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Author Topic: AQ Jumpluff technical questions
Lacy

Member # 43928



posted February 09, 2003 10:13 AM      Profile for Lacy   Email Lacy    Edit/Delete Post Report This Thread to Moderators
These are just a few questions I had about Aquapolis Jumpluff.

1) If my opponent has a Jumpluff active, and I declare an attack, at what point do they need to stop and say, "Let me flip a coin"? Does this need to be done before or after I declare an attack?

2) Assuming they forget to flip during the stage they are supposed to, would it be legal for them to declare they "forgot" to do the flip, and still do it? Or, once the stage they are supposed to flip passes, it is simply their loss. I'm assuming it would just be their mistake, their loss in a competitive environment, but would like clarification.

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From: Atlanta, GA | Registered: Sep 2001  |  IP: Logged
Masamune
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Member # 125690


posted February 09, 2003 11:04 AM      Profile for Masamune   Email Masamune    Edit/Delete Post Report This Thread to Moderators
The way I see it:

Your opponent declares an attack. If Jumpluff is affected in any way (Damage or Special conditions) and Jumpluff already has atleast 1 damage counter on it you'd flip a coin and if heads you prevent ALL effects of the attack. This would work if Jumpluff was on the bench and was targeted by something. If your opponent forgets, too bad for them.

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hobbs

Member # 92



posted February 09, 2003 11:25 AM      Profile for hobbs      Edit/Delete Post Report This Thread to Moderators
Well, according to that order of opperations part of the rule book, using Expedition version here, it'd go like this:

1) Flip for babies.
2) Announce attack. Check for proper # of energies.
3) Make any choises like Choose one your Opponet's Pokemon.
4) Do things require for attack like discarding.
5) Apply anything that'd alter or cancel the attack.

That seems to be where you'd intervene with Jumpluff's Power.

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From: Mesa, AZ | Registered: Feb 2001  |  IP: Logged


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