Author
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Topic: Why has no one thought of this before!?
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The Dark Llama
Member
Member # 75434
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posted November 12, 2002 11:32 AM
OK! Everyone uses these two cards, but no one has ever used them TOGETHER, put them on the same bench and you could dominate every game, it wouldn't matter if you fought a Steelix deck or not, this would work! Check it out:
Meganium Power: Wild Growth Whenever you attach a (G) energy to a (G) pokemon, treat it as (G)(G)
Basically, you can double the amount of energy on your pokemon, so a two-turn solar beam is no problem! Now lookey here:
Venusaur Power: Harvest Bounty If you attach an energy from your hand to a Pokemon, you may attach another energy to that Pokemon.
What I'm saying is, put these two together and they could power up a grass deck Bench in two turns! if you have guys like Meganium Venusaur, etc, that all need lots of energy for good damage, you attach ONE energy to them, then a second with Harvest Bounty, and the Wild Growth turns those 2 into 4!
Wait! There's more! Light Sunflora HP 70 (C)(C) Reflected Sunlight Attach up to 2 (G) energy from your hand to one of your (G) Pokemon
All you need to do is send out Light Sunflora, attach 1 energy to it with Harvest Bounty, Wild Growth doubles it to 2, then use reflected sunlight and attach 2 energy (counts as 4) to a final stage evolution like Venusaur. So you've legally attached 6 energies in ONE turn. Combo it with Energy Stadium:
Energy Stadium Once during your turn (before your attack) you may flip a coin, if heads, take one basic energy card from your discard pile and put it in your hand.
That way, should any of your warriors be destroyed, you can pull their energy back and keep on blasting away at your opponent. Think - you can destroy the Onix before it has a chance to evolve into Steelix, cool eh?
Please don't turn this 4-card combo into an archetype. I invented it, me, the Dark Llama dark_llama02hotmail.com [ November 12, 2002, 11:33 AM: Message edited by: The Dark Llama ]
-------------------- Best Decks Kurai Tsuki no Kokoro Dark Ampharos/Dark Espeon 31-7
Kage Ha! Dark Scizor 8-0
Elm, Oak, Cleffa and Copycat are archetypes.
YGO Deck: Yukai na Shi ni yotte Ryu Pleasant Death by way of Dragon 25-8
My have/want list
One Sentence Add-On!
From: San Diego | Registered: Apr 2002
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scyther428
Member
Member # 22233
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posted November 12, 2002 05:26 PM
I wouldn't use this combo because it requires 3 evolutions in a deck, do you know how hard it is to get this 3 out?
-------------------- Scyther is fast, but not as fast as Scizor.
Scyther is strong, but not as strong as Scizor.
Scyther has a few attacks, but Scizor has more attacks.
Scyther is a Grass Pokemon, Scizor is not(HAHAHA!!!)
From: Kuala Lumpur, Wilayah Persekutuan, Malaysia | Registered: May 2001
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ShadowCard
Member # 2104
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posted November 12, 2002 05:32 PM
One of my best deck had 4 evolutions. Though only 2 are stage 2. It's speed has picked up a bit since expedition but it's not meant to be to fast, more annoying cause it makes most opponents really think and its enjoyable when they crack under the pressure (no, not all are little kids, some are my age).
-------------------- "And there came a hero who said: Hurt not the earth, nor the sea, nor the trees, nor the very fabric of time, but the hero would not prevail...nor would he surrender."
Registered: Feb 2001
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SteveP
Member # 14743
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posted November 12, 2002 05:59 PM
The Mega/Venu combo isn't bad. In fact, my son plays it very effectively in Team Multi Play. However, the Sunflora addition isn't necessary, IMO.
-------------------- Proud member of Team PokéParents - we play Pokémon with our kids!
From: Colorado Springs, CO, USA | Registered: Apr 2001
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The Dark Llama
Member
Member # 75434
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posted November 12, 2002 06:28 PM
I think if you had ONLY these cards in the deck you could pull it off. Try THIS example: Pokemon 4x Expedition Bulbasaur (Sleep Sleed) 4x Ivysar (Base) 4x Venusaur (Harvest Bounty)
4x Chikorita (Doesnt matter which one) 4x Bayleef (Who cares which one, the deck need the Evo, right?) 4x Meganium (Wild Growth)
3x Sunkern (Destiny) 2x Light Sunflora (Destiny)
Trainers: 4x Pokemon Breeder Fields(up to 2 evo. per turn) 2x Pokemon Trader 2x Pokemon Breeder 3x Energy Stadium
20 Grass Energy (Can't run out now, can we?)
-------------------- Best Decks Kurai Tsuki no Kokoro Dark Ampharos/Dark Espeon 31-7
Kage Ha! Dark Scizor 8-0
Elm, Oak, Cleffa and Copycat are archetypes.
