Author
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Topic: Some Combos
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smbkeklavasurfer22002
Member
Member # 110964
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posted October 27, 2002 02:18 AM
I think as long as nothing cancles Pokemon Powers these could make invincible decks! Blastiose/Charizard: Blastoise lets you attach multiple water energy and Charizard turns them all to fire so you can power up fire spin. Alakazam/Tentecule: Alakazam lets you swap damage to Tentecule and Tentecule jumps back to your hand and to you bench again. Riachu/Zapdoes/Gengar/Other Bench Attacking Pokemon: Mission: attack and knock out the bench befor them evolve and become stronger. Single Card Stratagie: Lily Pad Mew's Pokemon Power If anyone has more(wich I'm sure you do) please post the hear.
-------------------- Tyranatare Rocks Go Tyra! Go Tyra! Pokemon the 1st Movie: Mewtwo Stikes Back...What did we do to him?! Pokemon 2000: The Power of One...I'd say you could use a team. Pokemon 3: "To Know the Unown"...This could take a while! Pika Pika Pkia!
From: Tyranatar's Domain | Registered: Oct 2002
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Noah Weiss
Member # 59265
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posted October 27, 2002 04:18 AM
Here are my comments on what you said: quote: Blastiose/Charizard: Blastoise lets you attach multiple water energy and Charizard turns them all to fire so you can power up fire spin.
Sorry; that would not work. Charizard is not a Water-type, so Rain Dance has no effect on it. quote: Alakazam/Tentecule: Alakazam lets you swap damage to Tentecule and Tentecule jumps back to your hand and to you bench again.
That's a good combo, but it's still a bit weak, since you can only remove 20 damage. quote: Riachu/Zapdoes/Gengar/Other Bench Attacking Pokemon: Mission: attack and knock out the bench befor them evolve and become stronger.
A disadvantage of these is that the Bench-hitters are energy hogs, so by the time you start attacking the Bench, the opponent will already have strong Pokémon. [ October 27, 2002, 04:20 AM: Message edited by: Noah Weiss ]
-------------------- Just call me Noah121... I accidentally mixed up "Login name" and "Displayed name..."
Link to My Forums: go.ezboard.com/bgameshowboard . It's a forum for Pokémon and game shows. *Supporter of Rogue Decks* *Opposer of Trainermon*
From: Lincoln, NE | Registered: Jan 2002
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Psykoquake
Member
Member # 34482
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posted October 27, 2002 10:28 AM
Sorry to say this, but your 2nd combo is hard to pull out : you can use tentacool's power only once a turn, but not the turn you play it. Moreover, Tenta is kinda easy to KO.
Right, Blastoise's powa can only be used on Water Pokes, Charizard isn't .
Psy !
-------------------- Psy-psy psy ??? Psy aďe ... I'm the only French Poke Player ?? Wow !!! ... really ??
From: FRANCE, near Paris | Registered: Jul 2001
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Onix95
Member # 103241
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posted October 27, 2002 05:39 PM
A fun combo to do high damage is on turn one, have the Neo Genesis Mareep with Benched Mareep to get 3 energy total on the first turn, while having a Magnemite on the bench, then on turn 2, if Mareep survives, switch and send out Magnemite, evolve to Fossil/LC Magneton, and Breed the Mareep to an Expedition Ampharos, move and attatch 4 energy to Magneton, play Invisible Walls, and add a Strength Charm, then Self Destruct.
Big Combo, but very fun if you pull it off.
From: Honolulu, Hawaii | Registered: Aug 2002
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Psykoquake
Member
Member # 34482
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posted October 28, 2002 12:40 PM
Hem hem ... there are strange "combos" here....
I give you a real good funny one : Play a DARK NRG on a Dodrio until it gots 4 / 5 / 6 damage counters; then attack with it . Since it does "10+10 for each damage counter" and a dark energy is attached to it, Dodrio will attack for 60 and more most of the time! ! ! Deadly, hu ? DOn't forget to attach a Gold berry so that Dodrio would be able to do massive damage again .
Hope this helps . Psy !
-------------------- Psy-psy psy ??? Psy aďe ... I'm the only French Poke Player ?? Wow !!! ... really ??
From: FRANCE, near Paris | Registered: Jul 2001
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