Author
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Topic: Switch Trainer , Double Gust, Warp Point and Warp Energy
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Raymond Lalic
Member
Member # 115882
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posted January 11, 2003 04:49 PM
The next energy card I want to give my insight with is the warp any energy card from Aquapolis.
As some might know when this energy card, which provides (*), is attached to the active it switched with your benched pokemon.
The major limitation of this card for what I know its effect is not realiable if you have no bench.
But of course this has a double purpose to remove any effects and special conditions and provides (*) energy.
Would you think this card can make you economize the trainer cards that switch your active to be part oy your deck?
By the way thanks for the replies on the boost energy. I realy appreciate it!!!
That's all bye!!!! ![[Crowd]](../tcg/graemlins/invasion.gif) [ January 11, 2003, 04:51 PM: Message edited by: Raymond Lalic ]
-------------------- r.g.lalic
From: Manila, Philippines | Registered: Nov 2002
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CPUSrchDiscarding2forOak
Member # 37400
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posted January 18, 2003 07:57 AM
Yes, this card will really help economize decks, assuming the Pokemon have (C) in their attack cost somewhere.
You can get rid of some or even all of the Switches in your deck.
However, there is always that situation where you would need to attach one more energy to the Pokemon you are trying to power, and can't afford to waste an attachment. Switch reigns supreme on that front.
That being said, Warp Energy can pretty much replace Recycle Energy in your decks, as there's no reliable SER in Modified.
For UNLIMITED... It can replace a couple of the Recycle Energies, as Cleffa can Eeeeeeek with it just the same, and you might be able to take those 1 or 2 Switch out that you had TeCHed in (and replace them with broken trainers!) but as above, you can't entirely replace Switch.
-------------------- What, like the pro-archetype attitude is supposed to be restricted to THIS company, and THIS TCG? All card games run on archetypes. Magic is 90% archetypes. YGO is 90% archetypes. Pokemon was, for the most part, all archetypes before and during MF2. Pokemon will be archetype-based during MF3. Pokemon will be archetype based when it is under Nintendo.
Viva la unoriginality!
From: West Mifflin, PA | Registered: Aug 2001
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Track_Runner
Member
Member # 72196
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posted January 18, 2003 03:33 PM
What is the exact wording of warp energy ?
-------------------- Top 8 at the chicago championship =\ 1st at kokomo SBZ
IM me at ZackH111 for a game of Apprentice .
From: terre haute Indiana | Registered: Mar 2002
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Meganium45
Member # 99835
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posted January 20, 2003 03:28 PM
Warp energy should fully replace full heal energy. It is much more versatile, in that it gets you out of the way. Also, it helps remove, and power up that BEHEMOTH, Steelix, once it has been poisoned!
I would not be so quick to cut the switch out of my deck for Warp energy, sometimes I need to switch, and attach energy elsewhere.
Just my thoughts.
Meganium 45
-------------------- "To Make a Difference, you have to be Different"
Winner and parent of 6 year old winner (Little Duck) of Colinsville SBZ! Other son was the 9 year old winner May SBZ at Dragon King, the best place to play Pokemon in the Midwest!
NOW 3 TROPHIES!!! THE MASTER PROFESSOR IN ST. LOUIS and TO too! Yipee!
Gotta love St. Louis 8th, 9th and 10th and the Origins Professor Championship! (I was 9th :( )
Too bad we never have room for our bench - - lol.
From: St. Louis, Missouri | Registered: Aug 2002
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maxETER
Member
Member # 77754
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posted January 21, 2003 05:53 PM
In unlimited warp energy destroys Murkrow's Mean Look with 3 Slowking in your opponents bench. It will become a must in every deck (at least in my area)
bye
Registered: Apr 2002
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