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Author Topic: Me vs DMTM & Strength Charm's Use
Porygone3
Member
Member # 73689



posted November 28, 2002 01:32 PM      Profile for Porygone3      Edit/Delete Post Report This Thread to Moderators
quote from your artical:
"Whenever an attack from the Pokémon that Strength Charm is attached to does damage (after applying Weakness and Resistance), the attack does 10 more damage. At the end of your turn in which this happens, discard Strength Charm.

Unfortunately that damage does not apply to the Bench..."

what? Does not apply to the bench? I'm reading something wrong - unless this card has been erratad - and if it has- thats just silly, the card clearly says if the attack does dammage it adds 10 more dammage, it doesnt say to the active pokemon like pluspower, so... maybe this has been debated before. And anther note: you said Mary's Inpulse isnt a comtivive card? Are you insain? I've drawn 16 cards max, and around 4-6 cards, unless my first filp is tails I'm set- with Cleffa and Elm, I'm not worryed about having a huge hand- it gives me more options. I cant belive you dont think that card should be in compitive decks, I wouldnt play without it - I dont play in motafied format- and if I did- I would seterntly make use of any and all card drawing cards (Bill Elm... etc) I wouldnt bother with Bill's Telaporter, as it only nets you 4 cards, where Mary's Impulse can net you infinite cards.

[ November 28, 2002, 01:44 PM: Message edited by: IPGeek21 ]

--------------------
Erica total 24, thats right, 24.
Dunsprace total 41.
I've gotten 98 on that Machoke at work game. I beat Driving Corasola.
I almost beat the record in Hold Down hip hop. I got 2000 or so in Kinglers day. I got 7 in Rapadash's dash. Butterfree's Flower Power 4700. 123 In Jumping Dodoro. My all foil deck is finished.

"I've got floating engery."
"I've got counter productive Powers."

"One heart can make a diferance."
"Rock the world baby, rock the world."
"Roll out!!"

From: USA | Registered: Mar 2002  |  IP: Logged
IPGeek21

Member # 184



posted November 28, 2002 01:43 PM      Profile for IPGeek21   Email IPGeek21    Edit/Delete Post Report This Thread to Moderators
I'm going to CHANGE your title because NEVER direct posts to ANYONE here...

BUT it has been ruled. MTM told us that GAME mechanics WILL NEVER allow additional BENCH damage (unless specified by some form of an attack) such as the few that do currently exist.

+ something that it had to do with the gameboy, mtPat and the e-card reader... don't ask [Wink]

Think you have a STRONG arguement to make? email [email protected]

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SHUT UP & DO something about it

From: The here, BUT WHERE shall we go? | Registered: Feb 2001  |  IP: Logged
Golduck

Member # 523



posted November 29, 2002 03:38 PM      Profile for Golduck   Email Golduck    Edit/Delete Post Report This Thread to Moderators
If I was the judge of a tournament where somebody got "infinite cards" with Mary's Impulse, I'll probably take a close look at his dice...

quote:
Originally posted by Porygone3:
quote from your artical:

you said Mary's Inpulse isnt a comtivive card? Are you insain? I've drawn 16 cards max, and around 4-6 cards, unless my first filp is tails I'm set- with Cleffa and Elm, I'm not worryed about having a huge hand- it gives me more options. I cant belive you dont think that card should be in compitive decks, I wouldnt play without it - I dont play in motafied format- and if I did- I would seterntly make use of any and all card drawing cards (Bill Elm... etc) I wouldnt bother with Bill's Telaporter, as it only nets you 4 cards, where Mary's Impulse can net you infinite cards.



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From: Norway, in front of a Mac, designing the new TE homepage | Registered: Feb 2001  |  IP: Logged
SauroN

Member # 373



posted November 29, 2002 03:49 PM      Profile for SauroN   Email SauroN    Edit/Delete Post Report This Thread to Moderators
dude ... are you kidding with me ?

Mary's Impulse a competitive card ?

ehhh ... Bill gives you 2 cards (100%)
that worthless junk you talk about CAN give you 2 cards or more, OR NONE! think about it ...

if you can. =/

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From: Sweden | Registered: Feb 2001  |  IP: Logged
IPGeek21

Member # 184



posted November 29, 2002 04:35 PM      Profile for IPGeek21   Email IPGeek21    Edit/Delete Post Report This Thread to Moderators
I like sardonic posts BUT Sauron... take it easy with a fellow WizPogger...

ME? I'd NEVER use Mary's Impulse either.

Then again a JUMPLUFF neither [Razz]

*well maybe aquapolis...

--------------------
Drafts bring out the BEST of the WORST cards in Pokemon
*TC Member/WizpogMOD_Squad/Master_Prof*
+GodFather to an Angel:RIP-Paloma Geronimo
-=-=-=-=-=-
TheCompendium
Team Random
Proud bro of SSJ3DVP11
ipgeek21.com
SHUT UP & DO something about it

From: The here, BUT WHERE shall we go? | Registered: Feb 2001  |  IP: Logged
matthewssandslash
Member
Member # 74650



posted November 30, 2002 01:15 AM      Profile for matthewssandslash   Email matthewssandslash    Edit/Delete Post Report This Thread to Moderators
lol

nicely done, SauroN. On average you'll draw about 1.7 cards.

