Pokémon TCG: Sword and Shield—Brilliant Stars

Scizor

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Dual_Draw

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18 Pokemon
4 Scyther 3 MD/1 SF
4 Scizor SF
3 Cherubi DP
3 Cherrim SF
2 Unown G
1 Chatot MD
1 Unown Q MD

13 Grass Energies

29 Trainers
4 Bebe’s
4 Roseanne’s
4 PokeDrawer
4 PokeDex
4 Prof. Oak’s
2 Night Maintenance
2 Cynthia’s Feelings
1 Luxury Ball
1 Dawn Stadium
1 Buck’s Training
1 Team Galactic’s Wager

Strategy: Get a T2 Scizor, etc. etc. hit for 70.

Need to fit in 2 Quick/Poke Ball
 
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I like Scizor/Cherrim, but without the Unowns and Chatot. Cherrim lets you get more KOs with Accelerate, which is what you want to be doing.

Run Quick Ball instead of PokeBall because it's a better risk, throw in some PlusPowers, and you can do big damage fast.
 
Instead or Unown R, I run a couple of Uxie (LA), combined with Roseanne's, It keep my hand full and I usually have Scyther/Scizor or Cherubi/Cherrim. Plus if I want to get rid of him, attach an energy, hit for 20 and cycle to bottom of deck
 
Instead or Unown R, I run a couple of Uxie (LA), combined with Roseanne's, It keep my hand full and I usually have Scyther/Scizor or Cherubi/Cherrim. Plus if I want to get rid of him, attach an energy, hit for 20 and cycle to bottom of deck

Then Scizor only hits for 40 before Cherrim count, It isn't always easiest to get him in the active
 
I've been running 4-4 Scizor 3-3 Cherrim (Really, any more than that is unnecessary and slows your potential T2 Scizor down.), 2 Unown Q, 2 Unown G.

I've been getting Scizor out T2 every game with my new trainer line.

I personally don't see the point in running evolutor. You should be trying to fill your deck with possible draw cards as opposed to wasting space on evolution when you should have multiple ways to have Scizor out immediatly.

Dusk Ball > Poke Ball. With as few pokemon that you run in the deck, the chance of getting at least one of what you need is actually much better than you might imagine, especially if it is well shuffled, is much higher from 7 on the bottom than it would be to just flip a coin and get nothing out of it at all.

Dawn Stadium is also not needed. Usually when you want to use the effect of Dawn, you won't even be needing to attach any additional energies to them because you will already have both the energies you need.

I also like POV over Bucks and don't even bother with Pluspower. You'll be two shotting mostly everything in format, and anything you don't get rid of you knock off with Accel.

I've been able to keep up with some really tricky decks with this nasty thing.
 
Thanks for the informative response Naki, I'll revise the list again, and hopefully make a better one, I run Dawn Stadium as a counter to Dusknoir, but like you said, I should be able to 2HKO a Dusknoir before the Lv.X comes up.

thanks.
 
I can feed you a list whenever I get home to my actual computer through PM if you are interested. My list has been pretty solid, beating a couple higher tier decks and I've matched Dusknoir.
 
i think you should play Dawn Stadium, because it can kick Lake Boundary and Snowpoint Temple.
But Pokeblower>Drawer IMO, because you can kick some gengars without using their power. Besides it kills a claydol for free.
 
I can feed you a list whenever I get home to my actual computer through PM if you are interested. My list has been pretty solid, beating a couple higher tier decks and I've matched Dusknoir.

Sure that would be great. thanks

@Ace: Scizor doesn't do any bench damage, so it wouldn't KO Gengar on the bench, nor would Cherrim, Claydols are all fine and dandy to KO, but i'd rather T2 their main attacker and hit strong from there
 
My 2 cents worth.....
and very close to my own build (just don't want to let the cat out of the bag too soon)

13 Pokemon
4 Scyther MD
4 Scizor SF
2 Cherubi DP
2 Cherrim SF
1 chatot


13 Grass

34 Trainers
4 quickball
2 great ball
4 plus power
4 PokeDrawer+
4 Buck’s Training
4 PokeDex Handy910
4 Cynthia’s Feelings
2 Dawn Stadium
1 Night Maintenance
2 marley
1 Luxury Ball
2 Warp Point


GL and Have Fun!
 
i think you should play Dawn Stadium, because it can kick Lake Boundary and Snowpoint Temple.

