock the world baby, rock the world." "Roll out!!"
From: USA | Registered: Mar 2002
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BJJ763
Member # 158
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posted October 19, 2002 06:12 PM
One of you flips, the other calls it. You flip before you draw your 7 cards. I like to flip before the decks are even shuffled.
-------------------- Our trade list
Pokémon answers at the Compendium
"We are not purposely trying to mess with your minds." - DMTM
Indentifier of the Magby Rule. Baton-wielding thug cop.
From: Warwick RI USA | Registered: Feb 2001
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