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Author Topic: 24 year-old newb needs pointers
Zubbus
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Member # 125679



posted February 04, 2003 07:27 PM      Profile for Zubbus      Edit/Delete Post Report This Thread to Moderators
(My collection consists of basic set starters, Fossil, Jungle, Team Rocket, Neo Discovery)

1) Know any deadly combos (with those cards) off the top of your head? [Big Grin]
2) I have found that I need about 20 to 22 basic Pokemons, and 21 to 24 energy cards to insure a good starting hand, does that sound about right? Or should I risk redrawing by lowering the number of basic pokemons? After all, 24 energay can come in handy, but I definitely won't need 20 basic Pokemons in 1 game.
3) Going all the way to the cheesy end, are there any successful strategy that relies on letting your opponent draw like 22 extra cards in the begining by having few Pokemons? I think I have a few cards from Team Rocket that does that sort of thing, I'd love it if you tell me about others.
4) I have like 0 Double Energies, what are the best Pokemon types to go without them?

Thanks in advance.

From: Out-there | Registered: Feb 2003  |  IP: Logged
IPGeek21

Member # 184



posted February 04, 2003 11:12 PM      Profile for IPGeek21   Email IPGeek21    Edit/Delete Post Report This Thread to Moderators
WELCOME!!!

quote:
(My collection consists of basic set starters, Fossil, Jungle, Team Rocket, Neo Discovery)

1) Know any deadly combos (with those cards) off the top of your head?

What format? If unlimited you need some BASE SET (2) cards: CPU Search, Item Finders, SUper ENergy Removals, Energy Removals.

Jungle has ONE of the best basic POKEMON: scyther.
Fossil has Aerodactyl & some others (hmmm I am drawing a blank)
Rocket: Rocket Sneak Attack is ok, Imposter Oak's Revenge is annoying, NIGHTLY Garbage Run is a staple to bringing back pokemon & basic energy back into your deck; the set has DARK Vileplume [Big Grin] but low hp but decent attacks.
Discovery: OK set, KABUTOPS is awesome, Kingdra cool.

BUT in modified you NEED some Genesis/Expedition cards.
Prof ELM, Prof Oak's Research, COPYCAT, Cleffa, pichu, magby, etc.

quote:
2) I have found that I need about 20 to 22 basic Pokemons, and 21 to 24 energy cards to insure a good starting hand, does that sound about right? Or should I risk redrawing by lowering the number of basic pokemons? After all, 24 energay can come in handy, but I definitely won't need 20 basic Pokemons in 1 game.
Uh no. 12-16 basic. 16 energy (no more than 20m AND the REST TRAINER cards.
MODIFIED
4 ELM
4 TRADER
4 Prof Oak's Research
4 COPYCAT.

YOU WANT to get cards.
SPEED WINS:
unlimited:
4 CPU Search
4 Oak
4 Elm/Prof Oak's Research
4 Item FInders

THEN again certain FIRE decks need more than 20 energy, there are some that do, BUT NOT many.

quote:
3) Going all the way to the cheesy end, are there any successful strategy that relies on letting your opponent draw like 22 extra cards in the begining by having few Pokemons? I think I have a few cards from Team Rocket that does that sort of thing, I'd love it if you tell me about others.
Mulligan strategies. Well RUN Copycat to GET a GREAT big hand BUT then use an IMPOSTER PROF OAK's Revenge then their hand goes down to 4.
There used to be an AMAZING strategy:
Mulligan, mulligan, then use IOR, then use RSA, then play a ROcket's Trap card... YOU LEFT them with no hand...
not reliable anymore BUT those were the days.

quote:
4) I have like 0 Double Energies, what are the best Pokemon types to go without them?
In unlimited you NEED them.

BBP's: Electabuzz, hitmonchan, fossil magmar (GREAT one), and others/

Thanks in advance.

I HOPE this helped.... others will chime in also [Wink]

[ February 04, 2003, 11:13 PM: Message edited by: IPGeek21 ]

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From: The here, BUT WHERE shall we go? | Registered: Feb 2001  |  IP: Logged
Raymond Lalic
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Member # 115882



posted February 05, 2003 04:33 AM      Profile for Raymond Lalic   Email Raymond Lalic    Edit/Delete Post Report This Thread to Moderators
All the sets you have except for Neo Discovery are good for unlimited.

For one free energy attacks one of the best is on baby pokemon. They may have 30HP but it has a defensive baby power that allows your opponent to flip a coin when tyring to attack. If it shows up tails your opponent's turn end without an attack.(Keep in mind this one of the most annoying pokemon when Neo Genesis was first introduced [Smile] ) Tyrogue with a smash punch is found in Discovery that does 30 damage on heads on a flip. With (*) requirement.

