reptilemaster
New Member
This is the deck that my friend showed me and I liked a lot, so I built it. It works pretty well, but I get lots of bad starts (especially with mew).
Here it is:
pokemon :15
2 mew ex hp
3 togekiss
2 togetic ge
3 togepi ge
2 dusknoir
1 dusclobs cg (AWESOME!)
2 Duskull dp
Energy :20
20 psychic
trainers :25
4 candy
4 bebe's (or celio's , but I like to be able to get mew)
4 pluspower
2 steven's
3 crystal beach
2 roseanne's
3 quick ball
1 warp point (want more, but no room)
2 night maintenance
Stategy : Load mews with energies, then devolve the heck out of your opponent.
I know I should have more draw power, but I have no space and I want energies in the deck.
I tried it in regionals, but lost badly for many reasons : I got T2'd by a magmortar, I only played 1 G&G, and I had lots of bad starts.
Thanks for replies!
Here it is:
pokemon :15
2 mew ex hp
3 togekiss
2 togetic ge
3 togepi ge
2 dusknoir
1 dusclobs cg (AWESOME!)
2 Duskull dp
Energy :20
20 psychic
trainers :25
4 candy
4 bebe's (or celio's , but I like to be able to get mew)
4 pluspower
2 steven's
3 crystal beach
2 roseanne's
3 quick ball
1 warp point (want more, but no room)
2 night maintenance
Stategy : Load mews with energies, then devolve the heck out of your opponent.
I know I should have more draw power, but I have no space and I want energies in the deck.
I tried it in regionals, but lost badly for many reasons : I got T2'd by a magmortar, I only played 1 G&G, and I had lots of bad starts.
Thanks for replies!
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