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Author Topic: Fan Club: Too Many Fans?
Gymbo

Member # 30832



posted February 04, 2003 03:02 PM      Profile for Gymbo   Email Gymbo    Edit/Delete Post Report This Thread to Moderators
G'day all,

Well I am back in this forum after a long absense. This time I am posing a question to you all in concordance with my thoughts.

Okay, with the release of Aquapolis, there has been a new Trainer card released. This card is called Pokemon Fan Club. Its text reads "Search your deck for up to two Basic or Baby Pokemon and place them on your Bench. Shuffle your deck afterwards." Now this Trainer is also a Supporter which cannot be played the same turn as other Supporters. I have seen people using this card and others believe that this is a staple and very good card. I however, disagree at the moment. Why? Alright, granted it grabs you two Babies or Basics. It is only useful at the very beginning of the game when you need development. I suppose if you play a lot of tecH cards it has some use there too. I just don't see this card having my valued gameplay value once several turns go by. Time is the most important factor in this game, and when you are midway through the game, why do you need to place two Baby or Basic Pokemon on your Bench? Won't that mess up your DGing? What's wrong with just using Pokemon Trader? Is this card worth using as one of your Supporters?

My question to you, the reader is this, do you think that this card is a viable and/or staple card in our game right now?

Thanks for reading!

~Jim Ferrell

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=Pokemon Professor Jim Ferrell=

*AKA The Publically Acclaimed and Talented Deck Mechanic Gymbo*
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From: Akron, OH, USA | Registered: Jul 2001  |  IP: Logged
Dugtrio1951

Member # 1237



posted February 04, 2003 03:41 PM      Profile for Dugtrio1951   Email Dugtrio1951    Edit/Delete Post Report This Thread to Moderators
quote:
My question to you, the reader is this, do you think that [Fan Club] is a viable and/or staple card in our game right now?
Viable, yes. A staple, no. It DOES have its uses in quite a few decks. Ones with a couple of evolution lines running that MUST get them up as FAST as possible could find this card invaluable. Fan Club can be useful mid-game in Arcanine Cleaners, since Arcy doesn't get ready until several turns of status effecting the opponent have passed. And I don't have to explain why this card can make Sneasel and Wiggly decks more consistant.

However, this card should NOT be in virtually every deck, like Elm or Gold Berry, for several reasons. First, it's a Supporter. There are several other very useful Supporters out there (Copycat, Oak's Research, Elm's Method, Town Volunteers) and those will probably take precidence over Fan Club in most people's decks. Second, it gets Basics or Babies only. A deckbuilder may decide that he/she has enough copies of a Basic and enough mass card drawing in the deck that putting a card that specifically searches for those Basics just isn't justified. Third, it searches for two specific cards only. Why would I draw two cards with Fan Club (and only get Basics/Babies) when I can play Elm and draw seven cards (and get all types of cards, possibly the ones I would have wanted with Fan Club)?

Gymbo, I agree with you that Fan Club has been overhyped. I believe it DOES have its uses, and it serves its purposes well in those situations. But every mom and pop deck that's made shouldn't have 3 or 4 of these things in it. Every deckbuilder needs to evaluate whether his or her deck could use this card before putting it in.

BTW good topic idea, Gymbo, and welcome back!

-Dugtrio

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55th registered Pokémon Professor, registered on February 20th, 2002 at 6:28 PM EST ^_^

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From: Northeast Ohio, baby! | Registered: Feb 2001  |  IP: Logged
PokePop

Member # 8



posted February 04, 2003 03:55 PM      Profile for PokePop   Email PokePop    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Dugtrio1951:
[QUOTE][b]But every mom and pop deck that's made shouldn't have 3 or 4 of these things in it.
-Dugtrio

Yeah, I'm not putting 3 or 4 in my decks. How'd you know? [Razz]
After seeing all those 4-5 reviews over on the Pojo card of the day, I was beginning to wonder if I had read the card right. Sure, its a nice card, but as a supporter? I'd give it a 3-4 rating at best. Good, but not a staple.

