JandPDS
New Member
No Poke Time +1 (As it works in Japan) will not completely eliminate slow play, but it will make it much more difficult to successfully pull off. I believe that there is almost complete and total agreement that any changes to the game that will discourage stalling and deliberate slow play is a good thing. Lets Say that Time +1 only eliminates 60% of the slow play now currently done. That alone is more then enough reason to adopt it. One of my 1st points in this thread that no one has yet addressed is shy must our Start of the Game procedures match Japan's exactly (when Japan changed the rule that the person who goes 1st does not draw a card, we adopt that rule, when they change the rule that the person who goes first draws a card but cant play any trainers, we change our rules to match exactly) But when it rules for the end of the game are addressed, Japan has their way to decide how the game ends, and we have our own different rules. Why do we choose to adopt t Japan's rules for one aspect of the game, but not use Japan's rules at another time? Why does this rules inconsistency exist?
Right now all a player wishing to Stall out a game and win on time has to do is stay one turn ahead of the opponent, and have time end on their turn so that they can take the last prize and win the game (Gardevoir X is the best know current example of this, but any Sniping Pokemon can to this, or a saved warp point to KO a benched Basic Pokemon with no energy on it will also suffice).
Time +1 will force this player to have to slow play so that they are 2 turns ahead of the opponent, much much harder to do. And if a player is 3 turns ahead of thier opponent, then usually there is very little reason to have to slow play as in theese cases the opponent is most likely hopelessly behind and would get beat outright in an untimed game.
This move is as you say Suicide in that a good rule of thumb in Pokemon is never attack something that is not a threat to you when you have the option to attack a threat instead. But when time is called and you need one prize, proper game strategy is turned on its head. Time +1 will go a long way to fixing that problem. No, it cannot eliminate it, but any improvement should be adopted.
Right now all a player wishing to Stall out a game and win on time has to do is stay one turn ahead of the opponent, and have time end on their turn so that they can take the last prize and win the game (Gardevoir X is the best know current example of this, but any Sniping Pokemon can to this, or a saved warp point to KO a benched Basic Pokemon with no energy on it will also suffice).
Time +1 will force this player to have to slow play so that they are 2 turns ahead of the opponent, much much harder to do. And if a player is 3 turns ahead of thier opponent, then usually there is very little reason to have to slow play as in theese cases the opponent is most likely hopelessly behind and would get beat outright in an untimed game.
This move is as you say Suicide in that a good rule of thumb in Pokemon is never attack something that is not a threat to you when you have the option to attack a threat instead. But when time is called and you need one prize, proper game strategy is turned on its head. Time +1 will go a long way to fixing that problem. No, it cannot eliminate it, but any improvement should be adopted.