YGO Deck: Yukai na Shi ni yotte Ryu Pleasant Death by way of Dragon 25-8
My have/want list
One Sentence Add-On!
From: San Diego | Registered: Apr 2002
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SteveP
Member # 14743
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posted November 12, 2002 11:22 PM
Well, in my recent experience with the Mega/Venu combo, 12-14 energy seemed just fine when you include 2 Energy Stadiums and 1 Time Capsule. You really don't need a lot of energy in the deck.
That said, your idea to include 20 energy (along with Energy Stadium) will result in an inefficent hand. That is, if you have more than 2-3 energy cards in your hand with the Mega/Venu combo, you've got "way plenty" energy.
Let me make a few suggestions (and turn this into a Deck Help topic). Let's assume this will be Modified.
1. Drop a Meganium and Bayleaf. More than one Mega in play is only necessary if you're attacking with it. The Venusaur (and a basic I'll suggest below) are slightly better attackers.
2. Drop a Venusaur and Ivysaur to make room for more trainers.
3. Drop your energy count to 12 grass.
4. Drop one Energy Stadium and add 1 Time Capsule. That way, you can get some Pokemon back into your deck if necessary.
5. Revamp the trainers to get more drawing power and deck searching. See my suggested revision below.
So, IMO, the deck below shows a little more potential (although weak to fire and Pokemon Power denial).
25 Pokemon ----------
4 Bulbasaur (50 HP Expedition) 3 Ivysaur (Expedition) 3 Venusaur (Harvest Bounty)
4 Chickorita (50 HP Expedition) 3 Bayleaf (Expedition - to resist water Kingdra decks) 3 Meganium (Wild Growth)
2 Cleffa (3-4 Cleffas clogs the bench) 3 Scyther (Neo Discovery)
Energy ------
12 Grass
23 Trainers -----------
4 Professor Elm 3 Double Gust 3 Pokemon Trader 2 Prof Elm's Trainer Method (Supporter) 2 Pokemon Breeder 2 Gold Berry (or Focus Band if you expect Fire) 2 Copycat (Supporter) 2 Prof Oak's Research (Supporter) 1 Time Capsule 2 Pokemon Nurse (Supporter)
Possible Alterations:
1. After playing this deck, if you feel like 12 Energy cards is plenty, try swapping out 1 or 2 for Energy Retrieval. You'll be amazed at how handy Retrieval is when you only have 1 grass in your hand and you need 2 (to utilize Harvest Bounty).
2. If you don't like Supporters, trade the Nurse for Gold Berry, Copycat and Oak's Research for Bill, and Elm's Training Method for Trader and/or Pokemon March. However, I highly recommend Elm's Training Method in a multi-evolutions deck.
Have fun! [ November 12, 2002, 11:28 PM: Message edited by: SteveP ]
-------------------- Proud member of Team PokéParents - we play Pokémon with our kids!
From: Colorado Springs, CO, USA | Registered: Apr 2001
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peanutbutter6289
Member
Member # 112806
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posted November 13, 2002 04:47 PM
Ahem...um, Dark lamma? U didn't invent this strategy. I had this before u mensioned it . Heres my deck:
My Deck Pokemon(24): 4 Bulbasaur (Base) 2 Ivysaur (Base) 1 Venusaur (Base) 1 Venusaur (Expedition pp:Harvest bounty) 4 Chikorita (Expedition) 2 Bayleef (Expedition) 1 Meganium (Neo Genesis lv. 57) 1 Meganium (Expedition pp:soothing aroma) 3 Cleffa 2 Exeggcute (Jungle) 2 Exeggutor (Jungle) Trainers(23): 2 Switch 3 Bill 3 Prof. Elm 4 Prof. Elm Training method (Expedition) 4 Pokemon Trader 4 Pokemon Breeder 4 Pokemon Center
Energy(13): 12 Grass Energy 1 Full Heal Energy
Now I'm not saying i invented this strategy either , but don't go bragging on about a strategy that "you" invented , when u really don't know who thought of it first. That said, i'd probablly change this topic name. [ November 13, 2002, 04:52 PM: Message edited by: peanutbutter6289 ]
-------------------- marowak rulz!!!!
Registered: Nov 2002
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mercad
Member
Member # 22435
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posted November 14, 2002 05:55 PM
yeah sure ive thought of it, i said no way, no good attackers, and straight fire weakness
-------------------- Team Delibird Co-Leader
"Don't be touching your little delibird"
Buk Buk
Merc: Gengar dont make me pull out the big guns DMTM: NO! don't he's my friend Gengar: GENGAR! Merc: Ok! Go DELIBIRD! Delibird: Deli... Delibird Merc: Delibird use present! Delibird: DELI! Gengar: ?_? Gengar: GENGAR! DMTM: Looks like were blasting off again
From: Rancho Cucamunga, California, United States | Registered: May 2001
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