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Registered: Feb 2001  |  IP: Logged
ScythKing

Member # 26665



posted February 04, 2003 04:20 PM      Profile for ScythKing   Email ScythKing    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Gymbo:
G'day all,
It is only useful at the very beginning of the game when you need development. I suppose if you play a lot of tecH cards it has some use there too. I just don't see this card having my valued gameplay value once several turns go by. Time is the most important factor in this game, and when you are midway through the game, why do you need to place two Baby or Basic Pokemon on your Bench?

(warning - I got quite carried away in nostalgia here but I liked what I said so I left it [Evil Smirk] The reason I went into detail about the stages of play is because it has been my observation that many trainers don't realize they are stuck in early game thinking when they need to move into mid-late game mode)
Hey Gymbo - glad to see ya back - seemes like the Pojo crowd kinda divorced themselves for awhile.
Anyway here's my thoughts - feel free to disagree. First an overall analysis:
As you well know there are 3 stages to the game; early, mid and late. The pace of the game is set with two clocks; 1 card per turn draw, and one energy per turn. Speed up either of these clocks Oak, DCE) and you gain advantage (speed kills - in a good way!). Slow down the other guys clock (SER, Lass)and you effectively speed up yours. Back in the heyday of trainermon (the stuff you and I cut our teeth on) the emphasis was getting control early game, thus the general dominance of haymakers for this time as they had cheap attacks and were relatively beefy. They could survive being nuked with an SER, they could be scooped and return to action in a flash and there weren't no freakin babies to deal with. Slap an energy on and go pounding. BooooYAH! - those were the days of raw, mindless power. No need to progress to midgame and only Mulligan Mewtwo and Damage Swap held out for the long run.
But - think Mad Max and Road Warrior here - those haymakers thrived on chaos and hi-octane trainers like Oak, Lass, SER/ER, Plus Power and Item Finder to do it one more time for the hell of it.
Now they're gone and the days of stroking thru your deck for exactly what you wanted are down the tubes. So now we play a slower game which forces us to target the mid and late game. Closest thing we really have to the old days is EnCargo, which is actually a mid-game deck with excellent speed as it bypasses the energy clock - most other modified decks are either swarm or beatsticks - but the common factor of almost all modified decks is that they use babies to stall,card cycle, and even attack while the big boys get set up. Now the focus is try to get to mid game first, get the evos out and energy applied. So I guess you could look at babies as a form of generic combo.
Now (finally!) to my answer. Yes - I think it is a good card - best used in moderation *with* Trader and Breeder. Get you past the early game with a baby and a basic, and into the mid-game as soon as possible which is where all the good modified battles are happening - after that use it as fodder for Bills Maintenance.

[ February 04, 2003, 04:23 PM: Message edited by: ScythKing ]

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From: Chattanooga, TN USA | Registered: Jun 2001  |  IP: Logged
Porygone3
Member
Member # 73689



posted February 04, 2003 05:53 PM      Profile for Porygone3      Edit/Delete Post Report This Thread to Moderators
forget fan club, forest guarden neads to be in every deck, times 2 at least. Ok, and fan club, and marys impulse times 4 and copy cat times 2 and pro elm times 4 and cleffa times 4 and 2 focus bands, and 4 Erica if its not modafied.
And juggler, and seer is also good.

nevermind.

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From: USA | Registered: Mar 2002  |  IP: Logged
ShadowCard

Member # 2104



posted February 04, 2003 06:12 PM      Profile for ShadowCard      Edit/Delete Post Report This Thread to Moderators
quote:
Why would I draw two cards with Fan Club (and only get Basics/Babies) when I can play Elm and draw seven cards (and get all types of cards, possibly the ones I would have wanted with Fan Club)?
For the same reason why I'd play forest guardian instead of oak's research. Elm and oak's research force you to lose your hand and replace it. You have odds of drawing back the dame cards you shuffled into the deck. With fan club, i don't have to worry about that.
quote:
It is only useful at the very beginning of the game when you need development
I can think of many times i needed a baby/basic on the bench to save me late game. Fortunetley, there are some unfortunete coin flippers out there when i place cleffa active [Big Grin] .

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"And there came a hero who said: Hurt not the earth, nor the sea, nor the trees, nor the very fabric of time, but the hero would not prevail...nor would he surrender."

Registered: Feb 2001  |  IP: Logged


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