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www.pojo.com/pokemon.html is the COOLEST site ANYWHERE.

And for anyone who cares, I discovered the Strength Charm misruling. You all won your STS', but I discovered the strength Charm misruling. So there.

From: Here, I think... I'm not sure though. =/ | Registered: Apr 2002  |  IP: Logged
SteveP

Member # 14743


posted November 30, 2002 02:04 AM      Profile for SteveP   Email SteveP    Edit/Delete Post Report This Thread to Moderators
porygone, I agree that the card is ambiguously written. However, Pokemon is not the only TCG where general game rules trump any ambiquity on a card. For example, in LOTR, when the word "discard" appears on a card, it ALWAYS means "discard from play," not your hand or deck, unless the card specifically says otherwise. So, because the 10+ damage on Strength Charm isn't specific (active pokemon and/or bench pokemon), you MUST revert to the general game rule (damage is always done to the active Pokemon unless otherwise specified on the card).

BTW, the Japanese version of Strength Charm says to do 10+ damage to the ACTIVE Pokemon. That was lost in the translation to English.

Regarding your recommendation of Mary's Impulse, I've got to agree with you and disagree with those who 'dissed' the card. I once witnessed someone 'kick butt' with Scizor by freqently flipping 3-4 heads in a row. Although Mary's Impulse has a potential to be a dud, 6-8 free cards on a good sequence of flipping heads can easily change anyone's mind. While I personally prefer to avoid luck, I've witnessed lesser players take the risk (to have good luck) and beat better players who avoid the risk (to have bad luck). Sometimes a 10-25% lucky card is worth it if the payoff is great. BTW, ask a player who plays multiple Slowkings how devastating one bad sequence of tails can be to their game! Luck (good or bad) happens. Those who refuse to deal with it in Pokemon either leave the game, or claim they win with skill and loose to bad luck. [Roll Eyes] [Roll Eyes]

[ November 30, 2002, 02:20 AM: Message edited by: SteveP ]

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From: Colorado Springs, CO, USA | Registered: Apr 2001  |  IP: Logged
Porygone3
Member
Member # 73689



posted November 30, 2002 03:44 AM      Profile for Porygone3      Edit/Delete Post Report This Thread to Moderators
well- Strenth Charm being rulled that way- is rather sad consedering its a pokemon tool- I meen Maginfier (the trainer that allows you to ingore resantance for one turn) does is a bit better then +10 dammage, and only to the active, -shakes head- now when I read the Dark Engery from E-card, I said to myself, well, they've done it now-broken this card... then I realised, no- its a big error and there never gonna alow Dark to do +10 dammage to everything (Tyrantar anyone?) I can semi-understand if in Japanes the card said +10 to the active, although, in the Japanese version of E-card you also had the 30/30 rull if you put in older cards, and every card has a raiting (I'm thinking a star raiting that you only can have so meny of X in your deck where X=the number of stars of any said card) so perhaps this was a less expencive version of plus power, but for us- well- I guess in motafied format +10 dammage can be helpfull... but I myself would only use that card if I could get The E-Tyrantar in there and do a possible +20 to the bench- something not so easy to recover from. Yes- I know the bane of bad luck- I had Chaous Gym, and 4 Slowkings out. And yes, they got through it all, and I had a Cleffa out with a Focus Band... and they knocked it out. Now thats bad luck. Pro Elms Training method is a good card-but only if you can combo it with something like Pokemon march- I did that in a deck where I wanted to get out Slowbro/Slowking asap, and although it was only 1 per turn, it didnt hurt that much- but back to subject. Mary's Impulse beats Bill's Telaporter hands down as a drawing card, Bill- well nothing will ever beat bill for instant card satafaction. Unless you Play Erica... and people will say "oh but your helping your oppenent" sure. and I've got Moltress on my bench and the E-Venusar with havest bountay... thats at least 2 cards burnt from your deck if I send it active... now you want to draw more? Ok... go ahead. (Also that reminds me of the Tickling Machine + Inposter Oak combo serten people think is foolish) I'm gonna personaly love it when Neo-1 Gets droped from the line up and people loss cleffa and slowking. I hope hope hope the next set is something to look forward too- and is 11 card boosters again- and not reversed holo again, you know how hard that is for a collector?? @_@ anyway... thats my rant for the week, take care. (by the way... Master Trainer Dark Mike... where are you?)

--------------------
Erica total 24, thats right, 24.
Dunsprace total 41.
I've gotten 98 on that Machoke at work game. I beat Driving Corasola.
I almost beat the record in Hold Down hip hop. I got 2000 or so in Kinglers day. I got 7 in Rapadash's dash. Butterfree's Flower Power 4700. 123 In Jumping Dodoro. My all foil deck is finished.

"I've got floating engery."
"I've got counter productive Powers."

"One heart can make a diferance."
"Rock the world baby, rock the world."
"Roll out!!"

From: USA | Registered: Mar 2002  |  IP: Logged


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