If you wish to have a deck that shuts off pokemon powers Muk from base and LC is you big gooooooeey mama!!!! [Big Grin] Combine with a Magbies that sputters and your opponent can have problems!!! [Smile]

BTW if your have no special energy cards. Around 20-24 will do. Trainer cards can have comboes too. Most of us go around 20 for purposes such as draw power (Watch out btw from Slowking form Neo Gen though and you will be a sitting psyduck [Roll Eyes] )

If you other questions and clarification on cards were all here for you!!! [Crowd]

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r.g.lalic

From: Manila, Philippines | Registered: Nov 2002  |  IP: Logged
Zubbus
Member
Member # 125679



posted February 05, 2003 11:34 AM      Profile for Zubbus      Edit/Delete Post Report This Thread to Moderators
Ummm I spelled it "energay", that's...no wonder I didn't get many replies...

20 energy? That's >5% of drawing 0 in 7. Mind you, I just saw this Magam deck here with 15 (and 14 of them are basic/baby, I think?) That'd be 14% chance of not drawing 1 and 2% of not drawing 1 after a Mullgan. And that comes to letting my opponent draw less than 1 extra card on average, not that big a difference. Ah well, time to get over it and streamline all my decks I guess.

Computer Search? I thought it's too expensive, well I supposed I can ditch those extra pokemons.

Yes I got Hitmon Chan and Fossil Magma and I like them a lot.
---------------
Discovery is not good for Unlimited?

By the way, I got a box of it and noticed I got 1 common lightning Pokemon. They're always so rare.

Can you tell me some (non-promo) pokemon that have more than 1 weakness or resistance?

From: Out-there | Registered: Feb 2003  |  IP: Logged
PokePop

Member # 8



posted February 05, 2003 12:58 PM      Profile for PokePop   Email PokePop    Edit/Delete Post Report This Thread to Moderators
Yeah, you'll Mulligan occasionally, but that's a lot better than having a hand full of Pokemon and energy that you don't need at the moment and a lack of Trainers that you wish you had.
At the extreme there are decks like InSaNiTy that play 3(!)-8 basics, 5(!)-10 energy, and 42-52 Trainers!!

For beginners, I recommend a 20/20/20 mix if you are playing evolutions. As you get used to the game, you'll slim down to about 15/15/30.

Trainers are the steroids of Pokemon.

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Registered: Feb 2001  |  IP: Logged
Dugtrio1951

Member # 1237



posted February 05, 2003 05:28 PM      Profile for Dugtrio1951   Email Dugtrio1951    Edit/Delete Post Report This Thread to Moderators
quote:
20 energy? That's >5% of drawing 0 in 7.
Well, with 20 Energy in a deck, you will get 2 Energies in your opening hand on average. And if you need more, that's what the extra Trainers are for: drawing through your deck and getting whatever cards you need.

My signature deck, a Dark Scizor/Dark Octillery deck, plays 16 Energy, 19 Pokémon (13 Basic), and 25 Trainers. It runs quite smoothly and it wins more games than it loses, lemme tell you. =)

In Unlimited, a good mix of Trainers that draw cards might be:
4 Professor Oak
4 Computer Search
3 Copycat

Plus 3 to 4 Item Finder to reuse your card-drawing Trainers (or anything else you need, obviously).

In Modified, you might see these card-drawing Trainers in a deck:
4 Professor Elm
3 Copycat
3 Pokémon Trader
2 Professor Oak's Research

Mixes of card engine-type Trainers can vary greatly, of course, but the above examples are average, solid groups of card drawers. Generally, you have at least 10 Trainers in a deck that draw you cards, almost always more. The other 20-some Trainers that would be in your deck are up to you and the strategy of the deck that you're using.

I hope that made sense to you! [Razz]

-Dugtrio

[ February 05, 2003, 05:30 PM: Message edited by: Dugtrio1951 ]

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From: Northeast Ohio, baby! | Registered: Feb 2001  |  IP: Logged
ScythKing

Member # 26665



posted February 05, 2003 08:20 PM      Profile for ScythKing   Email ScythKing    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Zubbus:
(My collection consists of basic set starters, Fossil, Jungle, Team Rocket, Neo Discovery)
Computer Search? I thought it's too expensive, well I supposed I can ditch those extra pokemons.

Well I'll tell ya the truth - You probably ain't winning any tourneys so make your focus having fun and learning deck building skills.
PokePop gave good advice - start with 20/20/20 and gravitate to 15/15/30. An important distinction is that you will likely be building what is known as an unlimited deck. In that environment decks are fast using cards such as Oak and Item Finder to get the cards needed to win as quickly as possible - typically Super energy removal, Double Colorless Energy, Gust of Wind, and numerous plus powers. A skilled player can leave you with your jaw on the ground at how many cards are "thrown away" in order to get setup quickly. I have literally seen a skilled Insanity(a type of deck) player go through 2/3 of his deck on the first turn! So. In this environment big basics rule, evolutions are out. In the Modified environment - evolutions are in and personally I find it a much more fun game. So invest in some Neo genesis cards to get some Elm and Cleffa - or just jump in a start fresh with the e-Cards.
Glad to see you here - hope you stay with us! I see that you are already used to the idea of using stats to help you analyze your decks so you have a good start there...

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Those that understand binary and those that don't.
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From: Chattanooga, TN USA | Registered: Jun 2001  |  IP: Logged


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