After taking another look at some things, I would think A stadium is in order (Because of stupid Dusknoir), but perhaps not Dawn Stadium. Theres just a lot of better cards you could run than wasting a slot on a stadium. If Miasma Valley was released in SF, it would be a sure shot for this deck.

But Pokeblower>Drawer IMO, because you can kick some gengars without using their power. Besides it kills a claydol for free.

In a deck like this, drawer is a must. Pokeblower is nice, but its a dead draw when you get it as opposed to "Hey, I top decked a Pokedrawer, and I need something good in my hand!"

The game with this deck is aggression. The whole point is to try to get rid of your opponent before Claydol makes a mess out of you.

Would it be that bad of an idea to have one Majestic Dawn Scizor and a few Multis?

While Special Blow may deal 70 damage to anything with a special energy for only one, Pound Down ALWAYS hits for 70 in lists like this, and is more reliable in the long run, due to the existance of Acceleration. There is no need for Metal Scizor.

My list.

Edward.dec

Pokemon:
Scyther x4 (SF)
Scizor x4 (SF)
Cherubi x3 (DP)
Cherrim x3 (SF)
Unown Q x2
Unown G x2

Energy:
Grass Energy x13

Trainers:
Roseanne's Research x4
Bebe's Search x4
Cynthia's Feelings x2
Professor Oak's Visit x4
Team Galactic's Wager x1
Buck's Training x1
Night Maintenance x2
Pokedex Handy 910is x4
Pokedrawer+ x4
Luxury Ball x1
Dusk Ball x2

My whole trainer list reflects everything this deck must be in order to be strong. I know you're probably looking at me like: "Where in the heck are his Pluspowers and extra ways of knocking things on their head?", well, when you really think about it, you're already dealing 70 HP BASE for only two energies, which means on your third turn, you're going to be KO'ing everything in the game barring Rhyperior Level X and Wailord, and really, who plays those? (Barring of course the crazy man Spirit of Mew.), my plus powers are the Cherrims that will be getting built up over time.

What this deck really truly needed was a solid draw engine, and I'm of the belief that this is a very solid line to keep your hand healthy at all times. I've found on a few instances playing this deck that I've flown through my deck even faster than those who run Claydols! It can keep consistant damage with its constant 70+ damage, it has a very impressive body, and heck, even Cherrim can take care of itself pretty good with its free attack and ability to even keep its Scizor friends refreshed!

Unown Q is to guarantee a Scizor T2, even with a Cherubi solo start, or if you need to attack with Cherrim, but want to get it out later.
 
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@Naki

Stadium is a must. Dawn Stadium doesnt help many decks, thats why i play it. You could play Speed Stadium, Lake or Stark Mountain. I would play Miasma Valley, if it was released in SF.
Blower can be a PP, if you are lucky. I dont like drawer, because i have enough draw with POV/Bucks/Cynthias/Rowan(i play a rowan cause of blower).

What are your matchups? I dont think, that your deck can´t beat decks like torterra.
 
So I played Naki's list VS some Meta Decks (Kingdra, Raichu, Dusknoir) I had one loss to the Kingdra (Dead Draws), was able to easily out maneuver Dusknoir (Well not that easy), but I think Naki List is close to the best, only fix is -1 Energy, +1 Stadium for Dusknoir. Also a possible fix is -2 Dusk Ball, +2 Radars. Also you have to play your single stadium extremely wisely, agaisnt Dusknoir you have to hold it back, agaisnt other decks you just sac it quickly
 
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