Going offtopic I guess, 150 hp is sexy, but good luck getting 2 lvl Xs (1 basic, 1 stage 1), a stage 1, and a stage 2 rolling before the opponet has the game in thier hand. Shaymin is an extra bonus I guess, but this deck is already spelling slow and inconsistant (not to mention losing on time more then torterra). When I said it only has 110 hp, I didn't mean to say it has a low amount of hp for its stage, but it has an hp that is easy to OHKO/2HKO. By the time you have 5 energy on tanglegrowth and all that other stuff up, the opponet has already drawn 2-3 prizes and probly has a good 2-3 hitters up. I'll take a prize trade-off in that situation every time. 60 for 2, healing 3 and no retreat is fine with me (though it doesn't get that 2 shot), but its nothing special and 70 damage 2 shots it even with the healing. IFDS is too far in the furture to talk about. Combined with a stage 2, then yes they beat magmortar. Then when magmortar drops down a dusknoir and shuffles in your sceptile, magmortar is better. Blissey is horrible. Its an energy hog now, where we have boost and dre/scramble to abuse. It doesn't t2 anything now without abuse of pp/buck's (but then again, anything can do that now and say t2 KO) and that means its not fast, not great. 130 isn't easy to do, but I'd take doing 70 twice to KO you then taking 70 twice to KO me when you take 5 energy (and if I get the first strike, I easily start a trend of 2 hitting your blisseys for 3 shots on my guys). Actually fast 40-60-80 damage attakcs don't beat 150 damage attacks, espically hiding behind starters *cough*stableye*cough*resistance*cough*. I don't get how magleaf is slower. I'd take turbo magmortar over turbo tanglegrowth with no support every day. I'd take turbo magmortar with leafeon over turbo tanglegrowth with either sceptile or leafeon every day. Yes, when you get all three of those cards out, tanglegrowth becomes a good card and a threating card, but again, magmortar has plenty of options too (heck, if you want to go down the sceppy road, whose to say I don't run typhlosion either?).
Naki Feralkin: Beach made it so blissey had a prolonged surival time. Boost gave it attacking power. Next format is going to be about 1-2 energy attacks that do amazingly high damage. Blissey doesn't beat AMU. 90 hp and the ablity to keep swap out until you can charge god blast over and over again, along with uxie's memory out body, mean blissey can't continously take care of anything. Kingdra has a serverly obvious edge over blissey (besides the 130 damage OHKO first attack and spreading for 2 shots) and that is that it can retreat turn after turn and make blissey 3 shot it nearly every time (you do 70, retreat, ko you. If that 70 one comes up again and koes a blissey, that fresh blissey has to drop 2 pp to ko it). Garchomp is weak, but weakness doesn't matter when your running techs like dusknoir (resistance) and gallade
nonono
does it? I'd take a prize lose to get both of them up and running through your entire deck. Magmortar wasn't practical with empoleon around either, was it? And yet there were alot of magleaf decks there, no? Weakness isn't a huge deal now.