Author
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Topic: Anyone else notice Nintendo's Darkness Energy?
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The_Deuce
Member # 122649
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posted August 03, 2003 09:44 PM
I just noticed this... Darkness Energy states:
"If the pokémon Darkness Energy is attached to attacks, the attack does 10 more damage to the active pokémon (before applying weakness and resistance.) Ignore this effect unless the Attacking pokémon is [D] or has Dark in its name. Darkness Energy provides [D] Energy. (Doesn't count as a basic energy card.)"
Well, Metal Energy's effects are still after weakness/resistance, and since it's a Nintendo card we can't get an official ruling or anything, so any thoughts on whether it's a mistake or did they mean to change it?
-------------------- 1337 + 666 = 2003 (Proof that it's the year of elite evil...)
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Apprentice plzkthx
From: :noitacoL | Registered: Jan 2003
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IPGeek21
Member # 184
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posted August 03, 2003 09:49 PM
This is only speculation, NO GOOD asking us for an official word.
Time will tell how we get official rulings.
Play as written... except at DCI tourneys. [ August 03, 2003, 09:54 PM: Message edited by: IPGeek21 ]
-------------------- Drafts bring out the BEST of the WORST cards in Pokemon *TC Member/WizpogMOD_Squad/Master_Prof* +GodFather to an Angel:RIP-Paloma Geronimo -=-=-=-=-=- TheCompendium Team Random Proud bro of SSJ3DVP11 ipgeek21.com SHUT UP & DO something about it
From: The here, BUT WHERE shall we go? | Registered: Feb 2001
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Raymond Lalic
Member
Member # 115882
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posted August 03, 2003 10:03 PM
If anyone could remember one of the new rules for Pokemon TCG under Nintendo rules , the effects of metal and darknrss energy cards are applied only to dark type and metal type pokemon respectively and not for the other types.
When the TCG goes to Nintendo, these rulings are now applied for all printed sets of the energy cards. (Check the R&S rule book if you have one).
However, if you are playing a DCI-sanction type or Wizards the old rules still apply.
To avoid confusion use the dark and metal cards for the previous sets.
-------------------- r.g.lalic
From: Manila, Philippines | Registered: Nov 2002
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NoPoke
Member # 42315
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posted August 04, 2003 03:01 AM
In the new Nintendo rulebook the sequence for calculating damage is specified on page 17.
I don't have a link but here is a summary...
a) start with base damage
b) figure out effects on attacking pokémon. eg Darkness energy or Ralt's Link Blast.
stop if the result is zero
c) apply weakness
d) apply resistance
e) figure out effects from trainers and energy cards on the defending pokémon
f) apply effects from defending pokemons last attack. apply pokemon powers on defending
g) place the damage
h) do everything else after the damage.
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so placing a dark energy on a dark pokémon increases the base damage by 10. Being weak to Darkness types could be much like being weak to fighting (Tyrogue) in the current environment
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From: Crawley England | Registered: Sep 2001
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RaNd0m
Member # 73173
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posted August 04, 2003 09:13 AM
Oh my GOD, it's THE DEUCE! How's it going THE DEUCE? Really THE DEUCE? That's GREAT THE DEUCE.
I don't think it's a mistake. It's kinda cool, it means if you beat up with Sneasel ex with 2 darkness against a psychic pokemon, and get 2 heads... you do 40 + 20 x 2 = 120. Normally, that'd only be 100... I think Nintendo meant for it to be that way (it actually is a lot less confusing). It simply adds to the base damage of the attack now.
~ RaNd0m
-------------------- The Pojo dude who writes articles regarding the game.
DCI RATING: 1888 www.pojo.com/random/index.html
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~ RaNd0m the Professor ;D
From: Illinois...=\ | Registered: Mar 2002
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