my profile | search | faq | all boards index
  next oldest topic   next newest topic
» Wizards.Com Boards   » Card Rulings and Strategies   » Some Combos

   
Author Topic: Some Combos
smbkeklavasurfer22002
Member
Member # 110964



posted October 27, 2002 02:18 AM      Profile for smbkeklavasurfer22002      Edit/Delete Post Report This Thread to Moderators
I think as long as nothing cancles Pokemon Powers these could make invincible decks!
Blastiose/Charizard: Blastoise lets you attach multiple water energy and Charizard turns them all to fire so you can power up fire spin.
[Evil Smirk]
Alakazam/Tentecule: Alakazam lets you swap damage to Tentecule and Tentecule jumps back to your hand and to you bench again. [Big Grin]
Riachu/Zapdoes/Gengar/Other Bench Attacking Pokemon: Mission: attack and knock out the bench befor them evolve and become stronger. [Bounce]
Single Card Stratagie: Lily Pad Mew's Pokemon Power [Cool]
If anyone has more(wich I'm sure you do) please post the hear. [ROFL]

--------------------
Tyranatare Rocks
Go Tyra! Go Tyra!
Pokemon the 1st Movie: Mewtwo Stikes Back...What did we do to him?!
Pokemon 2000: The Power of One...I'd say you could use a team.
Pokemon 3: "To Know the Unown"...This could take a while!
Pika Pika Pkia!

From: Tyranatar's Domain | Registered: Oct 2002  |  IP: Logged
Noah Weiss

Member # 59265



posted October 27, 2002 04:18 AM      Profile for Noah Weiss   Email Noah Weiss    Edit/Delete Post Report This Thread to Moderators
Here are my comments on what you said:
quote:
Blastiose/Charizard: Blastoise lets you attach multiple water energy and Charizard turns them all to fire so you can power up fire spin.
[Evil Smirk]

Sorry; that would not work. Charizard is not a Water-type, so Rain Dance has no effect on it.
quote:
Alakazam/Tentecule: Alakazam lets you swap damage to Tentecule and Tentecule jumps back to your hand and to you bench again. [Big Grin]
That's a good combo, but it's still a bit weak, since you can only remove 20 damage.
quote:
Riachu/Zapdoes/Gengar/Other Bench Attacking Pokemon: Mission: attack and knock out the bench befor them evolve and become stronger. [Bounce]
A disadvantage of these is that the Bench-hitters are energy hogs, so by the time you start attacking the Bench, the opponent will already have strong Pokémon.

[ October 27, 2002, 04:20 AM: Message edited by: Noah Weiss ]

--------------------
Just call me Noah121... I accidentally mixed up "Login name" and "Displayed name..."

Link to My Forums: go.ezboard.com/bgameshowboard . It's a forum for Pokémon and game shows.
*Supporter of Rogue Decks*
*Opposer of Trainermon*

From: Lincoln, NE | Registered: Jan 2002  |  IP: Logged
Psykoquake
Member
Member # 34482



posted October 27, 2002 10:28 AM      Profile for Psykoquake      Edit/Delete Post Report This Thread to Moderators
Sorry to say this, but your 2nd combo is hard to pull out : you can use tentacool's power only once a turn, but not the turn you play it.
Moreover, Tenta is kinda easy to KO.

Right, Blastoise's powa can only be used on Water Pokes, Charizard isn't .

Psy !

--------------------
Psy-psy psy ??? Psy aďe ...
I'm the only French Poke Player ?? Wow !!! ... really ??

From: FRANCE, near Paris | Registered: Jul 2001  |  IP: Logged
Onix95

Member # 103241



posted October 27, 2002 05:39 PM      Profile for Onix95      Edit/Delete Post Report This Thread to Moderators
A fun combo to do high damage is on turn one, have the Neo Genesis Mareep with Benched Mareep to get 3 energy total on the first turn, while having a Magnemite on the bench, then on turn 2, if Mareep survives, switch and send out Magnemite, evolve to Fossil/LC Magneton, and Breed the Mareep to an Expedition Ampharos, move and attatch 4 energy to Magneton, play Invisible Walls, and add a Strength Charm, then Self Destruct.

Big Combo, but very fun if you pull it off. [Evil Smirk]

From: Honolulu, Hawaii | Registered: Aug 2002  |  IP: Logged
Psykoquake
Member
Member # 34482



posted October 28, 2002 12:40 PM      Profile for Psykoquake      Edit/Delete Post Report This Thread to Moderators
Hem hem ... there are strange "combos" here....

I give you a real good funny one : Play a DARK NRG on a Dodrio until it gots 4 / 5 / 6 damage counters; then attack with it . Since it does "10+10 for each damage counter" and a dark energy is attached to it, Dodrio will attack for 60 and more most of the time! ! ! Deadly, hu ?
DOn't forget to attach a Gold berry so that Dodrio would be able to do massive damage again .

Hope this helps .
Psy !

--------------------
Psy-psy psy ??? Psy aďe ...
I'm the only French Poke Player ?? Wow !!! ... really ??

From: FRANCE, near Paris | Registered: Jul 2001  |  IP: Logged


All times are Pacific Time  
   Close Topic    Move Topic    Delete Topic    next oldest topic   next newest topic
Printer-friendly view of this topic
Hop To:

Contact Us | www.Wizards.com | Privacy Statement



Powered by Infopop Corporation
Ultimate Bulletin BoardTM 6.2.0

ShopGamesBooksMagazinesStoresEventsCompanyWorldwideCommunity