Author
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Topic: AQ Jumpluff technical questions
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Lacy
Member # 43928
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posted February 09, 2003 10:13 AM
These are just a few questions I had about Aquapolis Jumpluff.
1) If my opponent has a Jumpluff active, and I declare an attack, at what point do they need to stop and say, "Let me flip a coin"? Does this need to be done before or after I declare an attack?
2) Assuming they forget to flip during the stage they are supposed to, would it be legal for them to declare they "forgot" to do the flip, and still do it? Or, once the stage they are supposed to flip passes, it is simply their loss. I'm assuming it would just be their mistake, their loss in a competitive environment, but would like clarification.
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From: Atlanta, GA | Registered: Sep 2001
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Masamune
Member
Member # 125690
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posted February 09, 2003 11:04 AM
The way I see it:
Your opponent declares an attack. If Jumpluff is affected in any way (Damage or Special conditions) and Jumpluff already has atleast 1 damage counter on it you'd flip a coin and if heads you prevent ALL effects of the attack. This would work if Jumpluff was on the bench and was targeted by something. If your opponent forgets, too bad for them.
-------------------- AIM: Masamune156 ICQ: 153055492 YIM: supervegeta156
KIRBYHAMEHA! (>'')>===================O
Registered: Feb 2003
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hobbs
Member # 92
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posted February 09, 2003 11:25 AM
Well, according to that order of opperations part of the rule book, using Expedition version here, it'd go like this:
1) Flip for babies. 2) Announce attack. Check for proper # of energies. 3) Make any choises like Choose one your Opponet's Pokemon. 4) Do things require for attack like discarding. 5) Apply anything that'd alter or cancel the attack.
That seems to be where you'd intervene with Jumpluff's Power.
-------------------- "Oh I love your magazine, my favorite section is 'How To Increase Your Word Power'. That thing is really, really, really... good." ~Homer Simpson
From: Mesa, AZ | Registered: Feb 2001
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